220 Pages

# IPS_Splus

Course Number: MA 331, Fall 2009

College/University: Stevens

Word Count: 35148

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S-PLUS GUIDE FOR R Moore and McCabes INTRODUCTION TO THE PRACTICE OF STATISTICS Fifth Edition Gregory L. Snow Intermountain Health Care Laura M. Chihara Carleton College Tim Hesterberg Insightful Corp. W. H. Freeman and Company New York Teachers: Chapter Order We encourage teachers to consider using Chapter 14 after Chapter 7. David Moore writes: Id like users to consider resampling (Chapter 14) right after...

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Stevens - MA - 611
Homework 6 Math 611 ProbabilityThis assignment is not going to be graded. It serves as Final test training exercise.(1) Let X1 , X2 , . . . be iid Cauchy distributed random variables with density 1 f (x) = (1+x2 ) and characteristic function (t) =
Stevens - MA - 611
Homework 2 Math 611 ProbabilityNovember 25, 2005NB: This is an extra points assignment (it is not mandatory). There are 15 problems, the more you solve, the more points you may get. Its due date is TBA. (1) We play a game which consists in tossing
Stevens - MA - 635
Final Examination (take-home)Ma635 Real Analysis Idue Thursday Dec 13, 20071) (Egoro, 1911). Let E be a set of nite measure and let f and f1 , f2 , . . . be measurable functions on E such thatklim fk (x) = f (x),a.e. on E.Show that for eve
Stevens - MA - 611
Math 611 ProbabilityAugust 28, 2006Instructor: Oce: Phone:Ionut FlorescuKidde 227 (201) 216-5452 Email: Oce hours: ifloresc@stevens.edu M 4:00pm -6:00pm and by appt.Some Topics to be presented:Elements of Probability Measure, Conditional Prob
Stevens - MA - 623
Homework 2Ma623 Stochastic Processesdue Tuesday Feb 27 2006For the rst assignment please do exercises 2.6, 2.10, 2.13, 2.30, 2.33 from the notes handed in class. In addition do the following simulation exercises: (1) Using a software package simu
Stevens - MA - 222
Probability. A (very) brief history.Ionut FlorescuWhat is Probability? In essence: Mathematical modeling of random events and phenomena. It is fundamentally dierent from modeling deterministic events and functions, which constitutes the traditional
Stevens - MA - 331
Math 331. Introductory StatisticsInstructor: Ionut Florescu Oce: Kidde 227 Email: ifloresc@stevens.edu Phone: (201) 216-5452 Oce hours: TTh 11:00pm -12:00pm and by appt. website: http:/www.math.stevens.edu/ioresc/Teaching/2007-2008/index331.htmlT
Stevens - MA - 641
Homework 3Ma641 Time Series Idue by class time 6:15pm, Monday June 16, 2008Please try to submit a hardcopy of the report in class. If you chose the elearn submission option elearn please convert the report to pdf format before submitting.Please
Stevens - CS - 535
Financial Computing: Asset Price Walks, Pricing Bonds and Options SyllabusIntroduction to Markets1. Markets, assets, derivatives. 2. Interest rates and present value. 3. Options, futures, forward contracts, and hedging strategies. Readings [WHD: C
Stevens - CS - 437
Computer Graphics CS437 A Frame Buer Primer. Double Buering and Animation BasicsGeorge KamberovStevens Institute of Technology, Hoboken, NJ 07030, USATopics The frame buer (FB) The color buer, double buering and animation The z-buer and hidden
Stevens - CS - 535
Asset Price Walks, Fokker-Plank, Wiener Process, and Ito IntegralsCS 535 George KamberovToday Introduction and motivation Asset price walks, the stochastic DE approach Random noise. From discrete to continuous random walks Fokker-Plank He
Stevens - CS - 535
Crash Course in Probability and Stochastic ProcessesCS 535 George KamberovFermat, Laplace, Gauss, Kolmogorov, ItoG. Kamberov CS535: Lecture 3: Probabbility 11Lebesgue, Dini, Fatou, Fubini,Wiener, DiracG. Kamberov CS535: Lecture 3: Probabbi
Stevens - CS - 437
Computer GraphicsInteractive, Animated GraphicsIn this moduleInteraction Keyboard, mouse, menus Selection and picking Readings: Angel 2nd edition or Angel 3rd edition Chapter 3; OpenGL Primer, Chapter 3; The Red Book, Chapter 1, pp 20-27, Chap
