• 1 Page VERSIONS
    VERSIONS

    School: Georgia Tech

    \begin{verbatim} All about the GL4Java Version Numbers = The GL4Java version-string is X.Y.Z.R: X - The major version number, this only changes if the architecture has changed significant AND some or complete i

  • 1 Page Trademarks
    Trademarks

    School: Georgia Tech

    <BLOCKQUOTE> * Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems,Inc. in the United States and other countries. <BR> * Solaris is trademark of Sun Microsystems,Inc.<BR> * OpenGL is a registered

  • 3 Pages Tesselation
    Tesselation

    School: Georgia Tech

    Since GL4Java 2.2.0, tesselation is supported ! = Please look in the sources and/or javadoc of: gl4java.GLUTFunc There exist also many demos: demos/MiscDemos/tess demos/MiscDemos/tessdemo demos/MiscDemos/tesswind DETAILS = The native callb

  • 1 Page SwingUsage
    SwingUsage

    School: Georgia Tech

    GL4Java & Swing using Offscreen-Rendering = The demos are located in: demos/GLSwingDemos Start the demos with: java GLSwingDemoApplet java InternalGLFrameDemo1 Status: = Using Offscreen OpenGL rendering, if true overlapping Swing components a

  • 3 Pages PNG-README
    PNG-README

    School: Georgia Tech

    Copyright (c) 1998,1999 Six-Legged Software All rights reserved. README - com.sixlegs.image.png v1.0 Features Supports all valid bit depths (grayscale/color), interlacing, paletted images, alpha channel/transparency, gamma correction, access

  • 1 Page PNG-LICENSE
    PNG-LICENSE

    School: Georgia Tech

    com.sixlegs.image.png - Java package to read and display PNG images Copyright (C) 1998, 1999 Chris Nokleberg This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as publish

  • 2 Pages Netscape
    Netscape

    School: Georgia Tech

    \begin{verbatim} With GL4Java Version 2.0.1 Release 2, GL4Java do supports the Netscape 4.5 Win32-JVM and Unix plattform ! <Version 2.0.0 Release 1 and Version 2.0.1 Release 1 has a bug within the capabilities call and the JAR package > Please r

  • 2 Pages MS-JVM
    MS-JVM

    School: Georgia Tech

    \begin{verbatim} With GL4Java Version 2.1.0 Release 0, GL4Java do supports the MS-JVM plattform, which means GL4Java-Applets runs under the MS InternetExplorer >= 4.0 ! Please read INSTALL.txt first ! Prerequisites = Be sure to have: The new MS

  • 1 Page LICENSE
    LICENSE

    School: Georgia Tech

    \begin{verbatim} GL4Java - A OpenGL language mapping to Java Copyright (C) 1999 Sven Goethel This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Fre

  • 4 Pages COMPILATION
    COMPILATION

    School: Georgia Tech

    \begin{verbatim} SOURCE INSTALLATION = Prerequisites = You must allready have the following installed: 1. Common (a) JDK >= 1.2 (b) JavaCC >= 1.1 (c) bash (d) GNU make (e) GNU tools (f) Ja

  • 6 Pages opengl2
    Opengl2

    School: Georgia Tech

    Handouts: Raster Graphics Hardware 2SHQ*/ %DVLFV 2SHQ*/ VWUXFWXUH 0RUH EDVLF JUDSKLFV LQIRUPDWLRQ $VVLJQPHQW 2SHQ*/ ' JUDSKLFV OLEUDU\ 2XWSXW RQO\ UHQGHU JUDSKLFV 2QO\ NQRZV DERXW JUDSKLFV FRQWH[WV 3ODWIRUP LQGHSHQGHQW 1R VXSSRUW IRU :LQ

  • 10 Pages shoemake-s85
    Shoemake-s85

    School: Georgia Tech

    SAN FRANCISCO JULY 22-26 I Volume 19, Number 3, 1985 Animating Rotation with Quaternion Curves Ken Shoemaker The Singer C o m p a n y Link Flight Simulation Division ABSTRA CT Solid bodies roll and t u m b l e through space. In c o m p u t e

