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...Using SAS PC with Windows
USING SAS PC WITH WINDOWS Statistics 511 Professor Naomi Altman
revised from previous editions by McShane and Altman, and Nshinyabakobeje and Altman
TABLE OF CONTENTS
A. OVERVIEW OF THE SAS SYSTEM B. TWO STEPS NEEDED IN TH...
...Statistics 511
Study Guide 7
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...Statistics 511
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Study Guide 3
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1) In which of the following situations would you expect correlation of the data to be a problem? What is the study population in each case. (The objective in each case is to form a 95% con...
...Stat 511 Midterm 2
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Statistics 511 Midterm 2
Nov. 18, 2004
The following rules apply. You may use 3 sheets of paper for any information you need - double-sided, any font. 2. You may use a calculator. 3. You may not collaborate or copy. 4....
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4204 CS Computer Graphics OpenGL Shading Language O GL Sh di L Yong Cao g Virginia Tech Reference: Ed Angle, Interactive Computer Graphics, University of New Mexico, class notes Objectives Obj ti Shader applications Vertex shaders Fragment shaders Programming shaders Cg GLSL Vertex Shader A li ti V t Sh d Applications Moving vertices Morphing Wave motion Fractals Lighting More realistic models Cartoon shaders Fragment Shader Applications Per fragment lighting calculations p per vertex lighting g g per fragment lighting Fragment Shader Applications Texture mapping smooth shading g environment mapping bump mapping p pp g Writing Sh d W iti Shaders First programmable shaders were programmed in an assemblyassembly-like manner OpenGL extensions added for vertex and fragment shaders Cg (C for graphics) C-like language for programming Cshaders Works with both OpenGL and DirectX Interface to OpenGL complex OpenGL Shading Language (GLSL) p g g g( ) GLSL OpenGL Shading Language Part of OpenGL 2.0 C High level C-like language New data types Matrices Vectors Samplers OpenGL state available through built-in variables built- Simple Vertex Shader Si l V t Sh d const vec4 red = vec4(1 0 0 0 0 0 1 0); vec4(1.0, 0.0, 0.0, 1.0); void main(void) { gl_Position = gl_ProjectionMatrix *gl_ModelViewMartrix*gl_Vertex; gl_ModelViewMartrix*gl_Vertex; gl_FrontColor = red; } Execution Model E ti Mdl Simple Fragment Program Si lF tP void main(void) { gl_FragColor = gl_FrontColor; } Angel: Interactive Computer Graphics 4E Addison-Wesley 2005 1 0 Execution Model E ti Mdl Angel: Interactive Computer Graphics 4E Addison-Wesley 2005 1 1 Data Types Dt T C types: int, float, bool int, Vectors: float vec2, vec 3, vec4 , , Also int (ivec) and boolean (bvec) ivec) bvec) Matrices: mat2, mat3, mat4 Stored by columns Standard referencing m[row][column] C++ style constructors vec3 a =vec3(1.0, 2.0, 3.0) vec2 b = vec2(a) Pointers Pit There are no pointers in GLSL We can use C structs which can be copied back from functions Because matrices and vectors are basic types they can be passed into and output from GLSL functions, e.g. matrix3 func(matrix3 a) func(matrix3 Qualifiers Q lifi GLSL has many of the same qualifiers such as const as C/C++ Need others due to the nature of the execution model Variables can change Once per primitive Once per vertex Once per fragment At any time in the application Vertex attributes are interpolated by the rasterizer into fragment attributes Attribute Qualifier Att ib t Q lifi Attribute-qualified variables can change at most once Attributeper vertex Cannot be used in fragment shaders g Built in (OpenGL state variables) gl Color gl_Color gl_ModelViewMatrix User defined (in application program) attribute float temperature attribute vec3 velocity Uniform Q lifi d U if Qualified Variables that are constant for an entire primitive C b changed in application outside scope of Can be h di li ti t id f glBegin and glEnd Cannot be changed in shader Used to pass information to shader such as the p bounding box of a primitive Varying Qualified V i Q lifi d Variables that are passed from vertex shader to fragment shader Automatically interpolated by the rasterizer Built in Vertex colors Texture coordinates U User d fi d defined Requires a user defined fragment shader Example: Vertex Shader E l V t Sh d const vec4 red = vec4(1 0 0 0 0 0 1 0); vec4(1.0, 0.0, 0.0, 1.0); varying vec3 color_out; color_out; void main(void) id i ( id) { gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; gl_ModelViewProjectionMatrix*gl_Vertex; color_out = red; } Required Fragment Shader R i dF t Sh d varying vec3 color out; color_out; color_out out; void main(void) { gl_FragColor = color_out; color_out; } Passing values P i l call by value-return value Variables are copied in Returned values are copied back Rt dl i db k Three possibilities in out inout Operators and Functions O t dF ti Standard C functions Trigonometric Arithmetic Normalize, reflect, length Overloading of vector and matrix types mat4 a; vec4 b c, d 4 b, d; c = b*a; // a column vector stored as a 1d array d = a*b // a ro vector stored as a 1d arra a*b; row ector array Swizzling d S l ti S i li and Selection Can refer to array elements by element using [] or selection (.) operator with x, y, z, w r, g, b, a s, t, p, q a[2] a b, a z, a p are the same a[2], a.b a.z a.p a.b, a.z, Swizzling operator lets us manipulate components vec4 a; a.yz = vec2(1.0, 2.0); Objectives Obj ti Coupling GLSL to Applications Example applications Linking Sh d Li ki Shaders to OpenGL tO GL OpenGL Extensions (With GLEW library) ARB_shader_objects ARB_vertex_shader ARB_fragment_shader g OpenGL 2.0 Almost identical to using extensions Avoids extension suffixes on function names Program Obj t P Object Container for shaders Can contain multiple shaders Other GLSL functions GLuint myProgObj; y gj myProgObj = glCreateProgram(); /* define shader objects here */ glUseProgram(myProgObj); glLinkProgram(myProgObj); Reading Sh d R di a Shader Shader are added to the program object and compiled U Usual method of passing a shader i as a nulll th d f i h d is nullll terminated string using the function glShaderSource lSh d S If the shader is in a file, we can write a reader to convert the file to a string Shader R d Sh d Reader char* readShaderSource(const char* shaderFile) ( ) { struct stat statBuf; FILE* fp = fopen(shaderFile, "r"); char* buf; stat(shaderFile, &statBuf); buf (char*) b f = ( h *) malloc(statBuf.st_size + 1 * sizeof(char)); ll ( t tB f t i i f( h )) fread(buf, 1, statBuf.st_size, fp); buf[statBuf.st_size] = '\0'; fclose(fp); return buf; } Adding V t Sh d Addi a Vertex Shader GLint vShader; GLunit myVertexObj; GLchar vShaderfile[] = my_vertex_shader ; GLchar* vSource = readShaderSource(vShaderFile); dSh d S ( Sh d il ) glShaderSource(myVertexObj, 1, &vertexShaderFile, NULL); myVertexObj = glCreateShader(GL_VERTEX_SHADER); glCompileShader(myVertexObj); glAttachObject(myProgObj, Vertex myVertexObj); Att ib t V t Attributes Vertex attributes are named in the shaders Linker forms a table Application can get index from table and tie it to an application variable Similar process for uniform variables Vertex Att ib t E V t Attribute Example l GLint colorAttr; co o tt colorAttr = glGetAttribLocation(myProgObj, g Get tt b ocat o ( y ogObj, "myColor"); /* myColor is name in shader */ GLfloat color[4]; glVertexAttrib4fv(colorAttrib, color); /* / color is variable in application */ / Uniform V i bl Example U if Variable E l GLint angleParam; angleParam = glGetUniformLocation(myProgObj, "angle"); / /* angle defined in shader */ / /* my_angle set in application */ GLfloat my angle; y_ g my_angle = 5.0 /* or some other value */ glUniform1f(myProgObj, angleParam, my_angle); Vertex Shader A li ti V t Sh d Applications Moving vertices Morphing Wave motion Fractals Lighting More realistic models Cartoon shaders Wave Motion Vertex Shader W M ti V t Sh d uniform fl t ti if float time; uniform float xs, zs; void main() { float s; s = 1.0 + 0.1*sin(xs*time)*sin(zs*time); gl_Vertex.y gl Vertex.y = s*gl Vertex.y; s gl_Vertex.y; gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; } Particle S t P ti l System uniform vec3 init vel; init_vel; uniform float g, m, t; void main() { vec3 object_pos; object_pos.x = gl_Vertex.x + vel.x*t; object_pos.y = gl_Vertex.y + vel.y*t + g/(2.0*m)*t*t; object_pos.z = gl_Vertex.z + vel.z*t; gl_Position = gl_ModelViewProjectionMatrix* l dli j i i* vec4(object_pos,1); } Modified Phong Vertex Shader I void main(void) /* modified Phong vertex shader (without distance term) */ { float f; ; /* compute normalized normal, light vector, view vector, half-angle vector in eye cordinates */ vec3 norm = normalize(gl_NormalMatrix*gl_Normal); vec3 lightv = normalize(gl_LightSource[0].position -gl_ModelViewMatrix*gl_Vertex); vec3 viewv = -normalize(gl_ModelViewMatrix*gl_Vertex); vec3 h lf = normalize(lightv + norm); 3 halfv li (li ht ) if(dot(lightv, norm) > 0.0) f = 1.0; else f = 0.0; Modified Ph