Concepts and terms that you will need to know about Game Theory and how they relate to StarCraft
Before we analyze StarCraft, we must first understand what is the game of StarCraft. What is the winning condition? How do you reach that goal? How do you prevent your opponent from reaching it?
How to evaluate the strength of your army? Predicting the outcome of battles.
This chapter shows the effects of an army doing damage over time and how damage is maximized to the opposing team which in term minimizes your losses.
This chapter is about large decisions that greatly affect you and your opponents options throughout the game. These decisions define the overall strategy you have to win. The Starcraft term for making these decisions is called "Macro."
You must complete all chapters before taking the course exam.
Your units have a cost associated with building them. However, their value is described by what you can do with them. What they can do is related to what they are trying to do. Specifically in StarCraft, units are used to defeat other units. Each unit's value then changes based on what unit they are trying to defeat. This value is described as efficiency.
Each unit in an army of units versus another army has a different efficiency per type of unit in the opposing army. This concept describes how you can determine which army has a higher efficiency.
Each unit in an army of units versus another army has a different efficiency per type of unit in the opposing army. This concept describes how you can determine which army has a higher efficiency. This video shows an example, with numbers plugged in.
Other factors that change a units efficiency that are not considered in this equation.
Using functions as a solution for non combat units or special abilities. How these units change efficiency of other units. How to plug that new efficiency into the equation.
Take the chapter 3 test and unlock the Efficiency badge.
Your units have a cost associated with building them. However, their value is described by what you can do with them. What they can do is related to what they are trying to do. Specifically in StarCraft, units are used to defeat other units. Each unit's value then changes based on what unit they are trying to defeat. This value is described as efficiency.
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