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Ch8_Lect_16

Course: CS 324, Fall 2008
School: Bowling Green
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Interaction Window-based Styles Dr.s Barnes and Leventhal Reference Chapter 8,9, Top-ten Blunders by Visual Designers. Windows-based Interaction Styles Windows allow the user to interact with multiple sources of information at the same time, as if he/she had multiple output displays of different sizes. Situations Which May Call for Windows Novice users Compartmentalizing task inside of visual...

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Interaction Window-based Styles Dr.s Barnes and Leventhal Reference Chapter 8,9, Top-ten Blunders by Visual Designers. Windows-based Interaction Styles Windows allow the user to interact with multiple sources of information at the same time, as if he/she had multiple output displays of different sizes. Situations Which May Call for Windows Novice users Compartmentalizing task inside of visual boundary may reduce cognitive workload BUT having too many (especially overlapping) windows or windows which seem to pop-up for no reason will be confusing and distracting and will inhibit the novice's ability to encode in their mental model the sequence of user actions necessary to manipulate the windows. Users with high levels of discretion May benefit from multiple representations of the same task Users with lots of knowledge May use windowed systems to display and interact with multiple tasks at once. Tasks with multiple representations Tasks with multiple representations may be well-suited to multiple views. For example, in a data analysis problem it may be useful to see a graph in one window and an equivalent mathematical statement of the model in another. Frequent tasks For frequent tasks, it may be useful to keep the task visible in a separate window. General Issues for Windowed Interactions. How the use of limited display space can be optimized. How many windows to permit. Are the windows tiled or overlapping? Instone, Mynatt and Leventhal (1993) suggest that users are less distracted when windows are tiled than when they are overlapping. If windows overlapped, does the interaction provide a tool to automatically tile them? How are the windows activated? Does a user interaction activate them, or do they simply "pop-up". How users can use multiple sources on screen at once to carry out a task. That is how to handle concurrency. How users may be able to interact with any one of several views of task How the use of one set of input devices for different purposes can be coordinated across windows. Note that the windows will be housing some other kind of interaction style, the designer will to need determine WHAT goes into the window. Functions/uses of Windows - why use Windowed Interactions Rapid access to more information than is possible with a single screen. Access to multiple sources of information Permit combining of multiple sources of information. Independent control of multiple programs Uses of Windows (2) Reminding . Different windows may set the "mode" of the interaction style. in another window. Windows can display multiple representations of the same task. Window Management Systems Window managers are software systems that control the refresh, placement and "look and feel" of windows. Common tasks that window management systems perform. managing input changing window focus managing single windows managing multiple windows managing windows for CSCW Designing your interaction for your project Now we will work on designing your interactions for you project. In some ways this is skipping around because we still have some interaction styles to learn about and some more guidelines to learn about (Chapters 8 and 9) We are going to discuss a little about visual design from the end of Chapter 9 so that you have some basis for making decisions about visual design. Recall that you need to build a high le...

