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JOUR 1001 Video Games
Course:
JOUR 1001, Fall 2007

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Colorado

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  • 1001 JOUR Ch. 9-Video Games A. Definition 1. The action of game takes place interactively on screen. 2. Players have direct involvement in the on-screen process action in order to produce a desired outcome. B. 1. 2. 3. 4. C. 1. 2. 3. 4. 5. Precursors Baffleball was invented in 1931 (It was the first arcade game!!; Invented by David Gottlieb). Contact was invented in 1933. Humpty Dumpty was invented by Gottlieb,...

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1001 JOUR Ch. 9-Video Games A. Definition 1. The action of game takes place interactively on screen. 2. Players have direct involvement in the on-screen process action in order to produce a desired outcome. B. 1. 2. 3. 4. C. 1. 2. 3. 4. 5. Precursors Baffleball was invented in 1931 (It was the first arcade game!!; Invented by David Gottlieb). Contact was invented in 1933. Humpty Dumpty was invented by Gottlieb, which featured a six-flipper game in 1947. Super Jumbo was the first multi-player game in 1954. (Also invented by Gottlieb!!) History In 1961, Steve Russell (MIT student) created first interactive computer game: Spacewar. 1972: Nolan Bushnell founded the Atari video game company. Also in 1972, Magnavox marked Odyssey, the first home video game system. Atlas copies Odyssey and creates the huge hit: Pong through Sears in 1975. Space Invaders is released in the 1980s. D. Technology Info: 1. 1976: Fairfield Camera and Instrument introduced Channel F, the first programmable cartridge based on home game. 2. 1977: Mattel Toys introduced games on handheld calculator-sized LCD screens. 3. 1987: Nintendo releases hybrid PC/Console in Japan for playing games on computer. E. Industry: 1. Technologists a. Self development kits to developers wishing to create software for their platform (up to $20,000) b. Paid royalties through licensing of games with their platforms. c. Gaming hardware to cost with expectations. d. Famous Game Consoles and Companies i. Nintendo ii. Microsoft iii. Sony 2. Development Studios a. Development Studios employ a variety of developers mostly from communities. fan b. Designers conceptualize and implement game process. c. Artists design environments and characters. d. Programmers write the computer code. e. Average project is 18-24 months. 3. Publishers a. Publishers commission, market, and distribute games. b. Often own or partly own development studios. c. Sony and Microsoft are biggest publishers. d. Media conglomerates Universal, WB, and Vivendi have game publishing operations. e. They also have 3rd party publishers including EA Sports, EA, & Infogrames F. Genres & Trends 1. Examples include: Adventure, Board, Card, Collecting, Driving, Quiz, Role-playing, Sports, etc. 2. Trends include: a. Convergence b. c. F. 1. 2. 3. Product Placement Advergaming Media Literacy Narrative Point of View Representation Guest Lecture: 23,404 Games as of Nov. 15th, 2007 A. Modern Video Game generation 1. First through seven generations. 2. Nintendo revived gaming industry with 1984 NES. 3. Playstation was originally a disc ride for Nintendo. 4. The 128 bit was the sixth generation: XBOX, Gamecube, Dreamcast, and PS2. 5. 256 Bit is the seventh generation: Wii, PS3, and XBOX 360. 6. GDC= Game Developer Conference B. Types of Games 1. Serious (i.e.: US Army) 2. Hardcore (Mario, Halo, Pokemon) 3. Casual (i.e.: Tetris) C. The Future of Gaming 1. Wii Ware=Channel for Nintendo Wii. 2. X-Box has X-Box Live (using the internet). 3. Wii is a hardcore gaming system. (Anybody can play!!) 4. As of 11/15/07, the Wii has been out selling BOTH THE PS3 & XBOX 360!! 5. Manhunt 2 is the most violent video game ever scene!!!
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