  • 7 Pages sv
    Sv

    School: Georgia Tech

    Shadow Volumes 1 Denitions For a 3D object, by its shadow volume we mean the set of all points that are in its shadow. We are going to represent the boundary of the shadow volume using a polygonal mesh. The most important part of the boundary separa

  • 13 Pages 2DTrans
    2DTrans

    School: Georgia Tech

    2D Transformations Larry F. Hodges 1 Rotation About the Origin To rotate a line or polygon, we must rotate each of its vertices. To rotate point (x1,y1) to point (x2,y2) we observe: From the illustration we know that: sin (A + B) = y2/r cos (A + B

  • 3 Pages slides
    Slides

    School: Georgia Tech

    CS 4451, Fall 2004 Class Notes for August 26 Christopher Durkin and Jeremy Ciccone Administrative Items Prof. Rossignac sent an email Make sure you got it Make sure you read it Phases A-D alone, collaboration on phase E Project 1 description

  • 2 Pages INSTALLER
    INSTALLER

    School: Georgia Tech

    \begin{verbatim} GL4Java - INSTALLER - Web-Applet ! = You can install GL4Java directly from the Web, while using the URL: http:/www.jausoft.com/Files/Java/1.1.X/GL4Java/Installer/ The Web-Installer works for: - Netscape >= 4.5 - MS-IE Explorer

  • 13 Pages retainedmode
    Retainedmode

    School: Georgia Tech

    5HWDLQHG0RGH*UDSKLFV 7ZRDSSURDFKHVWRJUDSKLFV 6D\KRZ ,PPHGLDWHPRGHH[SOLFLWFRPPDQGV 6D\ZKDW 5HWDLQHGPRGHGHILQHDQGFKDQJHPRGHO Page 1 :KDWVLQD*HRPHWULF0RGHO *HRPHWU\ 6SDWLDOOD\RXW $WWULEXWHV 7RSRORJ\ &RQQHFWLYLW\ 6WUXFWXUH $SSOLFDWLRQVSH

  • 8 Pages polyrenderingview2
    Polyrenderingview2

    School: Georgia Tech

    &RRUGLQDWHV\VWHPV 9LHZLQJ 5HQGHULQJ3RO\JRQDO2EMH.WV 7KRXJKWVRQ$ 5HPHPEHUDOOGUDZLQJLQGLVSOD\URXWLQH +RZWRGUDZHD.KREMH.W 3RO\JRQPHVK VKDSHVSD.NDJH XQLW.XEH /LJKWLQJLVDVSH.LDO.DVH 2SHQ*/LVLPPHGLDWHPRGH 1 'YLHZLQJSUR.HVV 'HILQH REMHFWV &RPSRVH

  • 38 Pages myopengl
    Myopengl

    School: Georgia Tech

    GLUT/OpenGL Introduction Presented by Mitch Parry Slides adapted from Prof. Luebke @ UVa 1 GLUT Intro Main() Init() Display() Reshape() Mouse() Keyboard() / / / / / / / Init window set state vars draw model adjust w/h mouse response keyboard

  • 23 Pages 2DLines
    2DLines

    School: Georgia Tech

    Design of Line and Circle Algorithms Larry F. Hodges 1 Basic Math Review Slope-Intercept Formula For A Line 6 Cartesian Coordinate System P = (X,Y) Given a third point on the line: P = (X,Y) Slope = (Y - Y1)/(X - X1) = (Y2 - Y1)/(X2 - X1) Solvin

  • 7 Pages sv
    Sv

    School: Georgia Tech

    Shadow Volumes 1 Denitions For a 3D object, by its shadow volume we mean the set of all points that are in its shadow. We are going to represent the boundary of the shadow volume using a polygonal mesh. The most important part of the boundary separa

  • 2 Pages THANXS
    THANXS

    School: Georgia Tech

    \begin{verbatim} I want to THANK : o The GNU & GNU/Linux community, and all the brave folks, who wrote open sourced free (L)GPL'ed software. Without them, a project like this is impossible ! o Leo Chan for porting the OpenGL library

  • 29 Pages CHANGES
    CHANGES

    School: Georgia Tech

    \begin{verbatim} Last Changes: 11th Dec 2001 (Version 2.8.2 - ReleaseCandidate 1 - 2.8.2.0) Started: July 1997 (Version 0) - TOP = NEW DOWN = OLD - kbr = Kenneth B. Russel jau = Sven Goethel 11th Dec 2001 (Version 2.8.2 - ReleaseCandidate

