31 Pages

s08_320_0505

Course: ENGR 320, Fall 2009
School: Wisconsin
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for Review Exam II May 5, 2008 What We'll Do ... Today Exam Review Tomorrow Nana's office hour: 1-2:30, 3:30-4:20 Mavis's office hour: 2:30-4:00 Wednesday Exam Day Review for Exam General Advices Warm-up Periods and Run Length Random Number and Variate Generation Non-homogeneous Poisson Process Compound Poisson Process General Advices Review all homework problems after Exam I Especially those...

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for Review Exam II May 5, 2008 What We'll Do ... Today Exam Review Tomorrow Nana's office hour: 1-2:30, 3:30-4:20 Mavis's office hour: 2:30-4:00 Wednesday Exam Day Review for Exam General Advices Warm-up Periods and Run Length Random Number and Variate Generation Non-homogeneous Poisson Process Compound Poisson Process General Advices Review all homework problems after Exam I Especially those without Arena/Excel You are not allowed to use laptop Bring you calculators!! Do not spend too much time computing Partial Credit will be given if you indicate the correct approach No need to simplify complex mathematical expressions Do the easiest questions first Warm Up and Run Length Most models start empty and idle Empty: No entities are present at time 0 Idle: All resources are idle at time 0 In a terminating simulation this is OK if realistic In a steady-state simulation, though, this can bias the output for a while after startup Bias can go either way Usually downward (results are biased low) in queueing-type models that eventually get congested Depending on model, parameters, and run length, the bias can be very severe Warm Up and Run Length (cont'd.) Remedies for initialization bias Better starting state, more typical of steady state Throw some entities around the model Can be inconvenient to do this in the model How do you know how many to throw and where? This is what you're trying to estimate in the first place! Make the run so long that bias is overwhelmed Might work if initial bias is weak or dissipates quickly Most practical idea: preliminary runs, plots Simply "eyeball" them Warm-up and run length times? Warm Up and Run Length (cont'd.) Batching in a Single Run If model warms up very slowly, truncated replications can be costly Have to "pay" warm-up on each replication Only have to "pay" warm-up once Alternative: Just one R E A L L Y long run Batching in a Single Run (cont'd.) Break each output record from the run into a few large batches Tally (discrete-time) outputs: Observation-based Time-Persistent (continuous-time): Time-based Take averages over batches as "basic" statistics for estimation: Batch means Tally outputs: Simple arithmetic averages Time-Persistent: Continuous-time averages Key: batch size must be big enough for low correlation between successive batches (details in text) Still might want to truncate (once, time-based) Treat batch means as IID Example--Homework 7 Question 5 Suppose a warm-up time is 400 hours a) a) a) Assume you need 1000 replications of 100 hours each. How many hours of operation will you need to simulate if you need to include the warm-up period in each replication? Ans: 100+400=500 What would be an alternative way of generating the needed replications, if including the warm-up period in each replication takes too much computation time? Ans: An alternative way is to use batch-means methods in a single long run with a single Warm-up Period at its beginning, each batch being 100 hours How many fewer hours of operation would you need to simulate if you generate the replications that way (in part b)? Ans: ( 100 + 400 ) * 1000 - ( 400 + 100 * 1000 ) = 399,600 hours Random-Number Generators (RNGs) Algorithm to generate independent, identically distributed draws from the continuous UNIF (0, 1) f(x) distribution These are called random numbers in simulation 1 0 1 x Basis for generating observations from all other distributions and random processes Transform random numbers in a way that depends on the desired distribution or process (later in this chapter) It's essential to have a good