Stevens - CS - 437
ReflectionsInteractive Computer Graphics G. KamberovTechniques Ray tracing-based Environment mapping Doing it on the cheap planar reflectors Using texture mapping Using the stencil bufferInteractive Computer Graphics G. Kamberov1Today
Stevens - CS - 437
CS 437 Tentative SyllabusTue 08/30 Introduction, Administratrivia, Course Summary. Key tasks: Modeling, Shading, Viewing, Animation, Rendering, Interaction Th 09/1 Graphics architectures, API layers. Rendering APIs, Direct3D OpenGL, pipelines; rende
Stevens - CS - 537
CS 537 Homework 2 In this homework we will concentrate on building a simple scene, interaction techniques, and some advanced viewing. The scenario you should keep in mind is a game in which you can pick one of several objects in your hand and then ex
Stevens - CS - 537
CS537 Final project requirementsINSTRUCTOR: G. KAMBEROV The final project must show your mastery of the fundamentals of computer graphics covered in the course: Modeling and scene hierarchy Smooth animation of camera and object motions Entertai
Stevens - CS - 537
Computer Graphics CS537 The Flying Camera BrothersGeorge KamberovStevens Institute of Technology, Hoboken, NJ 07030, USAREADINGS: Angel 3d Edition, Chapter 4.10 and 4.11; Chapter 5 (in particular 5.3 and 5.7). The Red Book, Chapter 3. The Maths R
Stevens - CS - 537
Computer Graphics CS537 A Frame Buer Primer. Double Buering and Animation BasicsGeorge KamberovStevens Institute of Technology, Hoboken, NJ 07030, USATopics The frame buer (FB) The color buer, double buering and animation The z-buer and hidden
Stevens - CS - 639
Unpopping: Solving the Image-Space Blend ProblemMarkus Giegl Ars Creat Game Development Michael Wimmer Vienna Univ. of TechnologyAbstract This paper presents a new method for smoothly blending levels of detail or other objects in image space, ther
Stevens - CS - 639
ROAMing Terrain: Real-time Optimally Adapting MeshesMark Duchaineau;y Murray Wolinsky David E. Sigeti y Mark C. Miller Charles Aldrich Mark B. Mineev-Weinstein Los Alamos National Laboratory Lawrence Livermore National LaboratoryyAbstractTerrain
Stevens - CS - 639
.Computer Graphics in EntertainmentDesigning a PC Game Enginee outline here the requirements of a 3D game engine, illustrated by describing a particular engines components. We designed the game engine, marketed as NetImmerse, to run on PCs with a
Stevens - CS - 537
Computer GraphicsIntro and OverviewGK Intro and OverviewSo you are interested in Computer graphics, eh? Computer graphics (CG) is concerned with creating, viewing, and displaying scenes and objects on a computer. The main tasks involved in a C
Stevens - CS - 639
Automatic Bounding Volume Hierarchy Generation Using Stochastic Search MethodsKelvin NgUniversity of British Columbia Department of Computer Science kng@cs.ubc.caBorislav TrifonovUniversity of British Columbia Department of Computer Science trif
Stevens - CS - 537
Computer GraphicsSelection and Picking 1In this moduleInteraction Keyboard, mouse, menus Selection and picking Readings: Angel OpenGL Primer, Chapter 3; The Red Book, Chapter 1, pp 20-27, Chapter 13.1Interaction We can interact with the p
Stevens - CS - 537
3D Primitives and Polygonal ADT and DSCS 437/5373D PrimitivesCurvesSurfacesVolume ObjectsCS 437/53713D PrimitivesObjects With Good Characteristics Described by their surfaces; thought to be hollow Specified through a set of vertice
Stevens - CS - 537
Shadows and TransparencyInteractive Computer Graphics G. Kamberov1Introduction Shadows in CG Why? What? Basic Algorithms. Transparency Algorithms Readings: FVDFHP Chapter 14.4 and 14.5 Angel Chapter 5.10, Red Book 4th edition, 446-450,
Stevens - CS - 639
CS 539 Lecture 3(Terrain)KamberovTerrain 1Were are we &amp; where are we goingKamberovTerrain 2TerrainG. KamberovKamberovTerrain: applications Terrain-based computer games Training and simulation flight simulators, AA, Mission pla