  • 12 Pages curves
    Curves

    School: Georgia Tech

    Curves and Surfaces Curves z Implicit/Explicit z Piecewise z Parametric cubic curves y y y y Basic ideas Hermite Bezier B-Splines Page # Explicit/Implicit z Explicit Functions: y = f(x) (e.g., y = 2x) y Only one value of y for each x y Not rotati

  • 3 Pages Java2
    Java2

    School: Georgia Tech

    \begin{verbatim} Since GL4Java Version 2.0.0 Release 1, GL4Java do supports the Java2 plattform ! Since GL4Java Version 2.7.1, GL4Java do supports the privileges of the extension mechanism ! Please read INSTALL.txt first ! You may have many Jav

  • 2 Pages fin
    Fin

    School: Georgia Tech

    Final Exam: Monday 2:505:40 1 Rules Closed book, you can use your notes (3 pages total, must be handwritten). All the obvious rules apply, of course. 2 Coverage Only things described in the class notes posted on the class web page (and the book s

  • 16 Pages math
    Math

    School: Georgia Tech

    Math 3-D Mathematical Preliminaries 3D Coordinate Systems Y Y Z X X Left-handed coordinate system Right-handed coordinate system Z 1 Math 3-D Vectors Have length and direction V = [xv, yv, zv] Length is given by the Euclidean Norm |V| = ( x

  • 11 Pages raytracing2
    Raytracing2

    School: Georgia Tech

    More Ray Tracing! T Efficiency T Boolean operations T Antialiasing A comment on attenuation T Attenuation S Light through air (as we use in OpenGL) S Refraction and reflection contribution Page # Efficiency: Intersection Calculations T Pre-computa

  • 10 Pages mapping
    Mapping

    School: Georgia Tech

    Mapping Techniques Mapping Techniques Texture Mapping Texture Mapping makes it more real Phong shaded scenes look plastic-like Enylton Coelho, CS4451 Fall 2002 1 Mapping Techniques Texture Mapping Uses polygons with few vertices Give the impre

  • 11 Pages aliasing
    Aliasing

    School: Georgia Tech

    Aliasing Anti-aliasing Theory and Practice References Alan Watt, "3D computer graphics" chapter 14 Jonas Gomes and Luiz Velho, "Image processing for computer graphics" book, Springer-Verlag New York, 1997 chapter 7 Jim Blinn, "Return of the Jaggy

  • 6 Pages bezier
    Bezier

    School: Georgia Tech

    P12 P1 t : 1t t:1 t P123 P2 t: 1 t t: P01 1 t t 1 t:1 t P23 P0123=B(t) t: P012 P0 P3 Figure 1: De Casteljau algorithm. The control points P0 , P1 , P2 and P3 are joined with line segments (shown in red; those red intervals form somethin

  • 5 Pages texture
    Texture

    School: Georgia Tech

    1 Texture The most common form of texture mapping means laying a color pattern dened by an image onto a 3D surface. It allows to render 3D surfaces with realistic color variation. From programmers perspective, this is done by providing texture coor

  • 14 Pages transf
    Transf

    School: Georgia Tech

    Transformations and projections Transformations play an important role in computer graphics: they allow to describe mappings between dierent coordinate systems, move or scale 3D models, can be used to concisely describe parallel or perspective projec

  • 17 Pages viewing
    Viewing

    School: Georgia Tech

    Viewing Viewing Aside: Transforms and OpenGL z Transforms go onto matrix stacks z All vertices xformed by top matrices 1 Viewing Two stacks. Why? z Separate modeling & viewing xforms 3D viewing process Define objects Compose scene Define light

  • 2 Pages proj3
    Proj3

    School: Georgia Tech

    Project 3 : Voronoi Diagram Mosaics 1 Overview OpenGL can be used not only for drawing things, but also for solving various geometric problems. Here, we will use it to compute Voronoi diagram of a collection of points in the plane. Assume you are gi

