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Course: CS 412, Spring 2001
School: Cornell
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vs. Variables Registers/Memory CS412/CS413 Introduction to Compilers Tim Teitelbaum Lecture 33: Register Allocation 18 Apr 07 Difference between IR and assembly code: IR (and abstract assembly) manipulate data in local and temporary variables Assembly code manipulates data in memory/registers During code generation, compiler must account for this difference Compiler backend must allocate variables to memory...

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vs. Variables Registers/Memory CS412/CS413 Introduction to Compilers Tim Teitelbaum Lecture 33: Register Allocation 18 Apr 07 Difference between IR and assembly code: IR (and abstract assembly) manipulate data in local and temporary variables Assembly code manipulates data in memory/registers During code generation, compiler must account for this difference Compiler backend must allocate variables to memory or registers in the generated assembly code 1 CS 412/413 Spring 2007 Introduction to Compilers 2 CS 412/413 Spring 2007 Introduction to Compilers Simple Approach Straightforward solution: Allocate each variable in activation record At each instruction, bring values needed into registers, perform operation, then store result to memory mov 16(%ebp), %eax mov 16(%ebp), %eax mov 20(%ebp), %ebx mov 20(%ebp), %ebx add %ebx, %eax add %ebx, %eax mov %eax, 24(%ebx) mov %eax, 24(%ebx) Register Allocation Better approach = register allocation: keep variable values in registers as long as possible Best case: keep a variables value in a register throughout the lifetime of that variable x = y + zz x=y+ In that case, we dont need to ever store it in memory We say that the variable has been allocated in a register Otherwise allocate variable in activation record We say that variable is spilled to memory Which variables can we allocate in registers? Problem: program execution very inefficient Depends on the number of registers in the machine Depends on how variables are being used moving data back and forth between memory and registers Introduction to Compilers 3 Main Idea: cannot allocate two variables to the same register if they are both live at some program point CS 412/413 Spring 2007 Introduction to Compilers 4 CS 412/413 Spring 2007 Register Allocation Algorithm Hence, basic algorithm for register allocation is: 1. Perform live variable analysis (over abstract assembly code!) 2. Inspect live variables at each program point 3. If two variables are in same live set, they` cant be allocated to the same register they interfere with each other 4. Conversely, if two variables do not interfere with each other, they can be assigned the same register. CS 412/413 Spring 2007 Introduction to Compilers 5 Interference Graph Nodes = program variables Edges = connect variables that interfere with each other {a} b = a + 2; {a,b} c = b*b; {a,c} b = c + 1; {a,b} return b*a; Register allocation = graph coloring a eax ebx CS 412/413 Spring 2007 b Introduction to Compilers c 6 1 Graph Coloring Questions: Can we efficiently find a coloring of the graph whenever possible? Can we efficiently find the optimum coloring of the graph? Can we assign registers to avoid move instructions? What do we do when there arent enough colors (registers) to color the graph? Coloring a Graph Assume K = number of registers (take K=3) Try to color graph with K colors Key operation = Simplify: find some node with at most K-1 edges and cut it out of the graph CS 412/413 Spring 2007 Introduction to Compilers 7 CS 412/413 Spring 2007 Introduction to Compilers 8 Coloring a Graph Idea: once coloring is found for simplified graph, removed node can be colored using free color Algorithm: simplify until graph contain no nodes Unwind stack, adding nodes back & assigning colors Stack Algorithm Phase 1: Simplification Repeatedly simplify graph When a variable (i.e., graph node) is removed, push it on a stack simplify simplify Phase 2: Coloring Unwind stack and reconstruct the graph as follows: Pop variable from the stack Add it back to the graph Color the node for that variable with a color that it doesnt interfere with CS 412/413 Spring 2007 Introduction to Compilers 9 CS 412/413 Spring 2007 Introduction to Compilers color color 10 Stack Algorithm Example: c a d b Failure of Heuristic If graph cannot be colored, it will reduce to a graph in which every node has at least K neighbors how about: c a d b e f ? May happen even if graph is colorable in K! Finding K-coloring is NP-hard problem (requires search) CS 412/413 Spring 2007 Introduction to Compilers 11 CS 412/413 Spring 2007 Introduction to Compilers 12 2 Spilling Once all nodes have K or more neighbors, pick a node and mark it for possible spilling (storage in activation record). Remove it from graph, push it on stack Try to pick node not used much, not in inner loop Optimistic Coloring Spilled node may be K-colorable Try to color it when popping the stack If not colorable, actual spill: assign it a location in the activation record x x 13 CS 412/413 Spring 2007 Introduction to Compilers 14 CS 412/413 Spring 2007 Introduction to Compilers Accessing Spilled Variables