HCI Exam 2
1 / 56
Term:
Definition:
Show example sentence
Show hint
Keyboard Shortcuts
  • Previous
  • Next
  • F Flip card

Complete list of Terms and Definitions for HCI Exam 2

Terms Definitions
feedback information generated and communicated by a computer system in response to input from the user; typically it is provided to guide or confirm task-relevant behavior
continuity a Gestalt perceptual principle stating that objects positioned along a smooth curve are more likely to be seen as a group
similarity a Gestalt perceptual principle stating that objects that look alike are more likely to be perceived as comprising a group
language of the system? core language
interaction design mechanisms for accessing and manipulating the elements of an information design to facilitate the user’s goal selection, action planning, and action execution
electronic brainstorming a computer-mediated discussion in which participants are able to contribute ideas freely and in parallel, often anonymously so as to minimize social inhibitions
proxy server an intermediate server that intercepts and assists in processing the requests sent by a client to a server on a network; the technique is often used to improve the quality or latency of a server’s response
scaffolding an instructional technique in which people are given support of some kind (often tool-based) that allows them to carry out, and thereby learn about, tasks that they otherwise would be unable to do
waterfall an approach to software development that organizes activities into a series of modular phases, beginning with the analysis of functional requirements, and continuing through software design, implementation, testing, and maintenance
baseline task performance or other usability outcomes that are measured under normal conditions and then used as a basis for comparison to other conditions
context-aware computing computer functionality and user interaction options that are selected and presented as a function of what is known about the use setting
Who owns dvd technology? no single company.
Transition to Interaction Cycle assessment, planning, translation, physical actions, outcomes
field study a usability evaluation of an installed system carried out in a workplace context, often involving surveys or observational methods
atriculation work the collaborative effort required to document, exchange, schedule, refine, and otherwise coordinate shared activities
Gulf of Evaluation the psychological distance between what is displayed by a computer and the user’s understanding of how it relates to current task goals
grid-based design an information design strategy in which a grid is defined to specify the physical scale of visual elements, their relative position, and axes of symmetry
multimodal user interface user interaction that integrates multiple input and output channels, either in parallel or in sequence
usability evaluation any activity, either analytic or empirical, directed at assessing or understanding the usability of an interactive system or prototype
think-aloud protocol a usability evaluation method in which the user speaks out loud his or her goals, plans, behaviors, and reactions while using an interactive system
workplace themes labeled categories used to group related observations, stakeholder comments, or other data collected in a field study
user documentation stored training and help information provided to assist users in carrying out activities with a computer system
Format from Real Networks? RealAudio .ra or .rpm
pluralistic walkthrough a variant of a usability inspection where usability engineers, designers, and end users collaboratively step through and critique a user interface
chauffered prototype a user interface prototype that is not used directly by a test user, but instead is used by a designer under the user’s direction
cognitive walkthrough an expert critique of a user interface that involves simulating the use of a system and analyzing possible problems in goal selection, planning, or action execution
training wheels an approach to user training that involves temporary deactivation (but not hiding) of functionality deemed unnecessary or inappropriate for use by novices
software crisis the failure of the software industry to keep up with the demand for systems and applications of greated complexity, reflected in cost overruns, late delivery, and ineffective and unreliable systems
longitudinal study analysis of one or more user behaviors or attitudes over an extended period of time, often in a real world usage setting
opportunistic behavior the tendency for users to generate and pursue goals suggested by manifest elements of the user interface
multiple coordinated views a visualization technique in which complementary views of an underlying information structure are presented, manipulated, and updated simultaneously (see also tiled display)
external consistency the use of similar (or identical) interface actions and objects in a system for similar task actions and objects encountered in other systems or in the real world
independent variable an attribute of a usability test situation that is manipulated to determine if it influences outcome measures (see dependent variable)
sociotechnical systems theory an approach to software development in which the information technology system and the surrounding organization are analyzed, designed, and iterated as a single co-evolving system
self-instruction an approach in which people learn on their own using standalone documentation, tutorials, and tools
In a cockpit, a red light is associated with red but it would catch more attention if it was? green
What country is on top of super computers? US
multiple overlapping windows a user interface technique in which parallel tasks are presented and pursued in different windows open simultaneously; the layering of windows mirrors the activity history of each task
ubiquitous computing a term used to refer to the increasingly pervasive availability of computational processing in the world around us
Enter your front text here. Enter your back text here.
What is a blanket term for technologies, designed to reduce or eliminate digital content piracy? Digital Rights Management
11 Menu selection guidelines 1. use task semantics to organize menus2. prefer breadth over depth3. show position by graphics 4. use items as titles for subtrees5. group items meaningfully6. sequence items meaningfully7. use brief items8. use consistent grammar9. use type ahead, jump ahead shortcuts10. enable jumps to previous and main menu11. online help
MOO (Multi-user Domain Object-Oriented) a MUD where the characters, their behavior, and all other services are built and extended using an object-oriented programming language
More bits per pixel = greater choices, more intensity more colors
What is a file format developed by microsoft and ibm? .wav (NO COMPRESSION!!)
Every year Jack Dongarra from Univ. of Tenn puts out list of? 500 fastest computers
veridicality (of virtual reality) the extent to which a simulated world matches the structures, information, and actions possible in the real world
What 3 senses are most important to HCI? Vision, Touch and sound
What was a clever algorithm used to map a calculated CD indentifier to the album title, artist and song title? Compact Disc Database (CDDB)
Trends with super computers? (3) Use Linus, lots of processors and mostly used in National labs in US (prob for weapons research)
validity (of a usability evaluation) the extent to which the conditions of an evaluation (users, setting, tasks) are representative of real world use
How many companies are on the dvd forum? 200 but 10 founding companies
4 ways to move quickly thru menus 1. Keyboard shortcuts2. mouse ahead on pie items3. browser bookmarks 4. tear off menus
Even using dual layer the current dvd does not have enough capacity for? a high def full length movie
Haptics, or touch, is said to be less important, why?q Because it is very difficult to study
What is a con of dual drives? must break law to make copy and disks are more expensive