We aren't endorsed by this school
##### CS 4451 - Georgia Tech Study Resources
• 3 Pages
###### Tesselation

School: Georgia Tech

Since GL4Java 2.2.0, tesselation is supported ! = Please look in the sources and/or javadoc of: gl4java.GLUTFunc There exist also many demos: demos/MiscDemos/tess demos/MiscDemos/tessdemo demos/MiscDemos/tesswind DETAILS = The native callb

• 3 Pages

School: Georgia Tech

• 1 Page

School: Georgia Tech

com.sixlegs.image.png - Java package to read and display PNG images Copyright (C) 1998, 1999 Chris Nokleberg This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as publish

• 2 Pages
###### MS-JVM

School: Georgia Tech

\begin{verbatim} With GL4Java Version 2.1.0 Release 0, GL4Java do supports the MS-JVM plattform, which means GL4Java-Applets runs under the MS InternetExplorer >= 4.0 ! Please read INSTALL.txt first ! Prerequisites = Be sure to have: The new MS

• 10 Pages
###### Shoemake-s85

School: Georgia Tech

SAN FRANCISCO JULY 22-26 I Volume 19, Number 3, 1985 Animating Rotation with Quaternion Curves Ken Shoemaker The Singer C o m p a n y Link Flight Simulation Division ABSTRA CT Solid bodies roll and t u m b l e through space. In c o m p u t e

• 13 Pages
###### 2DTrans

School: Georgia Tech

2D Transformations Larry F. Hodges 1 Rotation About the Origin To rotate a line or polygon, we must rotate each of its vertices. To rotate point (x1,y1) to point (x2,y2) we observe: From the illustration we know that: sin (A + B) = y2/r cos (A + B

• 2 Pages
###### INSTALLER

School: Georgia Tech

\begin{verbatim} GL4Java - INSTALLER - Web-Applet ! = You can install GL4Java directly from the Web, while using the URL: http:/www.jausoft.com/Files/Java/1.1.X/GL4Java/Installer/ The Web-Installer works for: - Netscape >= 4.5 - MS-IE Explorer

• 13 Pages
###### Retainedmode

School: Georgia Tech

5HWDLQHG0RGH*UDSKLFV 7ZRDSSURDFKHVWRJUDSKLFV 6D\KRZ ,PPHGLDWHPRGHH[SOLFLWFRPPDQGV 6D\ZKDW 5HWDLQHGPRGHGHILQHDQGFKDQJHPRGHO Page 1 :KDWVLQD*HRPHWULF0RGHO *HRPHWU\ 6SDWLDOOD\RXW $WWULEXWHV 7RSRORJ\ &RQQHFWLYLW\ 6WUXFWXUH$SSOLFDWLRQVSH

• 38 Pages
###### Myopengl

School: Georgia Tech

GLUT/OpenGL Introduction Presented by Mitch Parry Slides adapted from Prof. Luebke @ UVa 1 GLUT Intro Main() Init() Display() Reshape() Mouse() Keyboard() / / / / / / / Init window set state vars draw model adjust w/h mouse response keyboard

• 23 Pages
###### 2DLines

School: Georgia Tech

Design of Line and Circle Algorithms Larry F. Hodges 1 Basic Math Review Slope-Intercept Formula For A Line 6 Cartesian Coordinate System P = (X,Y) Given a third point on the line: P = (X,Y) Slope = (Y - Y1)/(X - X1) = (Y2 - Y1)/(X2 - X1) Solvin

• 7 Pages
###### Sv

School: Georgia Tech

Shadow Volumes 1 Denitions For a 3D object, by its shadow volume we mean the set of all points that are in its shadow. We are going to represent the boundary of the shadow volume using a polygonal mesh. The most important part of the boundary separa

• 2 Pages
###### THANXS

School: Georgia Tech

\begin{verbatim} I want to THANK : o The GNU & GNU/Linux community, and all the brave folks, who wrote open sourced free (L)GPL'ed software. Without them, a project like this is impossible ! o Leo Chan for porting the OpenGL library

• 29 Pages
###### CHANGES

School: Georgia Tech

\begin{verbatim} Last Changes: 11th Dec 2001 (Version 2.8.2 - ReleaseCandidate 1 - 2.8.2.0) Started: July 1997 (Version 0) - TOP = NEW DOWN = OLD - kbr = Kenneth B. Russel jau = Sven Goethel 11th Dec 2001 (Version 2.8.2 - ReleaseCandidate

• 12 Pages
###### Curves

School: Georgia Tech

Curves and Surfaces Curves z Implicit/Explicit z Piecewise z Parametric cubic curves y y y y Basic ideas Hermite Bezier B-Splines Page # Explicit/Implicit z Explicit Functions: y = f(x) (e.g., y = 2x) y Only one value of y for each x y Not rotati

