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Stevens Institute of Technology - CS - 437
Math Foundations of CG TransformationsMath 2CS4371Today: The issuesnHow do we manipulate, move, reposition, etc? Particular applications:n n n n nInstancing transformations Local transformation matrix Animation Camera positioning Viewing and proje
Stevens Institute of Technology - CS - 437
Computer Graphics CS437 A Frame Buer Primer. Double Buering and Animation BasicsGeorge KamberovStevens Institute of Technology, Hoboken, NJ 07030, USATopics The frame buer (FB) The color buer, double buering and animation The z-buer and hidden surface
Stevens Institute of Technology - CS - 437
Shadows and TransparencyInteractive Computer Graphics G. Kamberov1Introduction Shadows in CG Why? What? Basic Algorithms. Transparency Algorithms Readings: Angel Chapter 5.10, Red Book 4th edition, 446-450, 485, 603 and ff; Real Time Rendering by Hain
Stevens Institute of Technology - CS - 535
Black-Scholes AnalysisCS 535 George KamberovToday Black-Scholes analysis The Black-Scholes Formula Greeks Implied VolatilityG. Kamberov CS535: Black-Scholes Analysis1The PDE: from last timeV (t , S ) = the price of the derivative on an underlying X
Stevens Institute of Technology - CS - 437
Intersection Testing Ray-XCS437: X-testing1The problemQuestion: Given a ray Does it intersect an object, a primitive? Where? Here we will be concerned with the first intersectionP + tv , t 0vPCS437: X-testing2ApplicationsRay tracing Animation,
Stevens Institute of Technology - CS - 535
Fokker-Plank, Normal Distribution, Wiener Process, and Ito IntegralsCS 535 George KamberovToday Normal distribution Wiener process Ito integral. Stochastic DE Log normal asset price modelG. Kamberov CS535: Lecture 4b: Normal Distribution, Wiener Proce
Stevens Institute of Technology - CS - 535
Asset Price Walks, Fokker-Plank, Wiener Process, and Ito IntegralsCS 535 George KamberovToday Introduction and motivation Asset price walks, the stochastic DE approach Random noise. From discrete to continuous random walks Fokker-Plank Heat equation
Stevens Institute of Technology - CS - 535
Crash Course in Probability and Stochastic ProcessesCS 535 George KamberovFermat, Laplace, Gauss, Kolmogorov, ItoG. Kamberov CS535: Lecture 3: Probabbility 11Lebesgue, Dini, Fatou, Fubini,Wiener, DiracG. Kamberov CS535: Lecture 3: Probabbility 1Top
Stevens Institute of Technology - CS - 535
Put Call RatioCS 535 George KamberovPessimism : Optimism 0.7 : 1Pessimism : Optimism 1.7 : 1P/C Jan 02 - May 31, 20021.56Pessimism0.78Optimism0.00 1 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101April 1 to May 31G. Ka
Stevens Institute of Technology - CS - 537
ReflectionsInteractive Computer Graphics G. KamberovTechniques Ray tracing-based Environment mapping Doing it on the cheap planar reflectors Using texture mapping Using the stencil bufferInteractive Computer Graphics G. Kamberov1Today Planar refle
Stevens Institute of Technology - CS - 537
Shadows and TransparencyInteractive Computer Graphics G. Kamberov1Introduction Shadows in CG Why? What? Basic Algorithms. Transparency Algorithms Readings: FVDFHP Chapter 14.4 and 14.5 Angel Chapter 5.10, Red Book 4th edition, 446-450, 485, 603 and f
Stevens Institute of Technology - CS - 537
Texture MappingReadings:Angel: Chapter 9 (2nd edition), Chapter 7 (3d edition) Red Book: Chapter 9 Foley Van Dam, et al Chapter 14.3 Angels OpenGL Primer: Chapter 8, see also Chapter 7 about more Angel details on the pixel pipelineTexture Mapping Revie
Stevens Institute of Technology - CS - 537
ReadingsShadingFoley, Van Dam, et al, Chapters 14.1 and 14.2; Angel, Chapter 6; Angels OpenGL primer, Chapter 6; The Red Book, Chapter 5.CS437/CS537CS437/CS5371Shading 1Move from flat to 3-D models Orthographic view of sphere was uniformly color, t