M difi d Phong Vertex Shader II V t Sh d /* compute diffuse, ambient, and specular contributions */ vec4 diffuse = max(0, dot(lightv, norm))*gl_FrontMaterial.diffuse LightSource[0].diffuse; *LightSource[0] diffuse; vec4 ambient = gl_FrontMaterial.ambient*LightSource[0].ambient; vec4 specular = f*gl_FrontMaterial.specular* gl_LightSource[0].specular) *pow(max(0, dot( norm, halfv)), gl_FrontMaterial.shininess); vec3 color = vec3(ambient + diffuse + specular) gl_FrontColor = vec4(color, 1); gl_Position gl_ModelViewProjectionMatrix gl_Vertex; gl Position = gl ModelViewProjectionMatrix*gl Vertex; } Pass Through Fragment Shader /* pass-through fragment shader */ void main(void) id i ( id) { gl_FragColor = gl_FrontColor; } Vertex Shader for per Fragment Lighting Li hti /* vertex shader for per-fragment Phong shading */ varying vec3 normale; varying vec4 positione; void main() { normale = gl_NormalMatrixMatrix*gl_Normal; positione = gl_ModelViewMatrix*gl_Vertex; gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; } Fragment Shader for Modified Phong Lighting I Ph Li hti varying vec3 normale; varying vec4 positione; void main() { vec3 norm = normalize(normale); vec3 lightv = normalize(gl_LightSource[0].position-positione.xyz); vec3 viewv = normalize(positione); (p ) vec3 halfv = normalize(lightv + viewv); vec4 diffuse = max(0, dot(lightv, viewv)) *gl_FrontMaterial.diffuse*gl_LightSource[0].diffuse; vec4 ambient = gl_FrontMaterial.ambient*gl_LightSource[0].ambient; Fragment Shader for Modified Phong Lighting Li hti II int f; if(dot(lightv, viewv)> 0.0) f =1.0); else f = 0.0; vec3 specular = f* 3 l f*pow(max(0, d t( ( (0 dot(norm, h lf ) halfv), gl_FrontMaterial.shininess) *gl_FrontMaterial.specular*gl_LightSource[0].specular); vec3 color = vec3(ambient + diffuse + specular); gl_FragColor = vec4(color, 1.0); } Vertex vs Fragment Shader per vertex lighting per fragment lighting Samplers S l Provides access to a texture object Defined for 1, 2, and 3 dimensional textures and for cube maps In shader: shader: uniform sampler2D myTexture; myTexture; Vec2 texcoord; texcoord; Vec4 texcolor = texture2D(mytexture, texcoord); texture2D(mytexture, texcoord); In application: texMapLocation = glGetUniformLocation(myProg, myTexture ); glGetUniformLocation(myProg, myTexture ); glUniform1i(texMapLocation, glUniform1i(texMapLocation, 0); /* assigns to texture unit 0 */ Fragment Shader Applications Texture mapping smooth shading environment mapping bump mapping Cube Maps Cb M We can form a cube map texture by defining six 2D texture maps that correspond to the sides of a box Supported by OpenGL Also supported in GLSL through cubemap sampler vec4 texColor = textureCube(mycube, texcoord); textureCube(mycube, texcoord); Texture coordinates must be 3D Environment Map Ei tM Use reflection vector to locate texture in cube map Environment Maps with Shaders Ei tM ith Sh d Environment map usually computed in world coordinates which can differ from object coordinates because of modeling matrix May have to keep track of modeling matrix and pass it shader as a uniform variable Can also use reflection map or refraction map (for example to simulate water) Environment Map Vertex Shader Ei t M V t Sh d uniform mat4 modelMat; uniform mat3 invModelMat; uniform vec4 eyew; void main(void) { vec4 positionw = modelMat*gl_Vertex; vec3 normw = normalize(gl_Normal*invModelMat.xyz); vec3 lightw = normalize(eyew.xyz-positionw.xyz); normalize(eyew xyz-positionw xyz); eyew = reflect(normw, eyew); gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; } Environment Map Fragment Shader Ei tM F t Sh d /* fragment shader for reflection map */ varying vec3 reflectw; uniform samplerCube MyMap; void main(void) { g gl_FragColor = textureCube(myMap, reflectw); g ( y p, ); } Bump M B Mapping i Perturb normal for each fragment Store perturbation as textures Normalization Maps N li ti M Cube maps can be viewed as lookup tables 1-4 1dimensional variables V t from origin is pointer into table Vector f ii i i t i t t bl Example: store normalized value of vector in the map Same for all points on that vector Use normalization map instead of normalization function sqrt, Lookup replaces sqrt, mults and adds
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Virginia Tech >> STAT >> 4204 (Fall, 2008)
CS 4204 Computer Graphics Texture Mapping Yong Cao Virginia Tech Objectives Introduce Mapping Methods Texture Mapping Environment Mapping Bump Mapping Consider basic strategies Forward vs backward mapping Point sampling vs area averaging The...
