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Chapter 01 Old Dominion CS 150
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  • Title: Chapter 01
  • Type: Notes
  • School: Old Dominion
  • Course: CS 150
  • Term: Spring

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Programming: C++ From Problem Analysis to Program Design, Third Edition Chapter 1: An Overview of Computers and Programming Languages Objectives In this chapter you will: Learn about different types of computers Explore the hardware and software components of a computer system Learn about the language of a computer Learn about the evolution of programming languages Examine high-level programming languages C++ Programming: From Problem Analysis to Program Design, Third Edition 2 Objectives (continued) Discover what a compiler is and what it does Examine a C++ Program and explore how a C++ program is processed Learn what an algorithm is and explore problem-solving techniques Become aware of structured design and object-oriented design programming methodologies Become aware of Standard C++ and ANSI/ISO Standard C++ C++ Programming: From Problem Analysis to Program Design, Third Edition 3 Categories of Computers Mainframe computers Midsize computers Micro computers (personal computers) C++ Programming: From Problem Analysis to Program Design, Third Edition 4 CPU (Central Processing Unit) CU (Control Unit): - Fetches and decodes instructions - Controls flow of information in and out of MM - Controls operation of internal CPU components PC (program counter): points to next instruction to be executed C++ Programming: From Problem Analysis to Program Design, Third Edition 5 CPU (Central Processing Unit) (continued) IR (instruction register): holds instruction currently being executed ALU (arithmetic logic unit): carries out all arithmetic and logical operations C++ Programming: From Problem Analysis to Program Design, Third Edition 6 Main Memory Directly connected to the CPU All programs must be loaded into main memory before they can be executed All data must be brought into main memory before it can be manipulated When computer power is turned off, everything in main memory is lost C++ Programming: From Problem Analysis to Program Design, Third Edition 8 Secondary Storage Secondary storage: Device that stores information permanently Examples of secondary storage: - Hard disks - Floppy disks - Zip disks - CD-ROMs - Tapes - Flash drives C++ Programming: From Problem Analysis to Program Design, Third Edition 10 Input/Output Devices Input devices feed data and programs into computers. They include: - Keyboard - Mouse - Secondary storage Output devices display results. They include: - Monitor - Printer - Secondary storage C++ Programming: From Problem Analysis to Program Design, Third Edition 11 Software Software: Programs that do specific tasks System programs take control of the computer, such as an operating system Application programs perform a specific task - Word processors - Spreadsheets - Games C++ Programming: From Problem Analysis to Program Design, Third Edition 12 The Language of a Computer Digital signals are sequences of 0s and 1s Machine language: language of a computer Binary digit (bit): - The digit 0 or 1 Binary code: - A sequence of 0s and 1s Byte: - A sequence of eight bits C++ Programming: From Problem Analysis to Program Design, Third Edition 13 Coding Schemes ASCII (American Standard Code for Information Interchange) - 128 characters - A is encoded as 1000001 (66th character) - 3 is encoded as 0110011 C++ Programming: From Problem Analysis to Program Design, Third Edition 15 Coding Schemes (continued) EBCDIC - Used by IBM - 256 characters Unicode - 65536 characters - Two bytes are needed to store a character C++ Programming: From Problem Analysis to Program Design, Third Edition 16 Programming Language Evolution Early computers were programmed in machine language To calculate wages = rates * hours in machine language: 100100 010001 100110 010010 100010 010011 //Load //Multiply //Store 17 C++ Programming: From Problem Analysis to Program Design, Third Edition Assembly Language Assembly language instructions are mnemonic Assembler: translates a program written in assembly language into machine language C++ Programming: From Problem Analysis to Program Design, Third Edition 18 Using the assembly language instructions, the equation wages = rates hours can be written as follows: LOAD MULT STOR rate hour wages High-Level Languages High-level languages include Basic, FORTRAN, COBOL, Pascal, C++, C, and Java Compiler: translates a program written in a high-level language machine language The equation wages = rate hours can be written in C++ as: wages = rate * hours; C++ Programming: From Problem Analysis to Program Design, Third Edition 20 A C++ Program #include <iostream> using namespace std; int main() { cout << "My first C++ program." << endl; cout << "The sum of 2 and 3 = " << 5 << endl; cout << "7 + 8 = " << 7 + 8 << endl; return 0; } Sample Run: My first C++ program. The sum of 2 and 3 = 5 7 + 8 = 15 C++ Programming: From Problem Analysis to Program Design, Third Edition 21 Processing a Program To execute a program written in a high-level language such as C++ - Use an editor to create a source program in C++ - In a C++ program, statements that begin with the symbol # are called preprocessor directives. These statements are processed by a program called preprocessor. - Use the compiler to Check that the