Need to generate additional instructions to get spilled variables out of activation record and back in again Simple approach: always keep extra registers handy for shuttling data in and out Better approach: rewrite code introducing a new temporary, rerun liveness analysis and register allocation Rewriting Code Example: add v1, v2 Suppose that v2 is selected for spilling and assigned to activation record location [ebp-24] Add new variable (say t35) for just this instruction, rewrite: mov 24(%ebp), t35 add v1, t35 Advantage: t35 has short lifetime and doesnt interfere with other variables as much as v2 did. Now rerun algorithm; fewer or no variables will spill. CS 412/413 Spring 2007 Introduction to Compilers 15 CS 412/413 Spring 2007 Introduction to Compilers 16 Putting Pieces Together Simplify Simplify Simplification Potential Spill Potential Spill Precolored Nodes Some variables are pre-assigned to registers mul instruction has use[I] = eax, def[I] = { eax, edx } result of function call returned in eax Optimistic coloring Optimistic coloring Coloring Actual Spill Actual Spill To properly allocate registers, treat these register uses as special temporary variables and enter into interference graph as precolored nodes CS 412/413 Spring 2007 Introduction to Compilers 17 CS 412/413 Spring 2007 Introduction to Compilers 18 3 Precolored Nodes Simplify. Never remove a pre-colored node --it already has a color, i.e., it is a given register Coloring. Once simplified graph is all colored add nodes, other nodes back in and color them using precolored nodes as starting point Optimizing Move Instructions Code generation produces a lot of extra mov instructions mov t5, t9 If we can assign t5 and t9 to same register, we can get rid of the mov --- effectively, copy elimination at the register allocation level. Idea: if t5 and t9 are not connected in inference graph, coalesce them into a single variable; the move will be redundant. CS 412/413 Spring 2007 Introduction to Compilers 19 CS 412/413 Spring 2007 Introduction to Compilers 20 Coalescing When coalescing nodes, take union of edges Hence, coalescing results in high-degree nodes Problem: coalescing nodes can make a graph uncolorable Conservative Coalescing Conservative = ensure that coalescing doesnt make the graph non-colorable (if it was colorable before) Approach 1: coalesce a and b if resulting node ab has less than K neighbors of significant degree Safe because we can simplify graph by removing neighbors with insignificant degree, then remove coalesced node and get the same graph as before t5 t9 t5/t9 Approach 2: coalesce a and b if for every neighbor t of a: either t already interferes with b; or t has insignificant degree Safe because removing insignificant neighbors with coalescing yields a subgraph of the graph obtained by removing those neighbors without coalescing CS 412/413 Spring 2007 Introduction to Compilers 21 CS 412/413 Spring 2007 Introduction to Compilers 22 Simplification + Coalescing Consider M = set of move-related nodes (which appear in the source or destination of a move instruction) and N = all other variables Start by simplifying as many nodes as possible from N Coalesce some pairs of move-related nodes using conservative coalescing; delete corresponding mov instruction(s) Coalescing gives more opportunities for simplification: coalesced nodes may be simplified If can neither simplify nor coalesce, take a node f in M and freeze all the move instructions involving that variable; i.e., move all f-related nodes from M to N; go back to simplify. If all nodes frozen, no simplify possible, spill a variable CS 412/413 Spring 2007 Introduction to Compilers 23 Full Algorithm Simplify Simplify Coalesce Coalesce Freeze Freeze Potential Spill Potential Spill Optimistic coloring Optimistic coloring Coloring Actual Spill Actual Spill CS 412/413 Spring 2007 Introduction to Compilers 24 Simplification 4 Overall Code Generation Process Start with low-level IR code Build DAG of the computation Access global variables using static addresses Access function arguments using frame pointer Assume all local variables and temporaries are in registers (assume unbounded number of registers) Generate abstract assembly code Perform tiling of DAG Register allocation Live variable analysis over abstract assembly code Assign registers and generate assembly code CS 412/413 Spring 2007 Introduction to Compilers 25 Example Program array[int] a array[int] a function f:(int x) { function f:(int x) { int i; int i; a[x+i] = a[x+i] + 1; a[x+i] = a[x+i] + 1; } } Low IR t1 = x+i t1 = x+i t1 = t1*4 t1 = t1*4 t1 = $a+t1 t1 = $a+t1 t2 = *t1 t2 = *t1 t2 = t2+1 t2 = t2+1 t3 = x+i t3 = x+i t3 = t3*4 t3 = t3*4 t3 = $a+t3 t3 = $a+t3 *t3 = t2 *t3 = t2 CS 412/413 Spring 2007 Introduction to Compilers 26 Accesses to Function Arguments t1 = x+i t1 = x+i t1 = t1*4 t1 = t1*4 t1 = $a+t1 t1 = $a+t1 t2 = *t1 t2 = *t1 t2 = t2+1 t2 = t2+1 t3 = x+i t3 = x+i t3 = t3*4 t3 = t3*4 t3 = $a+t3 t3 = $a+t3 *t3 = t2 *t3 = t2 t4 = ebp+8 t4 = ebp+8 t5 = *t4 t5 = *t4 t1 = t5+i t1 = t5+i t1 = t1*4 t1 = t1*4 t1 = $a+t1 t1 = $a+t1 t2 = *t1 t2 = *t1 t2 = t2+1 t2 = t2+1 t6=ebp+8 t6=ebp+8 t7 = *t6 t7 = *t6 t3 = t7+i t3 = t7+i ...

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