• 751 Pages cs641_10
    Cs641_10

    School: UWO

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  • 1568 Pages cs641_21_2
    Cs641_21_2

    School: UWO

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  • 718 Pages cs641_20_2
    Cs641_20_2

    School: UWO

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  • 2176 Pages cs641_17_4
    Cs641_17_4

    School: UWO

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  • 441 Pages cs641_14_2
    Cs641_14_2

    School: UWO

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  • 508 Pages cs641_13_4
    Cs641_13_4

    School: UWO

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  • 1611 Pages cs641_11_4
    Cs641_11_4

    School: UWO

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  • 2233 Pages cs641_10_2
    Cs641_10_2

    School: UWO

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  • 2005 Pages cs641_7_2
    Cs641_7_2

    School: UWO

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  • 927 Pages cs641_4
    Cs641_4

    School: UWO

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  • 1909 Pages cs641_23_2
    Cs641_23_2

    School: UWO

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  • 1536 Pages cs641_21
    Cs641_21

    School: UWO

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  • 2272 Pages cs641_20
    Cs641_20

    School: UWO

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  • 451 Pages cs641_13_4
    Cs641_13_4

    School: UWO

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  • 239 Pages cs641_12
    Cs641_12

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 14 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 494 Pages cs641_9
    Cs641_9

    School: UWO

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  • 1680 Pages cs641_7_4
    Cs641_7_4

    School: UWO

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  • 462 Pages cs641_4_4
    Cs641_4_4

    School: UWO

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  • 1053 Pages cs641_21_2
    Cs641_21_2

    School: UWO

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  • 688 Pages cs641_24_4
    Cs641_24_4

    School: UWO

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  • 2082 Pages cs641_19
    Cs641_19

    School: UWO

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  • 843 Pages cs641_22_4
    Cs641_22_4

    School: UWO

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  • 16 Pages cs641_18_4
    Cs641_18_4

    School: UWO

    The Future of Video Games The Future of Video Games Looking to the future, there are several ways of thinking of what is likely to happen, and what might happen in games and game development. Changes in the way games are made. Changes in the tech

  • 439 Pages cs641_13_2
    Cs641_13_2

    School: UWO

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  • 542 Pages cs641_9
    Cs641_9

    School: UWO

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  • 222 Pages cs641_15_2
    Cs641_15_2

    School: UWO

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  • 1267 Pages cs641_8_2
    Cs641_8_2

    School: UWO

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  • 981 Pages cs641_3_2
    Cs641_3_2

    School: UWO

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  • 125 Pages genres
    Genres

    School: UWO

    %!PS-Adobe-3.0 %BoundingBox: 54 72 558 720 %Creator: Mozilla (NetScape) HTML->PS %DocumentData: Clean7Bit %Orientation: Portrait %Pages: 17 %PageOrder: Ascend %Title: Genres and the Video Game %EndComments %BeginProlog [ /.notdef /.notdef /.notdef /.

  • 542 Pages cs641_9
    Cs641_9

    School: UWO

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  • 511 Pages cs641_13_2
    Cs641_13_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 13 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1157 Pages cs641_24
    Cs641_24

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 47 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 737 Pages cs641_4
    Cs641_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 26 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1895 Pages cs641_23
    Cs641_23

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 82 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 498 Pages cs641_11_2
    Cs641_11_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 15 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1459 Pages cs641_20_4
    Cs641_20_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 22 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 961 Pages cs641_23_2
    Cs641_23_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 25 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 561 Pages cs641_10_2
    Cs641_10_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 16 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 2130 Pages cs641_22_4
    Cs641_22_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 26 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1852 Pages cs641_19_2
    Cs641_19_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 47 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1743 Pages cs641_8_4
    Cs641_8_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 25 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 2359 Pages cs641_18_2
    Cs641_18_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 31 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1841 Pages cs641_7_2
    Cs641_7_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 50 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1609 Pages cs641_21
    Cs641_21

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 49 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 516 Pages cs641_14_4
    Cs641_14_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 8 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 695 Pages cs641_20_4
    Cs641_20_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 10 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 529 Pages cs641_4_2
    Cs641_4_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 13 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 388 Pages cs641_19_4
    Cs641_19_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 6 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 401 Pages cs641_13_4
    Cs641_13_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 6 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 449 Pages cs641_12_4
    Cs641_12_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 7 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1319 Pages cs641_3
    Cs641_3