program obeys the rules Translate into machine language (object program) - Software Development Kit (SDK) may be used to create a program C++ Programming: From Problem Analysis to Program Design, Third Edition 22 Processing a Program (continued) - Linker: Combines object program with other programs provided by the SDK to create executable code - Loader: Loads executable program into main memory - The last step is to execute the program C++ Programming: From Problem Analysis to Program Design, Third Edition 23 Problem Solving Programming is a process of problem solving Problem solving techniques - Analyze the problem - Outline the problem requirements - Design steps (algorithm) to solve the problem Algorithm: - Step-by-step problem-solving process - Solution achieved in finite amount of time C++ Programming: From Problem Analysis to Program Design, Third Edition 25 Problem Solving Process Step 1 - Analyze the problem - Outline the problem and its requirements - Design steps (algorithm) to solve the problem Step 2 - Implement the algorithm - Implement the algorithm in code - Verify that the algorithm works Step 3 - Maintenance - Use and modify the program if the problem domain changes C++ Programming: From Problem Analysis to Program Design, Third Edition 26 Analyze the Problem Thoroughly understand the problem Understand problem requirements - Does program require user interaction? - Does program manipulate data? - What is the output? If the problem is complex, divide it into subproblems - Analyze each subproblem as above C++ Programming: From Problem Analysis to Program Design, Third Edition 28 Design an Algorithm If problem was broken into subproblems - Design algorithms for each subproblem Check the correctness of algorithm - Can test using sample data - Some mathematical analysis might be required C++ Programming: From Problem Analysis to Program Design, Third Edition 29 Write the Code Once the algorithm is designed and correctness verified - Write the equivalent code in high-level language Enter the program using text editor C++ Programming: From Problem Analysis Program to Design, Third Edition 30 Compiling and Linking Run code through compiler If compiler generates errors - Look at code and remove errors - Run code again through compiler If there are no syntax errors - Compiler generates equivalent machine code Linker links machine code with system resources C++ Programming: From Problem Analysis to Program Design, Third Edition 31 The Loader and Executing Once compiled and linked, loader can place program into main memory for execution The final step is to execute the program Compiler guarantees that the program follows the rules of the language - Does not guarantee that the program will run correctly C++ Programming: From Problem Analysis to Program Design, Third Edition 32 Example 1-1 - Rectangle Design an algorithm to find the perimeter and area of a rectangle The perimeter and area of the rectangle are given by the following formulas: perimeter = 2 * (length + width) area = length * width C++ Programming: From Problem Analysis to Program Design, Third Edition 33 Example 1-1 Algorithm: - Get length of the rectangle - Get width of the rectangle - Find the perimeter using the following equation: perimeter = 2 * (length + width) Find the area using the following equation: area = length * width C++ Programming: From Problem Analysis to Program Design, Third Edition 34 Example 1-3 Every salesperson has a base salary Salesperson receives $10 bonus at the end of the month for each year worked if he or she has been with the store for five or less years The bonus is $20 for each year that he or she has worked there if over 5 years C++ Programming: From Problem Analysis to Program Design, Third Edition 35 Example 1-3 (continued) Additional bonuses are as follows: - If total sales for the month are $5,000$10,000, he or she receives a 3% commission on the sale - If total sales for the month are at least $10,000, he or she receives a 6% commission on the sale C++ Programming: From Problem Analysis to Program Design, Third Edition 36 Example 1-3 (continued) Get baseSalary Get noOfServiceYears Calculate bonus using the following formula: if (noOfServiceYears is less than or equal to five) bonus = 10 * noOfServiceYears otherwise bonus = 20 * noOfServiceYears Get totalSale C++ Programming: From Problem Analysis to Program Design, Third Edition 37 Example 1-3 (continued) Calculate additionalBonus as follows: if (totalSale is less than 5000) additionalBonus = 0 otherwise if (totalSale is greater than or equal to 5000 and totalSale is less than 10000) additionalBonus = totalSale (0.03) otherwise additionalBonus = totalSale (0.06) C++ Programming: From Problem Analysis to Program Design, Third Edition 38 Example 1-3 (continued) Calculate payCheck using the equation payCheck = baseSalary + bonus + additionalBonus C++ Programming: From Problem Analysis to Program Design, Third Edition 39 Example 1-5 10 students in a class Each student has taken five tests and each test is worth 100 points. Design an algorithm to calculate the grade for each student as well as the class average. - Design an algorithm to find the average test score. - Design an algorithm to determine the grade. Data consists of students' names and their test scores. C++ Programming: From Problem Analysis to Program Design, Third Edition 40 Example 1-5 (continued) Algorithm to determine the average test score. 1. Get the five test scores. 