Stevens Institute of Technology - CS - 537
Building and Viewing an Interactive Scene TransformationsCS 437/537Today Coordinate systems and transformations The matrix pipeline Modeling: Building a scene Symbols and instancing Hierarchical models Attributes and rendering states Animation Readings
Stevens Institute of Technology - CS - 537
Intersection Testing Ray-XCS437: X-testing1The problemQuestion: Given a ray Does it intersect an object, a primitive? Where? Here we will be concerned with the first intersectionP + tv , t 0vPCS437: X-testing2ApplicationsRay tracing Animation,
Stevens Institute of Technology - CS - 537
Lines, planes, affine combinations, and containmentG. Kamberov CS437/537Line: parametric equationA line, defied by a point P0 and a vector d consists of all points P obtained by Velocity vector P () = P0 + d where varies over all scalars. P () is a poi
Stevens Institute of Technology - CS - 537
Math Foundations of CG TransformationsMath 2CS4371Today: The issuesHow do we manipulate, move, reposition, etc? Particular applications:Instancing transformations Local transformation matrix Animation Camera positioning Viewing and projectionMath 2
Stevens Institute of Technology - CS - 537
Math Foundations of CGGK: 437/537What is this all about?Building 3D graphics does need much more math than 2D graphics. In the next two modules we will cover the basics. The components needed to build objects and scenes: points, lines, planes The repre
Stevens Institute of Technology - CS - 537
Stevens Institute of Technology - CS - 537
Computer GraphicsSelection and Picking 1In this moduleInteraction Keyboard, mouse, menus Selection and picking Readings: Angel OpenGL Primer, Chapter 3; The Red Book, Chapter 1, pp 20-27, Chapter 13.1Interaction We can interact with the program (thu
Stevens Institute of Technology - CS - 537
3D Primitives and Polygonal ADT and DSCS 437/5373D PrimitivesCurvesSurfacesVolume ObjectsCS 437/53713D PrimitivesObjects With Good Characteristics Described by their surfaces; thought to be hollow Specified through a set of vertices in 3D Compose
Stevens Institute of Technology - CS - 537
CS537 Final project requirementsINSTRUCTOR: G. KAMBEROV The final project must show your mastery of the fundamentals of computer graphics covered in the course: Modeling and scene hierarchy Smooth animation of camera and object motions Entertaining and e
Stevens Institute of Technology - CS - 537
Computer Graphics CS537 A Frame Buer Primer. Double Buering and Animation BasicsGeorge KamberovStevens Institute of Technology, Hoboken, NJ 07030, USATopics The frame buer (FB) The color buer, double buering and animation The z-buer and hidden surface
Stevens Institute of Technology - CS - 537
CS 537 Homework 3Problem The goal in this homework is to build a small world and a ying camera which will enable you to navigate smoothly in a 3D world. The user is identied with a the ying camera. You must use hierarchical modeling to build the scene. M
Stevens Institute of Technology - CS - 537
CS 537 Homework 2 In this homework we will concentrate on building a simple scene, interaction techniques, and some advanced viewing. The scenario you should keep in mind is a game in which you can pick one of several objects in your hand and then explore
Stevens Institute of Technology - CS - 384
C+ I/Ocs384Lecture Plan File I/O Reading: Carrano and Prichard A47-A60C+: The stream concept A stream is an object modeling a flow of data (a sequence of bytes). The physical sequence of bytes attached to a stream can live on (come from) a disc file,
Stevens Institute of Technology - CS - 384
Simulation 2 Building it Intro to Priority Queues384Today Building the simulation Intro to priority queues384Queueing system Statistics to be gathered Waiting time Queue length Server utilization Event types Arrival Departure System state Serve