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 40 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1167 Pages cs641_18_2
    Cs641_18_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 29 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 539 Pages cs641_9_2
    Cs641_9_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 15 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1533 Pages cs641_7_4
    Cs641_7_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 23 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1766 Pages cs641_7
    Cs641_7

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 92 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1746 Pages cs641_11_2
    Cs641_11_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 48 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1008 Pages cs641_24
    Cs641_24

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 40 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 513 Pages cs641_4_2
    Cs641_4_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 13 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1254 Pages cs641_3
    Cs641_3

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 37 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 245 Pages cs641_2_2
    Cs641_2_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 8 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 905 Pages cs641_24_2
    Cs641_24_2

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 24 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1708 Pages cs641_23_4
    Cs641_23_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 23 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 959 Pages cs641_22_4
    Cs641_22_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 13 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 1517 Pages cs641_22
    Cs641_22

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 49 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 430 Pages cs641_12_4
    Cs641_12_4

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 7 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 559 Pages cs641_12
    Cs641_12

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 25 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 51 Pages cs641_6
    Cs641_6

    School: UWO

    Principles of Game Design Principles of Game Design To improve the chances for success of a game, there are several principles of good game design to be followed. Some of this is common sense. Some of this is uncommon sense . learn from

  • 87 Pages cs641_20
    Cs641_20

    School: UWO

    Technical Issues: Graphics Technical Issues: Graphics A discussion of modern video games is incomplete without mention of graphics technology. Some game developers focus on these issues to such an extent that others suffer as a result.

  • 49 Pages cs641_23
    Cs641_23

    School: UWO

    The Future of Video Games The Future of Video Games s s In this course, we have looked at both the history of video games, and its current state of affairs. To conclude this course, we take a brief look at the future of video games and th

  • 14 Pages cs641_11
    Cs641_11

    School: UWO

    Puzzle Design Puzzle Design After a hero is created and given a goal, you will not have a game until obstacles are put in the way. Good puzzles can help establish immersion. Bad puzzles can throw you out of immersion just as quic

  • 938 Pages cs641_20
    Cs641_20

    School: UWO

    %!PS-Adobe-3.0 %Creator: xpdf/pdftops 0.90 (decryption) %Pages: 40 %EndComments %BeginProlog %BeginResource: xpdf 0.90 (decryption) /xpdf 75 dict def xpdf begin % PDF special state /pdfDictSize 14 def /pdfSetup { 2 array astore /setpagedevice where {

  • 31 Pages cs641_14
    Cs641_14

    School: UWO

    Preproduction in the Game Development Process From Proposal to Prototype Preproduction s s At this point, you already have an approved game proposal outlining your game. Preproduction is gearing up time to eventually get ready for developm

  • 84 Pages cs641_10_2
    Cs641_10_2

    School: UWO

    Storytelling Storytelling In the early days of video games, storytelling was usually only done in the context of adventure games. Modern video games of all genres can have some story elements. It might be a key part of the game, or it might just be

  • 43 Pages cs641_3
    Cs641_3

    School: UWO

    TheEvolutionofVideo Games ABriefHistoryfromthe1800sPresent AncestorsofVideoGames s s Thebeginningsofthevideo gameindustrycanbetraced backtothepinballmachine industry. Pinballitselfcanbetraced backtothe1800sgame Bagatelle,aformofbilliardsin w

  • 28 Pages cs641_2_2
    Cs641_2_2

    School: UWO

    Games in General What is a Game? An active interest or pursuit, especially one involving competitive engagement or adherence to rules. It can provide entertainment or be used for serious purposes such as education or training, for example. Examples:

  • 23 Pages cs641_13
    Cs641_13

    School: UWO

    WarningSigns IndicatorsofPoorGameDesign WarningSigns s Duringearlyplaytesting,thereare severalpossibleindicatorsoffaultygame design. s Bothinternalandexternaltestingcan uncoverthesewarningsigns. s s Ifcaughtearly,theycanbeproperlydealt wit

