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...EasyWinWin OnLine (1.0)
Moderator's Guidebook
A Methodology for Negotiating Software Requirements
by Paul Gruenbacher
GroupSystems Solution Series
Part of the
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GroupSystems.com and the University of Southern California Center for ...
...CSCI 577a, Fall 2002 IV&V Assignments & General Guidelines Schedule
The following table shows the IV&V specific assignments and the Team Assignments upon which they are based. Unless otherwise instructed by the TA, you are also expected to do the ind...
...MBASE Project Deliverables for CSCI577a
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...Project Title: Archiving and Web Dissemination of Geotechnical Data II, COSMOS/PEER Lifelines Project 2L02 Project website: http:/geoinfo.usc.edu/gvdc Sponor(s): Dr. Jennifer N. Swift, Dept. Civil Engineering, USC Partner(s): California Energy Commis...
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and System Software Requirements Definition (SSRD) and Requirements (review, but more in SSRD II lecture) 1 Requirements Defines the system concept (from OCD) with respect to general technology considerations "Must", "Shall", "Will" instructions for implementers An assurance contract for the customers Necessarily a top-level design activity ties OCD to SSAD with respect to FRD allows planning within LCP provides an outlet from WinWin provides tangible means of high-assurance through testing and inspections to meet IOC completion criteria not a good way to start a project Very misunderstood and abused 2 Main Kinds of Requirements Project Requirements (SSRD 2) global to project, affects overall system requirements Capability Requirements (SSRD 3) local to system, specific system functionality System Interface Requirements (SSRD 4) varies, affects groups system requirements Level of Service Requirements (SSRD 5) local to system, may affect many system requirements Evolutionary Requirements (SSRD 6) varies, effects design and implementation 3 Necessary Condition All requirements must be testable and implementable (subject to risk considerations) There must be some way to demonstrate that a requirement has been satisfied by the system (will be documented in FRD) System Capability: either supports or does not support a typical or non-trivial scenario (Use-Case) Project: must have a measure, what is being measured, definition of satisfactory Level of Service: must have a measure, specific instances with respect to capabilities, satisfactory threshold (relative measures are useful) System Interface: must specify checklist for all interface parameters Evolutionary: must refer to a design or implementation scenario that supports a possible future satisfaction 4 Requirements, WinWin, Prototypes Fundamental relationship between WinWin results, Prototypes, and Requirements No "formula" but some general rules of thumb WinWin agreements often become requirements WinWin taxonomy items contribute to requirements Specialized taxonomy (as in HW) can be used in SSRD sections WinWin options may need to be prototyped Prototype results may contribute to later WinWin cycles Prototype results often contribute to requirements Helps resolve IKIWISI requirements model clash Iteration and simultaneous development common Must integrate results and have some degree of consistency! 5 Prototyping Workshop CS577a Fall 2000 6 Prototyping Contents: Goals of prototyping. Types of prototype. What should you have for LCO? Prototyping guidelines. To reuse to throw away? Rapid prototyping tools. How to choose a tool? Scenarios. 7 Prototyping goals, 1 Prototypes help with your customer negotiations: Reality check: are you building what the customer expected? A prototype gets you past "I'll know it when I see it." Makes your project concrete for the customer. Focuses negotiations on user concerns (when the customer isn't the end user). 8 Prototyping goals, 2 Prototypes help you design your product: Any gaps or inconsistencies in the design/requirements may be revealed. Questionable or difficult aspects can be tried out. Outright errors in your initial design may show up. Weaknesses in the development team's skills may be revealed (in time to get training). Unanticipated problems with implementation technologies may be revealed (in time to try something else). More important or more difficult requirements or components show up; knowing about these things helps with making a reasonable schedule and division of labor. 9 Types of prototype, 1 Prototypes may be classified as: Non-functional (for "look and feel"): Images. Static interface (in some language). Example interaction (series of slides, or a log or journal file). Functional (in various degrees): Anything that runs and shows off some system features. Prototypes may be classified as corresponding to phases in the development, from "Initial" to "Prealpha".* * "Alpha" and "Beta" are industry parlance for pre-release software. An Alpha release includes major features, but isn't intended for general use. A beta release should be mostly complete, but still needs testing. 10 Types of prototype, 2 Prototypes may be classified by their intended use: - A prototype might be used to demonstrate the user interface, rather than the program's function. - A prototype might be used to demonstrate a programs function (in this case the UI is less important). - Any test program written to "try out" a technology or design aspect is a prototype. Prototypes may exist only to help the development team, rather than to show to the world. 