Virginia Tech >> STAT >> 4214 (Spring, 2008)
1Syllabus Forestry 4214, CRN 92485 Forest Photogrammetry and Spatial Data Processing Fall, 2004 Catalog Description Films, filters and camera photogeometry; scale; measurement estimation; image processing; flight planning and photo acquisition; geog...
Virginia Tech >> STAT >> 4514 (Fall, 2008)
Last time ECE 4514 Xilinx/Synplicity synthesis hints Grouping/ordering operands Case/If: Priority logic Block RAM inference. (Xilinx manual is wrong) Resource sharing Synthesis of Finite State Machines Today: FSM hints from Synplify manual. 1 E...
Virginia Tech >> STAT >> 4514 (Fall, 2008)
ECE 4514 ECE 4514 ASIC Design Options Types of ASICs Ch. 9 Programmable Logic Programmable Logic Devices (PLDs) Field Programmable Gate Arrays (FPGAs) Pure ASIC Gate Arrays (Mask Programmable) (MPGAs) Standard Cell (Semi-Custom) (CBICs) Full...
Virginia Tech >> STAT >> 4804 (Fall, 2008)
MULTIFIDELITY RESPONSE SURFACE MODEL FOR HSCT WING BENDING MATERIAL WEIGHT Vladimir Balabanov Vanderplaats Research and Development, Inc. 1767 South 8th Street, Suite M-210, Colorado Springs, CO 80906 Raphael T. Haftka Department of Aerospace Enginee...
Virginia Tech >> STAT >> 4994 (Fall, 2008)
Investigating the Application of Pervasive Computing Concepts to Teaching and Learning ECE 4994 Identification and Event Notification System Project Presentation Vikram Narayan Computer Engineering Virginia Polytechnic Institute and State University ...
Virginia Tech >> STAT >> 5024 (Spring, 2008)
Modeling the Spatial Distribution of sawmills in the Brazilian Amazon based on Financial Data Virginia Polytechnic Institute and State University Department of Agricultural and Applied Economics AAEC 5024 - Mathematical Programming Modeling the Spa...
Virginia Tech >> STAT >> 5024 (Spring, 2008)
...
Virginia Tech >> STAT >> 5124 (Spring, 2008)
...
Virginia Tech >> STAT >> 5404 (Fall, 2008)
Decision Analysis Most decisions are made with some degree of uncertainty LP models assumed absolute certainty about coefficients, constraint values, solution values Decision analysis will consider uncertain conditions Decision Analysis Topics D...
Virginia Tech >> STAT >> 5534 (Summer, 2008)
TestCaseDesign \"Bugslurkincorners andcongregateat boundaries.\" BorisBeizer OBJECTIVE CRITERIA CONSTRAINT touncovererrors inacompletemanner withaminimumofeffortandtime 1 14.1SoftwareTestingFundamentals Testability Operabilityitoperatesc...
Virginia Tech >> STAT >> 5534 (Summer, 2008)
The Implicit Criteria for the Recognition, Quantification, and Reporting of Accounting Events GEORGE H . SORTER AND MONROE INGBERMAN* Professor Ingberman recently lost a 30-year valiant battle against Hodgkin\'s disease. During those 30 years, and de...
Virginia Tech >> STAT >> 5605 (Fall, 2008)
No. 5605 Rev.: 3 Policy and Procedures Date: May 8, 2002 _ Subject: Residence Hall Fire and Fire Alarm Procedures __ 1. Purpose.1 2. Policy..1 3. Procedures .1 4. Definitions..2 5. References ..2 6. Approval and Revisions .2 Virginia Polytechnic Ins...
Virginia Tech >> STAT >> 5615 (Fall, 2008)
Virginia Polytechnic Institute and State University No. 5615 Rev.: 4 Policy and Procedures Date: September 19, 2007 _ Subject: Campus Security __ 1. Purpose . 1 2. Policy .. 1 3. Procedures.. 3 4. Definitions . 3 5. References.. 3 6. Approval and Re...
Virginia Tech >> STAT >> 5616 (Spring, 2008)
Virginia Polytechnic Institute and State University No. 5616 Rev.: 2 Policy and Procedures Date: March 19, 2008 _ Subject: Campus and Workplace Violence Prevention Policy __ 1. Purpose . 1 2. Policy . 1 2.1 Prohibited Conduct and Sanctions .. 2 2....
Virginia Tech >> STAT >> 5974 (Fall, 2008)
Virginia Polytechnic Institute and State University ESM 5974 - Independent Study Request Form PLEASE SUBMIT THREE WEEKS PRIOR TO THE SEMESTER STUDENT INFORMATION 1. Name: 2. Students SS#: 3. Local Address: 1. 2. 3. 4. 5. 6. 7. COURSE INFORMATION Depa...