Stevens - CS - 537
CS 537 Homework 3Problem The goal in this homework is to build a small world and a ying camera which will enable you to navigate smoothly in a 3D world. The user is identied with a the ying camera. You must use hierarchical modeling to build the sc
Stevens - CS - 537
CS 537 Homework 3Problem The goal in this homework is to build a a small world and a ying camera which will enable you to navigate smoothly in a 3D world. The user is identied with a the ying camera. You must use hierarchical modelling to build the
Stevens - CS - 537
Math Foundations of CG TransformationsMath 2CS4371Today: The issuesHow do we manipulate, move, reposition, etc? Particular applications:Instancing transformations Local transformation matrix Animation Camera positioning Viewing and projecti
Stevens - CS - 537
CS437/537: Lecture 2 G. KamberovToday Graphics architectures principles APIs. Libraries Programming paradigms Event driven programming Program structure Pipeline architecture1Assignments Reading Angel 4th Edition: 1.6.4-1.9, 2.1-2.5
Stevens - CS - 537
Texture MappingReadings:Angel: Chapter 9 (2nd edition), Chapter 7 (3d edition) Red Book: Chapter 9 Foley Van Dam, et al Chapter 14.3 Angels OpenGL Primer: Chapter 8, see also Chapter 7 about more Angel details on the pixel pipelineTexture Mapping
Stevens - CS - 537
Lines, planes, affine combinations, and containmentG. Kamberov CS437/537Line: parametric equationA line, defied by a point P0 and a vector d consists of all points P obtained by Velocity vector P () = P0 + d where varies over all scalars. P ()
Stevens - CS - 537
Building and Viewing an Interactive Scene TransformationsCS 437/537Today Coordinate systems and transformations The matrix pipeline Modeling: Building a scene Symbols and instancing Hierarchical models Attributes and rendering states Anima
Stevens - CS - 537
CS 537 Homework 2 In this homework we will begin to build a true 3D graphics application. The scenario you should keep in mind is a game in which you can pick one of several objects in your hand and then explore it by turning it around and looking at
Stevens - CS - 437
Intersection Testing Ray-XCS437: X-testing1The problemQuestion: Given a ray Does it intersect an object, a primitive? Where? Here we will be concerned with the first intersectionP + tv , t 0vPCS437: X-testing2ApplicationsRay tracin
Stevens - CS - 410
Stevens - CS - 437
Global Illumination Local Illumination (e.g. Phong) shaded color depends purely on local surface configuration Other surfaces have no effect. No shadows, not effected by their emissions Global Illumination:Illumination of one object depends on
Stevens - CS - 437
Computer GraphicsCS4373D Viewing and Projections1Readings Angel 2nd or 3rd Edition Chapter 5 Angels OpenGL Pirmer Chapter 4 The Red Book Chapter 321World, Camera. Rendering!The rendering3Things to do Define (buy, build, steal) a
Stevens - CS - 437
Computer GraphicsBuilding and Viewing an Interactive Scene TransformationsCS 437CG tasks A computer graphics program has to take care of the following main tasks Build a scene, or a sequence of scenes (animation) View the scene Facilitate int
Stevens - CS - 437
Computer GraphicsBuilding and Viewing an Interactive Scene TransformationsCS 437CG tasks A computer graphics program has to take care of the following main tasks Build a scene, or a sequence of scenes (animation) View the scene Facilitate int
Stevens - CS - 437
Texture MappingReadings:Angel: Chapter 9 (2nd edition), Chapter 7 (3d edition) Red Book: Chapter 9 Angels OpenGL Primer: Chapter 8, see also Chapter 7 about more details on the pixel pipelineTexture Mapping ReviewnnnMotivation: to model re
Stevens - CS - 535
Put Call RatioCS 535 George KamberovPessimism : Optimism 0.7 : 1Pessimism : Optimism 1.7 : 1P/C Jan 02 - May 31, 20021.56Pessimism0.78Optimism0.00 1 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101April 1 to