11 What should you have for LCO? Your LCO prototype may be very simple! Your prototype should focus on demonstrating the core features/behaviors to your customer: Your prototype doesn't have to functional, necessarily, but should be visual enough to allow you give your LCO audience (ie, your customer) a good idea of the how the real thing will look and work. A set of static web pages with forms is often a good first prototype. Focus on getting a "hardcore" prototype together for the LCA. 12 Prototyping guidelines (construction and presentation) Create (and demonstrate) your prototype from the point of view of the user: the prototype should give an idea of what the real system will be like, for the user. Focus on the main points first! What is the normal or most common user mode? What will the most common user activity be? What are the most important (core) features? What are contentious issues/features among the development team, and with the customer? What features will be difficult? Leave optional, subtle or boring features for later. 13 To reuse or to throw away? A key decision with a prototype is whether to try to make it reusable (such that it can be a basis for the construction of the final product), or whether to plan to throw it away. Consideration include: Can you (or do you want to) do the prototype in the final implementation language? How much time do you have for this prototype? Are you planning multiple prototypes? What is the goal for the prototype (UI, user behaviors, technological feasibility)? Why would you throw away a prototype? In doing the prototype, the design or requirements change substantially. Prototyping with an easy, fast tool lets you get on to the good parts. Prototyping lets you try things easily, which may be difficult in the final implementation. 14 Rapid prototyping tools "Rapid prototyping tools" are languages or programs that let you create prototypes more quickly than you could in your project's real implementation language/technology. The languages/programs listed here may be prototyping tools for one project, but final implementation tools for another. Prototyping tools include (but are not limited to): Pencil and paper. Images (Photoshop). Static web pages (HTML and images). Dynamic web pages (Javascript and CGI). Scripting languages (Perl, Python, Tcl). "Visual" programming environments (MS Visual Basic). Database development tools (MS Access). A "real" but "nice" language like Java (with AWT or Swing). 15 Tools: Static web pages Web pages are provide a common, familiar look, and basic set of functions. May be used to demonstrate user input forms. May easily be made colorful and attractive. May be created in various visual editors (Netscape Composer, MS FrontPage, Adobe PageMill). Can be accessed almost anywhere, from any nearly any type of (networked) computer. May be easily augmented with a certain amount of functionality. Disadvantages: Relatively static interface; the display is constrained to "pages". Input widgets are (relative limited to VB, for instance). Layout varies across platforms. 16 Tools: Dynamic web pages Javascript can add considerable function to a web page: Error and confirmation dialogues. Simple processing (arithmetic). Modifications to the display (eg, cycling an image). Frames can implement multi-window displays (eg, a "tool bar" and a "work area"). Server-side CGI can be used to implement complex processing (eg, database interaction). 17 Tools: scripting languages Benefits of a scripting language (Perl, Python, Tcl, sh): Interpreted: you don't have to recompile. High level data types (extensible arrays, hash tables). High level system functions (file I/O, string manipulation, networking). Regular expressions for parsing/scanning strings and files. Tk is a windowing library that may be used with any of the above to quickly "script" a GUI. Disadvantages: Interpreted code is generally slower than compiled code. Missing or flaky OO features (except Python). Less support for proprietary libraries and existing code. 18 Tools: Visual programming environments Visual Basic (and similar products such as Symantec Caf ) let you: Drag and drop to create an interface. Define attributes and methods from menus. Access lots of existing, reusable code. VB is probably the very fastest way to put together a functional program with a sophisticated graphical user interface. Disadvantages: VB programs may be slower, larger and less robust than equivalent programs written with (say) Visual C++. VB programs are in no way portable to a operation system other than windows. VB programs may not be able access as many libraries and Windows internals as C++ programs can. 19 Tools: database development tools Database development tools (such as MS Access) allow: Graphical design of a database and corresponding user interfaces (data entry, reports). Access to different databases (you can "bring together" various existing databases). These tools are particularly useful to try out the features of a complex database schema, particularly if you're not very familiar with SQL. Disadvantages: MS Access isn't portable off of Windows (and Mac?) platforms, though you may be able to use it to develop portable SQL statements. Performance and external interfaces may be lacking (though not if you're using, for example, SQL Server and IIS on Windows NT). 20 Tools: "real" languages You may find it convenient to code your prototype in a real language, like Java. Reasons include: Your final product will be in Java. You're more familiar with Java (you can start using it now, while training on the implementation language). AWT and Swing are flexible, powerful windowing libraries. Java provides easier, safer networking and threads than C. Java is type-safe and object-oriented. Disadvantages: Programming in Java is usually slower than in, for example, Perl; there's nothing "rapid" about prototyping in Java. It takes more work to get something going in Java (particularly user interfaces); likewise it takes longer to change it, and thus it's harder to try ideas. 