Virginia Tech >> ENT >> 2004 (Fall, 2008)
Toni Burbidge Lecture Journal ENT 5984 12/13/2004 8/25/04 Introduction Today\'s lecture was primarily an introduction to the class. The online lecture on landgrant universities was useful in explaining the original purpose of Virginia Tech. I had n...
Virginia Tech >> ENT >> 2004 (Fall, 2008)
Toni Burbidge Lab Journal ENT 5984 12/13/2004 8/26/04 The Library Today\'s lab was about finding information in the library on a research topic. The lecture was kindly provided by Margaret Merrill in the Newman Library. I\'ve already become familiar...
Virginia Tech >> ENT >> 2004 (Fall, 2008)
Information Research Assignment Pathi ENT 5984 Research and Information systems in life sciences Information Research Assignment Compiling the bibliography for the topic Assessment of insecticide resistance in tobacco feeding form of Myzus persicae...
Virginia Tech >> STS >> 2154 (Fall, 2008)
Humanities, Technology, and the Life Sciences HST 2154 Spring, 2001 Monday and Wednesday, 2:30 3:45 pm, Torgeson 1000 Instructor: Saul Halfon Office Hours: Tues 3:30-4:30, Wed 1-2 Office: 231 Lane Hall (Center for Interdisciplinary Studies) Phone: 1...
Virginia Tech >> STS >> 2154 (Fall, 2008)
Humanities, Technology, and the Life Sciences HST 2154 Fall, 2000 Tuesday and Thursday 11:00 12:15, Hutcheson 409 Instructor: Saul Halfon Office Hours: Tuesday 2:00 3:00 p.m. and Wednesday 11:00 a.m. 12:00 p.m. Office: 231 Lane Hall (Center for In...
Virginia Tech >> STS >> 2354 (Fall, 2008)
HST 2354: Humanities, Technology, and the Physical Sciences Spring Semester, 2001 MWF 10:10-11:00, McBryde 210 (Index 12887) Instructor: Daniel Breslau Office: 231 Lane Office Hours: Wednesday, 12:30-1:30, or by appointment Phone: 231-5195 (w) 553-05...
Virginia Tech >> STS >> 2354 (Fall, 2008)
HST 2354: Humanities, Technology and the Physical Sciences Fall Semester, 2001 2:00-3:15 PM, Patton 215 (Index #92845) Instructor: Daniel Breslau Office Hours: Wed. 1-2 PM or by appointment Phone: 231-8472 E-mail: dbreslau@vt.edu Required Texts: Brec...
Virginia Tech >> STS >> 4304 (Fall, 2008)
CENTER FOR INTERDISCIPLINARY STUDIES HUMANITIES, SCIENCE, AND TECHNOLOGY 4304-3058 (Contemporary Issues in Humanities, Science, and Technology) COMPUTERIZATION, SELF, AND SOCIETY Spring 2000 MW 2:00-3:15 Hutcheson 409 v. 1.1 Barbara J. Reeves Science...
Virginia Tech >> STS >> 4304 (Fall, 2008)
HST4304 GENDER AND SCIENCE, SPRING 2001 Muriel Lederman, 1-5702 lederman@vt.edu, office hours, MWF 11-12 OBA Donna Augustine, daugusti@vt.edu Required texts: Kuhn: The Structure of Scientific Revolutions. Lederman and Bartsch: The Gender and Science ...
Virginia Tech >> STS >> 5305 (Fall, 2008)
STS 5305: MAIN THEMES IN PHILOSOPHY OF MODERN SCIENCE AND TECHNOLOGY I Wednesdays, 7:00 to 9:45 p.m., Spring, 2008 Instructor: Lee L. Zwanziger Phone: (301) 827-2895 Email: lzwanzig@verizon.net This class is the first of a two part sequence of intro...
Virginia Tech >> ESM >> 2014 (Fall, 2008)
Measurement as a Way of Life: How ESM Shaped My Career ESM 2014 1 November 2005 H. Pat Artis EM 71 PAI/O Driver is a registered trademark of Performance Associates, Inc. Performance Associates, Inc., 2005. Topics How did I get to Virginia ...
Virginia Tech >> ESM >> 2014 (Fall, 2008)
ESM UNDERGRADUATE PROGRAM OBJECTIVES (As passed by the UCC 5/3/04. ) 1. To produce graduates with a broad educational background in engineering science and mechanics. 2. To produce graduates with an interdisciplinary background who possess a strong f...
Virginia Tech >> ESM >> 2074 (Fall, 2008)
AOE/ESM 2074 - E.M. Cli 1 Problem 1 Backward Substitution [1.] A matrix equation of the form Ax = b can be solved by backward substitution if the matrix A is in upper triangular form. This means we can solve for x(n) by simple arithmetic, then...