RNG There are a lot of bad RNGs -- this is very tricky Methods, coding are both tricky Linear Congruential Generators (LCGs) The most common of several different methods But not the one in Arena (though it's related) ... later Generate a sequence of integers Z1, Z2, Z3, ... via the recursion Zi = (a Zi1 + c) (mod m) a, c, and m are carefully chosen constants Specify a seed Z0 to start off "mod m" means take the remainder of dividing by m as the next Zi All the Zi's are between 0 and m 1 Return the ith "random number" as Ui = Zi / m Example of a "Toy" LCG Parameters m = 63, a = 22, c = 4, Z0 = 19: Zi = (22 Zi1 + 4) (mod 63), seed with Z0 = 19 i 0 1 2 3 4 : 61 62 63 64 65 66 : 22 Zi1+4 422 972 598 686 : 158 708 334 422 972 598 : Zi 19 44 27 31 56 : 32 15 19 44 27 31 : Ui 0.6984 0.4286 0.4921 0.8889 : 0.5079 0.2381 0.3016 0.6984 0.4286 0.4921 : Cycling -- will repeat forever Cycle length m (could be << m depending on parameters) Pick m BIG But that might not be enough for good statistical properties Issues with LCGs Cycle length: < m Typically, m = 2.1 billion (= 231 1) or more Which used to be a lot ... more later Other parameters chosen so that cycle length = m or m 1 Uniformity, independence There are many tests of RNGs Statistical properties tests Empirical Theoretical tests -- "lattice" structure (next slide ...) Speed, storage -- both are usually fine Must be carefully, cleverly coded -- BIG integers Reproducibility -- streams (long internal subsequences) with fixed seeds Issues with LCGs (cont'd.) "Regularity" of LCGs (and other kinds of RNGs): For the earlier "toy" LCG ... Plot of Ui vs. i Plot of Ui+1 vs. Ui "Random Numbers Fall Mainly in the Planes" -- George Marsaglia "Design" RNGs: dense lattice in high dimensions Other kinds of RNGs -- longer memory in recursion, combination of several RNGs Generating Random Variates Have: Desired input distribution for model (fitted or specified in some way), and RNG (UNIF (0, 1)) Want: Transform UNIF (0, 1) random numbers into "draws" from the desired input distribution Method: Mathematical transformations of random numbers to "deform" them to the desired distribution Specific transform depends on desired distribution Details in online Help about methods for all distributions Do discrete, continuous distributions separately Inverse Transform Techniques 1. Find the cdf of X, F(x) 2. Set F(x) = U ~ U(0,1) on the range of x 3. Solve x = F (U ) if you can -1 Generating from Discrete Distributions Example: probability mass function 2 0 3 Divide [0, 1] Into subintervals of length 0.1, 0.5, 0.4 Generate U ~ UNIF (0, 1) See which subinterval it's in Return X = corresponding value Discrete Generation: Another View Plot cumulative distribution function; generate U and plot on vertical axis; read "across and down" Inverting the CDF Equivalent to earlier method Generating from Continuous Distributions Example: EXPO (5) distribution Density (PDF) Distribution (CDF) General algorithm (can be rigorously justified): 1. Generate a random number U ~ UNIF(0, 1) 2. Set U = F(X) and solve for X = F1(U) Solving analytically for X may or may not be simple (or possible) Sometimes use numerical approximation to "solve" Generating from Continuous Distributions (cont'd.) Solution for EXPO (5) case: U = F(X) = 1 eX/5 eX/5 = 1 U X/5 = ln (1 U) X = 5 ln (1 U) Picture (inverting the CDF, as in discrete case): Intuition (garden hose): More U's will hit F(x) where it's steep This is where the density f(x) is tallest, and we want a denser distribution of X's Set Example: Homework 8, Question1, 4 Use LCG to generate some random numbers Hint: You must be able to calculate them without Excel!! Sensitivity issues The impact of different parameters a, m, c, Z0 Use some random numbers to generate random variates Review of Exponential Distribution Density e- x , x 0 f ( x) = , >0 0, x < 0 1 - e- x , x 0 F ( x) = 0, x < 0 1 E[ X ] = 1 Var [ X ] = 2 CDF Mean so... Variance Poisson Process Definition A counting process {N(t), t 0} is a Poisson process with rate , > 0, if N(0) = 0 The process has independent increments...

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