21 How do I choose a prototyping tool? Some considerations in choosing a prototyping too: Do you want to reuse the code? Are you focusing on the user interface? The behavior? Internal implementations? How many prototypes are you doing? Will you want to extend this one? What tools do you know already? What tools might be useful later (and are thus worth learning/practicing now)? 22 Scenarios The next few slides present three imaginary example project scenarios. Each describes the project, then describes a series of prototypes, their focus, and the tools they'll use. 23 Scenario: A web application, 1 Project: amazon.com, or a subset thereof. Ie, an ecommerce web site for selling books, with a shopping cart and credit card payment. The final system will be database-backed dynamic web pages via CGIs coded in Perl. Prototype 1, technical feasibility: a Perl program that makes credit card transactions work (probably by working with a library provided by an e-commerce service or bank. If this can't be made to work, the implementation language will have to be changed. If it still doesn't work, the project is doomed. 24 Scenario: A web application, 2 Prototype 2, basic UI: a set of static web pages demonstrating the product search, product display, shopping cart contents, checkout and billing form screens look like. The page layouts will be there, but the team won't spend too much time on making them "pretty". The prototype will be modified iteratively in conjunction with the customer, until s/he is happy. Prototype 3, full demo: the pages from 2 are backed by functional scripts; a user may access the site, search for a product, add it to his/her cart, and then buy it. Credit transactions and inventory management may not be integrated yet. Again, the customer is consulted to make sure s/he approves of the interface and features. 25 Scenario: GUI application Project: A "slideshow" editor. The user can have a series of "slides" and switch back and forth between them. The user can add more or less arbitrary text to a slide. The system should be able to save slideshows to the disk and then open them again. The system should be in Java (for platform independence). Prototype 1, UI: A mock-up of the main application window in Visual Basic. It has all the buttons, tool bars, menus and main slide editing window, but they don't do anything. The prototype is shown to the customer and a few of the future users, and refined according to their comments. Prototype 2, editing a slide: An rough start at the main slide-editing functionality, in Java. This prototype is for the use of the developers, to insure that they know how to do it, and to get an idea of the time required to finish the full project. Some code may be reuseable, but it will probably need to be redone. 26 Scenario: Application with no UI Project: Implement a simple, fast web server in C. The server should support the full HTTP protocol, including support for CGI and cookies. Prototype 1, making sure we can code C: The first prototype implements a very basic server which takes client requests and answers `OK'. The server has to do networking with sockets, has to be able to handle multiple requests simultaneously (threads or multi-process?) and has to be in C. This exercise proves the skills of the development team. The code may be reused if it is good; otherwise it will be redone in the construction phase. Prototype 2, getting the behavior right: The second prototype helps the team understand the the HTTP, CGI and Cookie protocols, so to implement them correctly. This prototype need not be fast, robust or handle multiple connections. The prototype will be in Perl or Python, for their easy, safe data structures and string processing and easy networking libraries. The final prototype should correctly implement the protocols, so to serve as an example to the real implementation in C. 27 Exercise: design your own prototypes Project: A web-based email client. Columbia wants a full-featured email client on the web, so that students can check their cunix email from anywhere. The system has to be extremely intuitive and easy-touse. Step 1: Identify a set of requirements for the systems function and interface. Of these, which are most important (which have the highest priority)? Step 2: Suggest one or more prototypes to help in the following: The customer negotiations (figuring out what CU wants, what they mean by "full-featured"). The design (how should the development team decide on an implementation? What are the hard parts of the implementation?). The users perspective (how does the team develop a good, intuitive, easyto-use interface?). 28
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University of Hawaii - Hilo >> DOCUMENT >> 14924 (Fall, 2009)
JPNS 102 Phase 1 Student Learning Outcome (SLO) Assessment Course Alpha and Number: Course Title: Name(s) of Instructor(s): Division: Date: JPNS 102 Elementary Japanese II Yumiko Asai-Lim Language Arts Fall 2006 Semester What Student Learning Outco...
University of Hawaii - Hilo >> VERSION >> 264 (Fall, 2009)
Program/Support Area Assessment Template (rev. 04/01/05, Appendix C) Date Submitted: Submitted by: Assessment Team Date: 1) Program/Support Area: CCL /Information Technology Group 2) Mission/Purpose (Reference LCC Mission): The Information Technolog...