Virginia Tech >> ESM >> 3024 (Fall, 2008)
AOE 3024: Thin Walled Structures Solutions to Homework # 7 Consider a cantilever beam as shown in the attached gure. At the tip of the beam, a bending moment M = 1000 N-m is applied at an angle with respect to the positive x-axis. Flange: Section ...
Virginia Tech >> ESM >> 3024 (Fall, 2008)
AOE 3024: Thin Walled Structures Mohrs Circle For Plane Stress THEORY The three dimensional state of stress for a plane stress problem reduces to three independent components, xx xy 0 = xy yy 0 0 00 The plane stress transformation formulas are ...
Virginia Tech >> ESM >> 3024 (Fall, 2008)
AOE 3024: Thin Walled Structures Solutions to Homework # 6 PROBLEM 1. A rectangular element in a linearly elastic isotropic material is subjected to a tensile stress of 83 N/mm2 and 65 N/mm2 on mutually perpendicular planes y yy xy xx xx xy yy yy x ...
Virginia Tech >> ESM >> 4404 (Spring, 2008)
Math 4404 Applied Numerical Methods Instructor. Grant Boquet Oce hours. By appointment. McBryde 465 231-7139 gboquet@calvin.math.vt.edu Required Text. Numerical Recipes in C, W. Press et al, Cambridge University Press, 2nd Edition Recommended T...
Virginia Tech >> FA >> 2004 (Fall, 2008)
ISB NEWS REPORT JULY 2004 TRANSGENIC PLANTS PRODUCE OMEGA-3 AND OMEGA-6 FATTY ACIDS Baoxiu Qi Recently, the importance of fish and fish oils in the diet has become significantly more recognized. It is known that they play very important roles in h...
Virginia Tech >> UAP >> 4854 (Fall, 2008)
Watershed Protection for Drinking Water Quality: NYC: Case Study in Sustainability Term Paper Brian Luhman UAP 4854 11/19/04 Introduction In 1989, the EPA promulgated a new rule in regard to the Safe Drinking Water Act. This rule required that all ...
Virginia Tech >> FIN >> 4124 (Fall, 2008)
FIN 4124 End-of-Chapter Problem Assignment Saunders-Cornett Book: Chapter 1-1, 2, 4, 6, 7, 8, 10, 12, 13, 14, 16, 20 Chapter 2- 2, 3, 4, 5, 7, 9, 10, 13, 14, 15, 16, 17, 18, 21, 22, 23, 25 Chapter 3- 1, 2, 3, 5, 7, 9, 10, 13, 14, 15, 16, 17, 18, 19, ...
Virginia Tech >> FIN >> 4154 (Fall, 2008)
Carl Lyon FR 4154 le 2 novembre 2006 RDACTION no 7 : Texte dinformation BROUILLON Le secret du vin Imaginez. Vous vous trouvez dans l\'alle du vin au supermarch. Vous voulez choisir le vin parfait, mais vous ne pouvez pas du tout dcider parmi les cen...
Virginia Tech >> FIW >> 4514 (Spring, 2008)
Marine Aquaculture IN THE UNITED STATES Environmental Impacts and Policy Options Prepared for the Pew Oceans Commission by Rebecca J. Goldburg Environmental Defense Matthew S. Elliott Environmental Defense Rosamond L. Naylor Stanford University ...
Virginia Tech >> FIW >> 4514 (Spring, 2008)
SRAC Publication No. 702 October 2000 PR VI Artemia Production for Marine Larval Fish Culture Granvil D. Treece1 The brine shrimp (Artemia) is in the phylum Arthropoda, class Crustacea. Artemia are zooplankton, like copepods and Daphnia, which ar...
Virginia Tech >> FOR >> 4714 (Fall, 2008)
Accelerated Light Bulb Testing I.Abstract II.Introduction III.Objectives IV.Materials and Methods A.Materials B.Environment C.Construction of Aparatus D.The Experiment V.Results A.Overview B.Stem-and-Leaf Diagram 1.Stem-and-Leaf Diagram Constructio...
Virginia Tech >> FOR >> 5124 (Fall, 2008)
...
Virginia Tech >> FOR >> 5254 (Spring, 2008)
1Forestry 5254, Index #12590, Spring 2005 Remote Sensing of Natural Resources Syllabus Instructor Randolph H. Wynne Office: 319 Cheatham Hall Phone: 231-7811 E-mail: wynne@vt.edu Office Hours Generally open door, though scheduling an appointment is...
Virginia Tech >> FOR >> 5974 (Fall, 2008)
AOE 5974 Independent Study Space Systems Simulation Description: The student will study the hardware and software systems in the Space Systems Simulation Laboratory (Hancock 214), and will learn to use the software to control the spacecraft simulato...
Virginia Tech >> FR >> 2105 (Fall, 2008)
GERMAN 2105: INTERMEDI ATE GERMAN FALL 2005 SEMESTER PLAN DATUM GRAMMATIK/SCHRIFTLICHE ARBEIT Woche I Fllt aus Einfhrung Probetext: Die drei faulen Einfhrung: Mrchen Kal, S. 100-104: Jakob und Wilhelm Grimm, Die sieben Raben Woche II Kapitel 1: Freiz...