Stevens Institute of Technology - CS - 384
Lists384ADT list Specification: a sequential collection of items (nodes).John Rebecca Uma Ahmed Number of items unbounded a priori Nodes are accessed by position relative to neighbors or absolute position Rank vs sequential order. If ordering by rank
Stevens Institute of Technology - CS - 384
Lecture 5 RecursionCS384 G. KamberovToday Recursion Principles Recursion vs Iteration. Improving recursive algos and implementations. User maintained stacks, Tail recursion, Dynamic programming Thinking about recursion, recursion trees, recursion trace
Stevens Institute of Technology - CS - 384
Pointers to FunctionsCS384Overview Using pointers to functions Typical applications Solving equations and other numeric applications Sorting/searching arrays (lists) using different key comparisons Event driven programming, e.g., graphicsGK cs38421
Stevens Institute of Technology - CS - 384
C+ Basics III Pointers Continued Arrays, StringsCS 384Today Pointers, pointer arithmetic Arrays Strings of characters basics Dynamic data objects1Pointers: definition An object of type pointer-to-some_type contains the address of an object of type s
Stevens Institute of Technology - CS - 384
C+ Basics IV Overloading, template functionsCS 384GK: CS 384 Overloading, template functionsToday Overloading Template functionsGK: CS 384 Overloading, template functions1Overloaded function names Allow us implement polymorphic routines. We can us
Stevens Institute of Technology - CS - 384
CS 384Spring 2004Assignment 6Assigned: April 22, 2004 Submission Instructions: You must submit 1. Hard copies (Submit in class) Typed or legibly written descriptions of your code Printout of your code (it must be identical with the electronic submissio
Stevens Institute of Technology - CS - 384
CS 384: Homework 4Due date: Tuesday 03/30/04. The goal of this homework are to think about the design and implementation of a data structure representing a link list and to practice classes in general. You have to provide implementations and a driver. Th
Stevens Institute of Technology - CS - 384
CS384: S2004Homework 3Instructions Due date: Th 02/26/2004 Submission Instructions: You must submit a typed or printed paper in class. All of your answers must be explained and justified. Grading: Point breakso o oProblem 1 is worth 15%. Problems 2
Stevens Institute of Technology - CS - 384
CS 384Spring 2004Assignment 1February 5, 2004 Submission Instructions: You must submit 1. Hard copies (Submit in class) Typed or legibly written descriptions of your code Printout of your code (it must be identical with the electronic submission) 2. A
Stevens Institute of Technology - CS - 384
CS 384: FINAL EXAM PRACTICE v 01Instructions Review all homework and quiz problems and the previous practice set. Some additional practice problems are given below the emphasis of these problems is on the later material: template classes, inheritance, li
Stevens Institute of Technology - CS - 384
Trees384Today General trees overview Why and what. Basic examples. ADT specs Applications basic examples again Binary trees ADT specs Implementations Binary search trees ADT specs Applications Readings: Chapter 103841Trees: Motivation Data with com
Stevens Institute of Technology - CS - 384
Intro to Simulations384Today Simulation: why and what. Different strokes for . Time driven Event driven Example: Simulating a queueing system consisting of a single server and a stream of clients3841Simulation and C+ C+ was strongly influenced by
Stevens Institute of Technology - CS - 384
CS384: Notes on Mathematical Induction and Verication of Recursive Functions G. KamberovMathematical induction is a useful tool to verify whether a function satises its specication, and to study the complexity of programs. Consider the following example.