University of Hawaii - Hilo >> VERSION >> 253 (Fall, 2009)
Program/Support Area Assessment Template (rev. 04/01/05, Appendix C) Date Submitted: 9/13/2005 Submitted by: Therese Nakadomari Assessment Team Date: 1) Program/Support Area: Information Technology Group Information Services 2) Mission/Purpose (Ref...
University of Hawaii - Hilo >> VERSION >> 254 (Fall, 2009)
Program/Support Area Assessment Template (rev. 04/01/05, Appendix C) Date Submitted: 9/13/2005 Submitted by: Therese Nakadomari Assessment Team Date: 1) Program/Support Area: Information Technology Group Information Services 2) Mission/Purpose (Ref...
Oregon State >> BA >> 441 (Fall, 2008)
Join OSIG! (Contact Prof. Yang) Limited competitive positions available beginning of Spring Term 2008. Year long commitment, can take up to 2 credits/term. The deadline for application is April 4. Interviews will be held on the 5th and 6th of April. ...
Oregon State >> BA >> 441 (Fall, 2008)
Course Review Course Overview Fin\'l Statements Mgmt by Spread over Cost of Funds Asset/ Liability Mgmt Construction, S/U, Overview w /Ratios Main Asset and Liability Descriptions Mgmt of Capital and Derivatives Regulation and Current Topi...
Oregon State >> BA >> 441 (Fall, 2008)
BA441/541 Form D Answers True/False 1) False 2) False 3) True Multiple Choice 1) D 2) B 3) B 4) B 5) C 6) C 7) D 8) C 9) B Problems: 1) This is a question of funding, not securities, loans or deposits. Answer is to develop plan for CD funding and FF ...
University of Hawaii - Hilo >> DOC >> 05102007 (Fall, 2009)
Aloha: You are invited to join Abilities Unlimited as a volunteer at this year\'s \"The Flavors of Honolulu\" event, Friday, June 29, Saturday, June 30, and Sunday, July 1, 2007. There\'s no better way to experience the entire \"The Flavors of Honolulu\" e...
University of Hawaii - Hilo >> DOC >> 06252007 (Fall, 2009)
Calling all Oahu LINC members! Are you Ready to Work with Volunteers with Disabilities? Are you ready to move forward, but are just not quite sure how? Maybe you are still a little uncomfortable about interacting with people with disabilities. Maybe...
University of Hawaii - Hilo >> DOC >> 08102007 (Fall, 2009)
Project 2R Priority: TOP! Who we need: 70 men and women willing to make a contribution to our Hawaii ohana! What will you be doing: Resorting and Repacking of assorted canned goods. When will you be doing it: August 25th, Saturday 8am noon Where...
University of Hawaii - Hilo >> DOC >> 08072007 (Fall, 2009)
Volunteer Opportunities at the Holy Nativity Thrift Shop The Holy Nativity Thrift Shop is in need of volunteers to help staff its Thrift Shop. Shifts available include Monday through Saturday from 9am12pm or 12pm to 3pm. The duties include sorting ...
Allan Hancock College >> RLAA >> 2200831 (Fall, 2009)
Western Australia Revenue Laws Amendment Act (No. 2) 2008 Western Australia Revenue Laws Amendment Act (No. 2) 2008 CONTENTS Part...
Temple >> ECON >> 403 (Fall, 2009)
18 Saving, Investment, and the Financial System = Copyright 2004 South-Western Importance of Saving The resources necessary to produce new capital come primarily from a nation\'s collective saving Household saving has been relatively low recentl...
Temple >> ECON >> 403 (Fall, 2009)
Slide 11 - 1 Financial Markets, Money, and the Federal Reserve Copyright 2001 by The McGraw-Hill Companies, Inc. All rights reserved. Slide 11 - 2 Financial System High rates of saving and investment Are crucial for economic growth and increased ...
Temple >> CIS >> 209 (Fall, 2008)
Locking Bound Controls Locked Property = True Prevents changes to control and with DBGrid - underlying database Design Time and Run Time Modifications Data Store Connection Data Link Files .UDL Suffix connection information any type permanen...
Temple >> CIS >> 543 (Fall, 2009)
Quality Control By Factor Analysis Production proposes factors that may be responsible for production errors. Production accumulates empirical data that relate each of these factors to an error rate. The data are analyzed using multiple regression...
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