Virginia Tech >> FR >> 2105 (Fall, 2008)
GERM AN 2105: INTERM EDIATE GERM AN FALL 2006 SEMESTER PLAN DATUM Mo., 4. September GRAMMATIK/SCHRIFTLICHE ARBEIT Woche III Aufsatz #1 (10 Stze): Welche Rolle spielen die Tiere in den Mrchen, die wir bisher gelesen haben? Kal, S. 4-9: Freizeitstudie ...
Virginia Tech >> FR >> 2105 (Fall, 2008)
GERM AN 2105: INTERM EDIATE GERM AN FALL 2006 SEMESTER PLAN DATUM Mo., 2. Oktober GRAMMATIK/SCHRIFTLICHE ARBEIT Woche VII Aufsatz #3 (12 Stze): Die deutschen Mrchen knnen ziemlich gewaltttig sein! sind sie wirklich fr Kinder geeignet? Kapitel 4: Fam...
Virginia Tech >> FR >> 2106 (Fall, 2008)
FRENCH 2106 Instructor: Franoise Mizutani-Rousseau (froussea@vt.edu) Office: 339 Major Williams, Tel :(231) 9850 Classes: M W F 13051 13052 17417 Spring 2008 9:05-9:55 10:10-11:05 1:25-2:15 WHIT 231 SCHUT 105 RAND 121 Office hours: M/W/F 11:15-13...
Virginia Tech >> FR >> 3314 (Fall, 2008)
Carl Lyon Dr. Mdoune Guye FR 3314 Le 11 dcembre 2006 Rdaction : Salut Galarneau! de Jacques Godbout Pour le francophone, l\'identit est un concept trs important, mme cher, et cette identit est lie inextricablement la langue franaise. Qu\'implique-il d...
Virginia Tech >> GEOG >> 1014 (Fall, 2008)
Equine Boarding Operations in Northern Virginia 2008 Survey Results Shea Porr, PhD, Extension Agent, Equine VCE Northern District 5527 Sullivans Mill Rd. Middleburg, VA 20117 540-687-3521 ext 27 cporr@vt.edu Corey Childs, Extension Agent, Animal Scie...
Virginia Tech >> GEOG >> 1014 (Fall, 2008)
The History of Earth and Life Lecture 4 1 Structure of the Earth Differentiated Core (radius=3471 km, density=11g/cm3) iron-nickel alloy with sulfur and silica Inner Core (solid) Outer Core (liquid) Mantle (radius=2883 km, density=4.5g/cm3) compos...
Wake Forest >> ACC >> 732 (Fall, 2008)
Case 3 Accounting 432/732 Shannon Properties The purpose of this case is to contrast the income tax treatment of a C corporation and its shareholders with that of a general partnership and its partners. The case has two dimensions: (1) to look at the...
Wake Forest >> ACC >> 732 (Fall, 2008)
Cases for Discussion and Review Accounting 432/732 Spring 2004 Chapter 2 3 7 10 Case Schwarzkopf 246 F2nd. 731 (CA-3, 1957), Cooper TCM 87-431 Rice vs. U.S. 166 F3d 1088 (CA-10, 1999) Anastasato 794 F2d 884 (CA-3, 1986), Portillo 932 F2d 1128 (CA-5...
Wake Forest >> ANT >> 150 (Fall, 2008)
Linguistics/Anthropology 150 Dr. Irma Alarcn Office: Greene Hall 549 Office hours: TBA E-mail: alarcoi@wfu.edu Telephone: (336) 758-5194 This course is doubly listed as Lin. 150 and Ant. 150, but is the same class, meeting together. Under either des...
Wake Forest >> ART >> 111 (Fall, 2008)
Philosophy Courses for Fall 2006 Basic Problems of Philosophy (PHI 111) Only MWF 2:00-2:50 pm Tribble Hall A306 MWF 12:00-12:50 pm Tribble Hall A309 Philosophy is best described not so much as a body of knowledge as an activity: it is the activity ...
Wake Forest >> ART >> 233 (Fall, 2008)
Art 233 American Architecture Fall 2004 TTh 12 noon SFAC 9 Margaret Supplee Smith ZSR 831 /x5079 Email:smith@wfu.edu Office hours: T 2-4 In this course we will approach the study of American architecture in two ways: first as a historical and chronol...
Wake Forest >> ART >> 239 (Fall, 2008)
W03(1)-DAVIES 10/16/02 3:28 PM WAKE FOREST LAW REVIEW VOLUME 37 2002 NUMBER 2 ARTICLES THE FICTIONAL CHARACTER OF LAW-AND-ORDER ORIGINALISM: A CASE STUDY OF THE DISTORTIONS AND EVASIONS OF FRAMING-ERA ARREST DOCTRINE IN ATWATER V. LAGO VISTA Thom...