• 3 Pages
###### Java2

School: Georgia Tech

\begin{verbatim} Since GL4Java Version 2.0.0 Release 1, GL4Java do supports the Java2 plattform ! Since GL4Java Version 2.7.1, GL4Java do supports the privileges of the extension mechanism ! Please read INSTALL.txt first ! You may have many Jav

• 16 Pages
###### Math

School: Georgia Tech

Math 3-D Mathematical Preliminaries 3D Coordinate Systems Y Y Z X X Left-handed coordinate system Right-handed coordinate system Z 1 Math 3-D Vectors Have length and direction V = [xv, yv, zv] Length is given by the Euclidean Norm |V| = ( x

• 11 Pages
###### Raytracing2

School: Georgia Tech

More Ray Tracing! T Efficiency T Boolean operations T Antialiasing A comment on attenuation T Attenuation S Light through air (as we use in OpenGL) S Refraction and reflection contribution Page # Efficiency: Intersection Calculations T Pre-computa

• 11 Pages
###### Aliasing

School: Georgia Tech

Aliasing Anti-aliasing Theory and Practice References Alan Watt, "3D computer graphics" chapter 14 Jonas Gomes and Luiz Velho, "Image processing for computer graphics" book, Springer-Verlag New York, 1997 chapter 7 Jim Blinn, "Return of the Jaggy

• 17 Pages
###### Viewing

School: Georgia Tech

Viewing Viewing Aside: Transforms and OpenGL z Transforms go onto matrix stacks z All vertices xformed by top matrices 1 Viewing Two stacks. Why? z Separate modeling & viewing xforms 3D viewing process Define objects Compose scene Define light

• 1 Page
###### B

School: Georgia Tech

3 10 10 9 T 1 1 1 .12321 .12321 -1 -1 1 1 1 1 1 T -1 1 1 -.12321 .12321 -1 .12321 .12321 -1 1 1 1 T 1 -1 1 .12321 -.12321 -1 -1 -1 1 1 1 1 T -1 -1 1 -.12321 -.12321 -1 .12321 -.12321 -1 1 1 1 T 1 1 1 .12321 .12321 -1 1 -1 1 1 0 0 T 1 -1 1 .12321 -.12

• 23 Pages
###### Rendering

School: Georgia Tech

Rendering Rendering T Rasterizing Lines and Polygons T Hidden Surface Remove T Multi-pass Rendering with Accumulation Buffers 9/23/02 Basic Math Review Slope-Intercept Formula For Lines Given a third point on the line: P = (X,Y) Slope = (Y - Y1)/(

• 12 Pages
###### 3dclip

School: Georgia Tech

3-D Clipping and other things Aside: Windows and Viewports Window on Viewplane Interface Window Viewport 1 Window to Viewport Xform Choose Window in World Coordinates Xform window to Canonical View & Clip Scale to size of Viewport Translate

• 8 Pages
###### Global-illumination

School: Georgia Tech

Global Illumination Recall: Global vs. Local Illumination T Global S Model interactions between light and objects S Impossible in practice! R Still active research problem S Basic idea: Follow the light T Local S Consider each object independently

• 1 Page
###### Syllabus

School: Georgia Tech

CS 4451A: Computer Graphics Spring 2004 MWF 1011, CoC 101 Instructor: Andrzej Szymczak (andrzej@cc.gatech.edu) Oce: TSRB 220 Phone: 4-6609 Oce Hours: After class (until 11:45), 1st oor CoC TA: Justin Jang Webpage: http:/www.cc.gatech.edu/classes/AY20

• 11 Pages
###### Opengl-modeling

School: Georgia Tech

Intro to OpenGL, Intro to Modeling This class z Recap of first lecture z Overview of 3D Graphics z Building Interactive Applications using OpenGL in Java using GL4Java z Assignment #1 z Representation and Modeling of Objects y Polygonal, CSG, Volume