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Bowling Green - CS - 324
Verbal (symbol) Based InteractionsDr.s Barnes and LeventhalReference Chapter 8Definition Verbal (symbol) Based InteractionsThese include command-line, natural language and speech-based interactionsCommand Line Interactions/General Command
Bowling Green - CS - 324
Other Interaction Styles: Direct Manipulation, Haptic, Multimedia, Multimodal, Virtual Reality, Video GamesDr.s Barnes and LeventhalReference Chapter 8Direct Manipulation - IntroductionImagine driving a car that has no steering wheel, accele
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Overview of Standards and Guidelineslaura leventhalReadings5protobook - chpt. 9Human Factors Information that Influences a User Interaction Design and Evaluation5UI Guidelines 5 UI Standards 5 Commercial Platform Guidelines 5 Customized st
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Predictive Assessment of UsabilityLaura Marie LeventhalEvaluating the Usability of an Interaction Design As you are designing your interaction solution, wouldn't it be nice to predict, in advance, that one of your possible designs would be more l
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A Brief Introduction to Software Design and Design QualityBy Laura LeventhalReference Chapter 11Design of Interface We have already seen that design of user interfaces involves Design of Interaction Design of the software to run the Interact
Bowling Green - CS - 324
Usability Assessment, Evaluation and TestingLaura and JulieReadings and reference Chapter 12 of protobookUsability Assessment, Evaluation and Testing Alongside task analysis, assessment of usability is the most common form of human factors act
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Prototyping and Development Toolslaua leventhalWhy Discuss Prototyping Here? Iteration is an integral part of the UI lifecycle Prototyping is our mechanism for iteration GUI builders can be used as prototyping toolsIntroduction Many in the
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Usability Assessment, Evaluation and TestingLaura and JulieReadings and reference Chapter 13 of protobookUsability Assessment, Evaluation and Testing Alongside task analysis, assessment of usability is the most common form of human factors act
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Prototyping and Development Toolslaua leventhalReference Chapter 13 in protobookWhy Discuss Prototyping Here? Iteration is an integral part of the UI lifecycle Prototyping is our mechanism for iteration GUI builders can be used as prototypi
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An Overview of the "H" in HCIlaura leventhalReference Reference Chapter14OverviewsThis lecture is a whirlwind tour of some of the important psychological characteristics of people that impacts HCI.Psycholgy and UI DesignsGoal of UI de
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A (Uncolorful) Lecture on Color for UI'sUse of Color in UI Design (not ready for distribution)laura leventhalReference Chapter 14Introduction Color is increasingly important in interface design, especially in the design of interfaces with vi
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Introduction to Memorylaura leventhalReferencesChapter 14Types of Memory-OverviewsSensory memory s Short-term memory s Working storage s Long-term memorySensory MemorysA sensory memory for each input channel s Echoic Memory s Iconic M
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Overview of Long-Term Memorylaura leventhalReferencesChapter 14Learning and LTMsThe major task of learning new material is to integrate it into the existing structure of information that is already in LTM. s Rehearsal is useful to retainin
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Overview of Information Processinglaura leventhalReference Reference Chapter14Why Information ProcessingsWe have looked at cognitive structures I/O memorysNow we will look at some facets of information processing Problem-solving De
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Accommodating Human DiversityLaura Leventhal Bowling Green State UniversityReferenceChapter 15IntroductionContemporary usability engineers confront a significant challenge: designing for diverse user groups and supporting universal usability.
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:)Advanced:) Visual Basiclaura leventhal and julie barnes1Main Points VB classes and OOP Timer object2Why Think About OO with Event-Driven Programming Recall that the idea of event driven programming is that the program is ready and waiti
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CS324 GENERAL GUIDELINES (PRINCIPLES) OF UI DESIGN (from Ch. 2 of Hix and Hartson) 1. User-centered design - know the user - involve the user via participatory design - prevent user errors - optimize usr operations: most effect for least effort - kee
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Scenario Two Ellen and Fred are also on the year book staff. Their assignment is to organize the group photos that will go into the year book. They need to identify each athletic team and student organization and match photos to each group. For each
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Term Project User Interface Specifications in a Usability Engineering Course: Challenges and SuggestionsLaura Leventhal Julie Barnes Joe Chao Bowling Green State University Bowling Green, OH 43403BowlingGreen State UniversityOverview of Present
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CS 324 Spring 2004 Exercise 1 5 points Psychology of Everyday Things:Barnes/Leventhal Due: January 22In class we discussed how our conceptual model of everyday things is affected by at least three characteristics: affordances, con
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CS324 BarnesStudy GuideFinal 2004Dates of Test 1. 1:00 Section - Tuesday, 5/4 at 1:15 - 3:15 p.m. 2. 2:30 Section - Friday 5/7 at 3:30 - 5:30 p.m. Major points, terms and concepts 1. POET. 2. Historic view: How usability emerges as an issue in
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CS324 BarnesStudy Guide Quiz 1Jan. 27, 2003Major points, terms and concepts for the first two weeks: 1. User friendly vs. Usability 2. HCI = study of entire area of human computer interaction 3. POET psychology of everyday thi
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CS324 BarnesStudyGuide Quiz2Feb.12,2004Majorpoints,termsandconceptsforQ2: 1. QuestionsaboutEasonsusabilitymodelandtheUsabilityExercise. 2. Questionsaboutthevideo,FatalError. 3. Softwarecrisis(orchronicdisease)Whatarethesymptoms?Howhavewetriedto
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CS324Exam 2 Study GuideExam will be Thursday, April 15th.Major points, terms and concepts 1. Interaction Styles: What is an interaction style? What are the general guidelines that apply? How are these guidelines interpreted for different intera
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CS 324/Spring 2004VB Lab 2 Points: 20Name _Both forms _ Colors and appearance match the prototype (1) _ Turn in printed code and disk versions (1)Form 1 (7) _ File menu has one entry End that works (1) _ Program checks for correct password an
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