Wake Forest >> ART >> 295 (Fall, 2008)
W06-GARVIN (2) 3/23/2005 3:36 PM SMALL BUSINESS AND THE FALSE DICHOTOMIES OF CONTRACT LAW Larry T. Garvin* There may be said to be two classes of people in the world; those who constantly divide the people of the world into two classes and those w...
Wake Forest >> BIO >> 112 (Fall, 2008)
-1- Statistics for Bio 112 lab Background Did my treatment affect the measured variable? When you are trying to determine if your independent variable has an effect on your dependant variable, you will often do so by comparing two sets of data (you...
Wake Forest >> BIO >> 112 (Fall, 2008)
The effect of Lidocaine on the amplitude of contraction of a frog (Rana palustris) gastrocnemius Group name here Bio 112 lab, Spring 2006 Delphine Masse, Wake Forest University Introduction Muscle contraction: [describe cascade of events. Include d...
Wake Forest >> BIO >> 112 (Fall, 2008)
Biology 112 Comparative Physiology Spring 2006 Instructor: Wayne Silver (Office, 15 Winston Hall: Phone 5920: email: silver@wfu.edu) Text: Campbell, Biology (7th ed). Text and Lab manual can be puchased at Bookstore Date Tu Jan Th Tu Th Tu Th Tu Th F...
Wake Forest >> BIO >> 320 (Spring, 2008)
BIO 320 Comparative Anatomy Integument and Skeletal Tissues Fish scales Placoid scale Ganoid scale Cycloid scale Ctenoid scale Turtle shell Carapace Plastron Keratinized epidermal plates Gastralia (on alligator skeleton) Snake scales Scale Hinge Fe...
Wake Forest >> BIO >> 346 (Fall, 2008)
Bio 346 Neurobiology Fall 2007 Instructor: Wayne Silver (Office, 15 Winston Hall: Phone 5920: email: silver@wfu.edu) Text: Neuroscience (Bear et al. 3rd edition) + Handouts Lab: Handouts Date Lecture Topic Reading Lab Th Aug 30 Intro and History of N...
Wake Forest >> BUS >> 283 (Fall, 2008)
W08-POZEN.V2 6/28/2008 11:31:05 AM WE ARE ALL ENTREPRENEURS NOW David E. Pozen* A funny thing happened to the entrepreneur in legal, business, and social science scholarship. She strayed from her capitalist roots, took on more and more functions t...
Wake Forest >> LIB >> 210 (Fall, 2008)
OLGA BRDUhaAS: GREEK IN AN AMERICAN VOICE Jill G . h w y A Thesis Submitted to the C d u a k Faculty of W&e Fomt University I Parrial F d f i ~ ~ , g f ~ e ~ h c ~ t s n for the Degree of MASTER OF ARTS IN LIBEML STUDIES kcmk 2007 Winsum-Salem, No...
Wake Forest >> LIN >> 330 (Spring, 2008)
LIN 330 Introduction to Psycholinguistics and Language Acquisition Instructor: Dr. Irma Alarcn Office: Greene Hall 549 Office phone: x5194 E-mail: alarcoi@wfu.edu Office hours: TBA COURSE DESCRIPTION This course provides an introduction to the field ...
Wake Forest >> CHM >> 111 (Fall, 2008)
Chemistry 111 College Chemistry I Fall 08 MWF 10, 11 and 12 sections This purpose of this course is to arm students with a thorough understanding of the basic theories and concepts of chemistry, and to enable them to continue their pursuit of these s...
Wake Forest >> CHM >> 111 (Fall, 2008)
Chm 111 - 2008 - Dr. Swofford Tentative Class Schedule As the schedule evolves, updates will be posted here (updated 11/07/08) Class # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 -23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 -39 40 41...
Wake Forest >> CHM >> 111 (Fall, 2008)
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Wake Forest >> CHM >> 122 (Spring, 2008)
Organic Chemistry Chem 122 Fall 2007 Instructor: Office: e-mail: WWW: Dr. S. Bruce King 15B Salem Hall (758-5774) kingsb@wfu.edu http:/www.wfu.edu/~kingsb/122/ http:/chemistry.brookscole.com/mcmurray6e MWF 11:00-11:50 AM in SH 8 Organic Chemistry, by...
Wake Forest >> CHM >> 122 (Spring, 2008)
Exam 2 Chm 122 Spring 03 1. (2 points) Circle the strongest acid. CH3OH BrCH2OH Br2CHOH 2. (4 points) Circle the strongest base in each set. a) b) 3. CH3CH3 CH3CH2OH CH3OLi CH3CH2ONa CH3NHNa CH3 O C ONa (6 points) The following alcohols may loo...
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