  • 26 Pages cs641_12
    Cs641_12

    School: UWO

    TradeOffsinGame Design TradeOffsinGameDesign s Quiteofteningamedesign,thereare conflictsbetweendifferentdesigngoals. s Onedesigngoalcanbeachievedonly throughsacrificingothers. s s Sometimes,theseconflictsareobvious, buttheycanquitebesubtleas

  • 55 Pages cs641_21
    Cs641_21

    School: UWO

    TechnicalIssues: Animation TechnicalIssues: Animation Whilegraphicaleffectscanvisualizeagame world,itisanimationeffectsthatactually breathelifeintoit. Otherwise,youonlyhaveastaticand motionlessworld. Properlyanimatingagamecanbecostly,but

  • 43 Pages cs641_3
    Cs641_3

    School: UWO

    The Evolution of Video Games A Brief History from the 1800s-Present Ancestors of Video Games The beginnings of the video game industry can be traced back to the pinball machine industry. Pinball itself can be traced back to the 1800s game Bagate

  • 25 Pages cs641_12
    Cs641_12

    School: UWO

    TradeOffsinGame Design TradeOffsinGameDesign Quiteofteningamedesign,thereare conflictsbetweendifferentdesigngoals. Onedesigngoalcanbeachievedonly throughsacrificingothers. Sometimes,theseconflictsareobvious, buttheycanquitebesubtleaswell

  • 44 Pages cs641_7_4
    Cs641_7_4

    School: UWO

    Gameplay Design Gameplay Design To improve the chances for success of a game, there are several principles of good game design to be followed in creating the gameplay in a game. Some of this is common sense. Some of this is uncommon sense learn from

  • 27 Pages cs641_11_4
    Cs641_11_4

    School: UWO

    Level Design Level Design Good level design combines several elements to form a compelling world in which the game is played. Modeling, lighting, animation, and artwork. Music and sound effects. Architectural and environmental design. Enemy and

  • 13 Pages midterm-solutions
    Midterm-solutions

    School: UWO

    CS437b/CS641b Midterm Examination February 12, 2005 Page 1 of 13 THE UNIVERSITY OF WESTERN ONTARIO LONDON CANADA COMPUTER SCIENCE 437b/641b MIDTERM EXAMINATION FEBRUARY 12, 2005 2 HOURS NAME: _Marking Scheme_ STUDENT NUMBER: _ Question 1-25. _

  • 33 Pages cs641_7_4
    Cs641_7_4

    School: UWO

    Gameplay Design Gameplay Design To improve the chances for success of a game, there are several principles of good game design to be followed in creating the gameplay in a game. Some of this is common sense. Some of this is uncommon sense lear

  • 39 Pages cs641_10_4
    Cs641_10_4

    School: UWO

    Storytelling Storytelling In the early days of video games, storytelling was usually only done in the context of adventure games. Modern video games of all genres can have some story elements. It might be a key part of the game, or it might just

  • 14 Pages cs641_5_2
    Cs641_5_2

    School: UWO

    Game Genres The Different Types of Video Games Game Genres There are about a dozen or so different types of video games, depending on how you decide to classify them. Each video game belongs to one or more of these genres. While games in the same g

  • 12 Pages midterm
    Midterm

    School: UWO

    CS483b/CS641b Midterm Examination February 11, 2007 Page 1 of 12 THE UNIVERSITY OF WESTERN ONTARIO LONDON CANADA COMPUTER SCIENCE 483b/641b MIDTERM EXAMINATION FEBRUARY 11, 2007 2 HOURS NAME: _ STUDENT NUMBER: _ Question 1-25. _ 26. _ 27. _ 28. _

  • 28 Pages cs641_5
    Cs641_5

    School: UWO

    Game Genres The Different Types of Video Games Game Genres There are about a dozen or so different types of video games, depending on how you decide to classify them. Each video game belongs to one or more of these genres. While games in the same g

  • 132 Pages cs641_7
    Cs641_7

    School: UWO

    Gameplay Design Gameplay Design To improve the chances for success of a game, there are several principles of good game design to be followed in creating the gameplay in a game. Some of this is common sense. Some of this is uncommon sense learn

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