• 13 Pages

School: Georgia Tech

3L.NLQJ *RDO7RXVHWKHPRXVH'WRVHOH.W 'REMH.WV $QDO\WL.DOPHWKRG JOX8QSURMH.W H[SHQVLYH :KDWDUHZHWU\LQJWRILQG" 7KHREMH.WVWKDWOLHRQWKHOLQHWKDW SURMH.WVWRWKHPRXVHSRVLWLRQ 1 6.UHHQ.RUUHVSRQGVWR &DQRQL.DO9LHZ9ROXPH :KDWVOLYHUOLHVXQGHUWKHPRXVH" 6.D • 13 Pages ###### Colorvision School: Georgia Tech Color & Graphics T The complete display system is: S Model S Frame Buffer S Screen S Eye S Brain Color & Vision T We'll talk about: S Light S Visions S Psychophysics, Colorimetry S Color R Perceptually based models R Hardware models 1 Light T Visi • 13 Pages ###### Basicillumination School: Georgia Tech Illumination and Shading 9/19/02 Illumination and Shading Illumination and Shading z Illumination Models y Ambient y Diffuse y Attenuation y Specular Reflection z Interpolated Shading Models y Flat, Gouraud, Phong y Problems CS4451: Fall 2002 1 • 3 Pages ###### Opengl School: Georgia Tech Graphics pipeline: Depth buffer, Back-face culling, Triangle Strips and Fans Philosophical idea: instead of processing all the primitives (triangles) for each pixel, like in the simple variant of ray tracing you implemented for the first project, we • 3 Pages ###### Polyscan School: Georgia Tech Polygon Scan Conversion 1 Triangles Fast triangle scan-conversion is based on linearity of the edges. If an intersection of a scanline and an edge is known, then to get the intersection of that edge with the next scanline below, some constant (depen • 15 Pages ###### Intro-hardware School: Georgia Tech Introduction, Graphics Hardware CS 4451A: Computer Graphics z CCB 101, TT 9:30-11 Why Computer Graphics? z Fun! z Lots of uses: y Art, entertainment y Visualizing complex data/ideas y Concise representation of actions/commands/state y Design/task a • 6 Pages ###### Bsp School: Georgia Tech BSP (=Binary Space Partition) Trees BSP trees are a geometric tool that can be used for a variety of tasks, including resolving visibility, computing shadows and also to reject polygons that are outside the view volume. BSPs are too complex to implem • 120 Pages ###### Magician213 School: Georgia Tech Magician Programmer's Guide For Java Alligator Descartes descarte@arcana.co.uk c 1997-1999 Arcane Technologies Ltd. September 7, 1999 "The Magician Programmer's Guide" was written, illustrated and prepared A by Alligator Descartes for Arcane Technol • 1 Page ###### Bump School: Georgia Tech Bump Mapping Explained by Group 8 - http:/www.imperiex.net/bump/ Summary Bump mapping is a texturing technique developed by Blinn in 1978. Essentially, bump mapping allows for wrinkling eects to be applied to surfaces in a cost-ecient manner. The nec • 6 Pages ###### Opengl School: Georgia Tech Handouts: Raster Graphics Hardware %XLOGLQJ,QWHUD.WLYH$SSOL.DWLRQV XVLQJ2SHQ*/LQ-DYDXVLQJ0DJL.LDQ 7RGD\0DJL.LDQ )ULGD\2SHQ*/ &RQ.HSWXDO$SSOL.DWLRQ0RGHO I/O hardware Application Model Application Program Graphics System ie. OpenGL + Magician on X, • 8 Pages ###### Mathpolyrendering School: Georgia Tech 3-D Mathematical Rendering Polygonal Objects Rotation About An Arbitrary Axis 1. Translate one end of the axis to the origin Z U = [P2-P1] = [ u1, u2, u3] U Some useful values: a = (u12 + u32 ) b = (u12 + u22) c = (u22 + u32) cos = u3/a sin = • 11 Pages ###### Hardware School: Georgia Tech Handouts: Raster Graphics Hardware 5DVWHU*UDSKL.V+DUGZDUH %DVL.'HILQLWLRQV 5DVWHU$UH.WDQJXODUDUUD\RISRLQWVRUGRWV 3L[HO3HO2QHGRWRUSL.WXUHHOHPHQWRIWKHUDVWHU 6.DQ/LQH$URZRISL[HOV Page 1 Handouts: Raster Graphics Hardware ([DPSOH5DVWHU*UDSKL.V$U.K

• 29 Pages

School: Georgia Tech

Shadows Shadows Acknowledgement: Images and many slides from presentations by Mark J. Kilgard and other Nvidia folks, from slides on developer.nvidia.com Practical & Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering, Cass Everitt &

• 4 Pages
###### Bezier

School: Georgia Tech

Bezier Curves Curves are trajectories of moving points. We'll specify them as functions assigning a location of that moving point (in 2D or 3D) to a parameter t (think of it as time). In general, all curves we are going to talk about will be defined

• 9 Pages
###### Raytracing

School: Georgia Tech

Ray Tracing Recall basic idea Light Source Shadow Center of Projection Reflection Ray Projection Plane Page # The Adventures of 7 Rays Illumination of a point T Start with our illumination equation: I = IakaOd + Change Ri V to N Hi See p 17

• 3 Pages
###### OpenGL_Vanderhyde

School: Georgia Tech

OpenGL: Introduction Reorganized from Dr. Rossignacs slides 3D Modeling, Graphics, and Animation James Vanderhyde College of Computing Georgia Institute of Technology 08/30/2004 James Vanderhyde, CoC, GT, 2003 1 Outline API, library, and hardwa

Back to course listings