Stevens Institute of Technology - CS - 384
ADT: Queue384ADT queue Specification: a sequential collection of items (nodes, clients, jobs). The access to the items depends on their sequential order.JohnfrontRebeccaUmaAhmedEnd/tail Deletion (dequeueing) and retrieval are allowed for the fro
Stevens Institute of Technology - CS - 384
Lecture 5aCS384 G. KamberovToday Overloading Recursion QuizCS384 G. Kamberov1Overloaded function names Allow us implement polymorphic routines. We can use the same function name to designate a set of functions that perform similar actions, they mus
Stevens Institute of Technology - CS - 384
C+ Basics III Reference Types Pointers First Look Arrays, StringsCS 384Today Passing by value vs passing by reference. Reference type Pointers gleaned Arrays Intro to strings of characters1Simple and elegant: the swap A function which exchanges the
Stevens Institute of Technology - CS - 384
C+ Basics II Activation Frames and Passing ParametersCS 384Today Activation Frames Passing by Value vs Passing by Reference. Reference type Pointers gleaned From source to executable1Activation frames (AF) High addressesHeap RAM Free Call Stack: con
Stevens Institute of Technology - CS - 384
My First ProgramG. Kamberov: Cs384cs384:How to?1Things to do: Logging on Log on lab.cs.stevens-tech.edu. Get an account on lab.cs.stevens-tech.edu See the instructions in the class page. You will be getting an account on guinness.cs.stevens-tech.edu s
Stevens Institute of Technology - CS - 384
rand()generate random numberSYNOPSIS#include <stdlib.h> int rand(void);DESCRIPTIONThe rand() function generates uniformly distributed pseudo-random in the range from 0 to RAND_MAX (a symbolic constant defined in the header file stdlib.h). You can pri
Stevens Institute of Technology - CS - 384
CS 384: FINAL EXAM PRACTICE, Fall 2002 Final UpdateInstructions Review all homework and quiz problems and the practice set for the previous two exams. Some additional practice problems are given below the emphasis of these problems is on the later materi
Stevens Institute of Technology - CS - 535
Financial Computing: Asset Price Walks, Pricing Bonds and Options SyllabusIntroduction to Markets1. Markets, assets, derivatives. 2. Interest rates and present value. 3. Options, futures, forward contracts, and hedging strategies. Readings [WHD: Chapter
Stevens Institute of Technology - CS - 537
Texture MappingTexture Mapping ReviewnnnMotivation: to model realistic objects need surface detail: wood grain, stone roughness, scratches that affect shininess, grass, wall paper. Use geometry, model surface detail with polygons; good for large scal
Stevens Institute of Technology - CS - 537
Viewing and Projectionscs53712/7/20021Modeling and Viewing Modeling Use modeling (local) coordinates and geometric transformations to build hierarchically more complex objects and scenes. The final scene is in world frame Viewing Model the camera:
Stevens Institute of Technology - CS - 537
Shading 1 Shadingn nMove from flat to 3-D models Orthographic view of sphere was uniformly color, thus, a flat circlenA circular shape with many gradations or shades of colorReadings: Chapter 6: "Shading" .12/7/2002CS537: Shading112/7/2002CS537:
Stevens Institute of Technology - CS - 537
Math Foundations of CG TransformationsMath 2CS5371Today: The issuesnHow do we manipulate, move, reposition, etc? Particular applications:n n n n nInstancing transformations Local transformation matrix Animation Camera positioning Viewing and proje
Stevens Institute of Technology - CS - 537
Math Foundations of CGMath 1CS5371What is this all about?nnn n nThe components needed to build objects and scenes: points, lines, planes The representations and operations on the components (frames, translations, etc) The ADT The architecture of t
Stevens Institute of Technology - CS - 537
Computer GraphicsLecture 5GK:Cs537 Lecture 5: Animation, Viewing, PickingToday Dynamic scenes and animation Double buffering Updating the scene Orthogonal projection and rendering, resizing Selection and picking Math and other nightmaresGK:Cs537 Lect
Stevens Institute of Technology - CS - 537
Computer GraphicsLecture 4 Transformations Building a SceneGC537 G. KamberovToday Coordinate systems and transformations The matrix pipeline Modeling: Building a scene Symbols and instancing Hierarchical models Attributes and rendering states (see pag
Stevens Institute of Technology - CS - 537
Computer GraphicsLecture 3 OpenGL as a rendering API Programming BasicsToday The pipeline More on libraries OpenGL Primitives: graphics and The state machine The pipeline GLUT Event driven programming. The callbacks. Managing windowsBasic program
Stevens Institute of Technology - CS - 537
CS 537: Fall 2002 Homework 2 Due date: Novemmber 14, 2002 You should submit with the source code and a report stating: what you did; how you did it; any particular features you want to draw attention to; or any problems with the program you know about. Su
Stevens Institute of Technology - CS - 410
Stevens Institute of Technology - CS - 537
CS 537: Fall 2002 Homework 1 Due date: October 9, 2002 You should use 2D graphics for this assignment.The goal is to get your feet wet in OpenGL with GLUT programing and and the basic methods for building scenes and interactive applications. Make sure you
Stevens Institute of Technology - CS - 410
Stevens Institute of Technology - CS - 410