  • 1 Page b
    B

    School: Georgia Tech

    3 10 10 9 T 1 1 1 .12321 .12321 -1 -1 1 1 1 1 1 T -1 1 1 -.12321 .12321 -1 .12321 .12321 -1 1 1 1 T 1 -1 1 .12321 -.12321 -1 -1 -1 1 1 1 1 T -1 -1 1 -.12321 -.12321 -1 .12321 -.12321 -1 1 1 1 T 1 1 1 .12321 .12321 -1 1 -1 1 1 0 0 T 1 -1 1 .12321 -.12

  • 9 Pages 2dpolygon-2up
    2dpolygon-2up

    School: Georgia Tech

    Handouts: Projections /LQHV DQG 3RO\JRQV $QG $VVLJQPHQW $QWLDOLDVLQJ $OLDVLQJ FDXVHG E\ ILQLWH DGGUHVVDELOLW\ RI &57 $SSUR[LPDWLRQ RI OLQHV ZLWK GLVFUHWH SRLQWV FDQ UHVXOW LQ D VWDLUFDVH DSSHDUDQFH RU -DJJLHV 'HVLUHG OLQH $OLDVHG UHQGHULQJ R

  • 23 Pages rendering
    Rendering

    School: Georgia Tech

    Rendering Rendering T Rasterizing Lines and Polygons T Hidden Surface Remove T Multi-pass Rendering with Accumulation Buffers 9/23/02 Basic Math Review Slope-Intercept Formula For Lines Given a third point on the line: P = (X,Y) Slope = (Y - Y1)/(

  • 12 Pages 3dclip
    3dclip

    School: Georgia Tech

    3-D Clipping and other things Aside: Windows and Viewports Window on Viewplane Interface Window Viewport 1 Window to Viewport Xform Choose Window in World Coordinates Xform window to Canonical View & Clip Scale to size of Viewport Translate

  • 8 Pages global-illumination
    Global-illumination

    School: Georgia Tech

    Global Illumination Recall: Global vs. Local Illumination T Global S Model interactions between light and objects S Impossible in practice! R Still active research problem S Basic idea: Follow the light T Local S Consider each object independently

  • 1 Page syllabus
    Syllabus

    School: Georgia Tech

    CS 4451A: Computer Graphics Spring 2004 MWF 1011, CoC 101 Instructor: Andrzej Szymczak (andrzej@cc.gatech.edu) Oce: TSRB 220 Phone: 4-6609 Oce Hours: After class (until 11:45), 1st oor CoC TA: Justin Jang Webpage: http:/www.cc.gatech.edu/classes/AY20

  • 17 Pages math
    Math

    School: Georgia Tech

    '0DWKHPDWLFDO3UHOLPLQDULHV '&RRUGLQDWH6\VWHPV < = < ; /HIWKDQGHG FRRUGLQDWH V\VWHP 5LJKWKDQGHG ; FRRUGLQDWH V\VWHP = 1 '9HFWRUV +DYHOHQJWKDQGGLUHFWLRQ 9 >[Y\Y]Y@ /HQJWKLVJLYHQE\WKH(XFOLGHDQ1RUP _9_ [Y \Y ]Y 'RW3URGXFW 98 >[Y\Y]Y@>[X\X]X@ [Y[X

  • 11 Pages opengl-modeling
    Opengl-modeling

    School: Georgia Tech

    Intro to OpenGL, Intro to Modeling This class z Recap of first lecture z Overview of 3D Graphics z Building Interactive Applications using OpenGL in Java using GL4Java z Assignment #1 z Representation and Modeling of Objects y Polygonal, CSG, Volume

  • 9 Pages polyrenderingview
    Polyrenderingview

    School: Georgia Tech

    &RRUGLQDWHV\VWHPV 9LHZLQJ 5HQGHULQJ3RO\JRQDO2EMH.WV 5H.DS '7UDQVIRUPDWLRQV 1HVWHG&RRUGLQDWH6\VWHPV 9LUWXDO&DPHUDV 1 5H.DS7UDQVIRUPVDQG2SHQ*/ 7UDQVIRUPVJRRQWRPDWUL[VWD.NV $OOYHUWL.HV[IRUPHGE\WRSPDWUL.HV 0HQWLRQHGWZRVWD.NV:K\" 6HSDUDWHPRGHOL