2. Add the five test scores. Suppose sum stands for the sum of the test scores. 3. Suppose average stands for the average test score. Then average = sum / 5; C++ Programming: From Problem Analysis to Program Design, Third Edition 41 Example 1-5 (continued) Algorithm to determine the grade. if average is greater than or equal to 90 grade = A otherwise if average is greater than or equal to 80 and less than 90 grade = B otherwise if average is greater than or equal to 70 and less than 80 grade = C otherwise if average is greater than or equal to 60 and less than 70 grade = D otherwise grade = F C++ Programming: From Problem Analysis to Program Design, Third Edition 42 Example 1-5 (continued) Main algorithm is as follows: 1. totalAverage = 0; 2. Repeat the following steps for each student in the class. a. Get student's name. b. Use the algorithm as discussed above to find the average test score. c. Use the algorithm as discussed above to find the grade d. Update totalAverage by adding current student's average test score. 3. Determine the class average as follows: classAverage = totalAverage / 10 C++ Programming: From Problem Analysis to Program Design, Third Edition 43 Structured Programming Structured design: - Dividing a problem into smaller subproblems Structured programming - Implementing a structured design The structured design approach is also called - Top-down design - Stepwise refinement - Modular programming C++ Programming: From Problem Analysis to Program Design, Third Edition 44 Object-Oriented Programming Identify components called objects Specify relevant data and possible operations to be performed on that data Each object consists of data and operations on that data An object combines data and operations on the data into a single unit C++ Programming: From Problem Analysis to Program Design, Third Edition 45 Object-Oriented Programming (continued) A programming language that implements OOD is called an object-oriented programming (OOP) language Learn how to represent data in computer memory, how to manipulate data, and how to implement operations Write algorithms and implement them in a programming language C++ Programming: From Problem Analysis to Program Design, Third Edition 46 Object-Oriented Programming (continued) Learn how to combine data and operations on the data into a single unit called an object C++ was designed to implement OOD OOD is used with structured design C++ Programming: From Problem Analysis to Program Design, Third Edition 47 ANSI/ISO STANDARD C++ C++ evolved from C C++ designed by Bjarne Stroustrup at Bell Laboratories in early 1980s C++ programs were not always portable from one compiler to another In mid-1998, ANSI/ISO C++ language standards were approved C++ Programming: From Problem Analysis to Program Design, Third Edition 48 Summary Computer: an electronic device that can perform arithmetic and logical operations Computer system has hardware and software Central processing unit (CPU): brain Primary storage (MM) is volatile; secondary storage (e.g., disk) is permanent Operating system monitors the overall activity of the computer and provides services C++ Programming: From Problem Analysis to Program Design, Third Edition 49 Summary (continued) Various kinds of languages, such as machine language, assembly, high-level Algorithm: step-by-step problem-solving process; solution in finite amount of time The problem-solving process has three steps: 1. Analyze problem and design an algorithm 2. Implement the algorithm in code 3. Maintain the program C++ Programming: From Problem Analysis to Program Design, Third Edition 50 Summary (continued) Structured design: - Problem is divided into small subproblems - Each subproblem is solved - Combine solutions to all subproblems Object-oriented design (OOD): a program is a collection of interacting objects Object: data and operations on those data C++ Programming: From Problem Analysis to Program Design, Third Edition 51

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Path: Bucknell >> EDUC >> 243 Winter, 2008
Description: Learning Log: Chapter 3 Knowledge The main idea is that children develop physically through changes in muscle development at early ages and later in life through puberty, mentally by becoming fully literate, socially with peer interaction and cogniti...
urban anthropolgy study guide 1
Path: Bucknell >> ANTHRO >> 290 Winter, 2008
Description: URBAN ANTHROPOLOGY-STUDY GUIDE EXAM 1 Urban Danger: Life in a Neighborhood of Strangers Sally Engle Merry pp.115-126 Ethnographic study of a multiethnic housing project in a high-crime neighborhood shows how the boundaries between social groups cont...
162C HW_2
Path: UCSB >> ECE >> 162c Spring, 2008
Description: ECE 162C: PROBLEM SET #2 DUE WEDNESDAY, APRIL 16, 2008 PROBLEMS: 1. Derive an expression for the confinement factor of single mode fibers defined as the fraction of the total mode power contained inside the core . Use the Gaussian approximation for...
HW_Set_13_1
Path: LSU Shreveport >> CHEM >> 121 Fall, 2008
Description: ...
CSDL3
Path: Syracuse >> CSD >> 315/615 Spring, 2008
Description: Anatomy Of Respiration Structures of Respiration Bony thorax Visceral thorax Muscles 1 The Rib Cage Forms the front, sides, and back of the bony thorax Mobility Consists of 12 thoracic vertebrae Sternum 12 pairs of ribs The Rib Cage 2 The Ribs ...
HW_Set_13_2
Path: LSU Shreveport >> CHEM >> 121 Fall, 2008
Description: ...

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