Stevens - CS - 437
CS 437 Vector and Affine SpacesGK: 437What is this all about?Building 3D graphics does need much more math than 2D graphics. In the next two modules we will cover the basics. The components needed to build objects and scenes: points, lines, plan
Stevens - CS - 437
Math Foundations of CG TransformationsMath 2CS4371Today: The issuesnHow do we manipulate, move, reposition, etc? Particular applications:n n n n nInstancing transformations Local transformation matrix Animation Camera positioning Viewin
Stevens - CS - 535
Stevens - CS - 535
Fokker-Plank, Normal Distribution, Wiener Process, and Ito IntegralsCS 535 George KamberovToday Normal distribution Wiener process Ito integral. Stochastic DE Log normal asset price modelG. Kamberov CS535: Lecture 4b: Normal Distribution, W
Stevens - CS - 535
CS 535: Expected Price and its Growth Rate
Stevens - E - 344
Problem Set 3 Due: Tuesday, 21 September, 2004 at the beginning of lectureE-344 Fall 2004In the following multiple-choice questions, indicate the single and best answer. 1. Ceramic materials are often made by sintering of green powder compacts, b
Stevens - E - 344
The body-centered tetragonal (BCT) crystal structure is just like the body-centered cubic structure except that it is elongated in one direction. For BCT: a = b c and = = = 90o. The body diagonal is a close-packed direction. Assume c=1.25a. Show
Stevens - E - 344
Make an argument why hydrochloric acid (HCl) boils at T = -84.9 whereas hydroflouric acid (HF) boils at T = 19.54 .
Stevens - E - 344
Chapter 5. Mechanical PropertiesAfter having studied this chapter you will be able to: Describe the importance of mechanical properties of materials in the utilization and in the fabrication of machine elements. Draw a stress-strain curve an
Stevens - MIS - 620
Technical Report CMU/SEI-94-TR-013 ESC-TR-94-013 August 1994Benefits of CMM-Based Software Process Improvement: Initial ResultsJames Herbsleb Anita Carleton James Rozum Jane Siegel David ZubrowTechnical ReportCMU/SEI-94-TR-013 ESC-TR-94-013 Aug
Stevens - MIS - 620
Kweku Ewusi-MensahABANDONED Information SystemsDevelopment ProjectsWhat is it about IS development projects that make them susceptible to cancellations?Critical Issues inAmedium-sized electronic distribution company with plans for becoming
Stevens - MIS - 620
If We Build It, They Will Come: Designing Information Systems that People Wan.Markus, M Lynne; Keil, Mark Sloan Management Review; Summer 1994; 35, 4; ABI/INFORM Global pg. 11Reproduced with permission of the copyright owner. Further reproduction
Stevens - CS - 558
Assignment 4 CS 558 Spring 2007Due: Monday May 14 Remember: no collaboration; cite all source material used (especially code)All code and results should be annotated and explained. Results will also be graded on computation speed.Assignment 4 Yo
Stevens - CS - 552
Research Registry for Neonatal Lupus: Development Plan Revision 1Author: Aaron MattI. Brief Functional DescriptionRRNL began 10 years ago with a grant from the NIH. Today, over 400 families have participated in the study. Staff at NYU's Tische H
Stevens - CS - 600
CS 600 Analysis of AlgorithmsHomework 7Due Friday, November 12, 2004. Programming Assignment. Implement in C/C+ a more advanced version of radix sort, where the size of each digit is decided based on n, the number of elements you are asked to sort,
Stevens - CS - 590
Homework Assignment 1due February 20, 2001Write a program that does the following: (a) Reads in 3 lines of text from a file named infile.dat. (b) Prints the text on the screen without any punctuation symbols. Words are separated by space. (c) Print
Stevens - CS - 590
CS 590 Introduction to Data Structures and AlgorithmsAssignment 4 SortingTask: You are given a set S of n numbers. Produce a sorted sequence of S in non-decreasing order. a) Use the following two methods: Insertion Sort MergeSort b) You will run ea