  • 13 Pages illuminationandshading
    Illuminationandshading

    School: Georgia Tech

    3L.NLQJ *RDO7RXVHWKHPRXVH'WRVHOH.W 'REMH.WV $QDO\WL.DOPHWKRG JOX8QSURMH.W H[SHQVLYH :KDWDUHZHWU\LQJWRILQG" 7KHREMH.WVWKDWOLHRQWKHOLQHWKDW SURMH.WVWRWKHPRXVHSRVLWLRQ 1 6.UHHQ.RUUHVSRQGVWR &DQRQL.DO9LHZ9ROXPH :KDWVOLYHUOLHVXQGHUWKHPRXVH" 6.D

  • 13 Pages colorvision
    Colorvision

    School: Georgia Tech

    Color & Graphics T The complete display system is: S Model S Frame Buffer S Screen S Eye S Brain Color & Vision T We'll talk about: S Light S Visions S Psychophysics, Colorimetry S Color R Perceptually based models R Hardware models 1 Light T Visi

  • 13 Pages basicillumination
    Basicillumination

    School: Georgia Tech

    Illumination and Shading 9/19/02 Illumination and Shading Illumination and Shading z Illumination Models y Ambient y Diffuse y Attenuation y Specular Reflection z Interpolated Shading Models y Flat, Gouraud, Phong y Problems CS4451: Fall 2002 1

  • 3 Pages opengl
    Opengl

    School: Georgia Tech

    Graphics pipeline: Depth buffer, Back-face culling, Triangle Strips and Fans Philosophical idea: instead of processing all the primitives (triangles) for each pixel, like in the simple variant of ray tracing you implemented for the first project, we

  • 3 Pages polyscan
    Polyscan

    School: Georgia Tech

    Polygon Scan Conversion 1 Triangles Fast triangle scan-conversion is based on linearity of the edges. If an intersection of a scanline and an edge is known, then to get the intersection of that edge with the next scanline below, some constant (depen

  • 15 Pages intro-hardware
    Intro-hardware

    School: Georgia Tech

    Introduction, Graphics Hardware CS 4451A: Computer Graphics z CCB 101, TT 9:30-11 Why Computer Graphics? z Fun! z Lots of uses: y Art, entertainment y Visualizing complex data/ideas y Concise representation of actions/commands/state y Design/task a

  • 7 Pages polyrenderingview3
    Polyrenderingview3

    School: Georgia Tech

    $GYDQ.HG9LHZLQJ3+,*6 7ZR.RRUGLQDWHV\VWHPV :RUOGUHIHUHQ.H.RRUGLQDWHV\VWHP:5& 9LHZLQJUHIHUHQ.H.RRUGLQDWHV\VWHP95& $UELWUDU\YLHZUHIHUHQ.HSRLQW 6SH.LI\YLHZSODQHYLHZ.RRUGV:5& 9LHZ5HIHUHQ.H3RLQW953 9LHZ3ODQH1RUPDO931 9LHZ8S9H.WRU989 6SH.LI\ZLQGR

  • 12 Pages 3dclip
    3dclip

    School: Georgia Tech

    '&OLSSLQJDQGRWKHUWKLQJV $VLGH:LQGRZVDQG9LHZSRUWV Window on Viewplane Interface Window Viewport 1 :LQGRZWR9LHZSRUW;IRUP &KRRVH :LQGRZ LQ :RUOG &RRUGLQDWHV ;IRUP ZLQGRZ WR &DQRQLFDO 9LHZ &OLS 6FDOH WR VL]H RI 9LHZSRUW 7UDQVODWH WR SURSHU SRV

  • 6 Pages bsp
    Bsp

    School: Georgia Tech

    BSP (=Binary Space Partition) Trees BSP trees are a geometric tool that can be used for a variety of tasks, including resolving visibility, computing shadows and also to reject polygons that are outside the view volume. BSPs are too complex to implem

  • 14 Pages scenegraphs
    Scenegraphs

    School: Georgia Tech

    Scene Graphs Retained Mode Graphics Two approaches to graphics T Say "how" S Immediate mode: explicit commands S E.g., OpenGL T Say "what" S Retained mode: define and change model S E.g., Inventor, Java-3D S A3: JOOGL (Java Object Oriented Graphic

  • 120 Pages magician213
    Magician213

    School: Georgia Tech

    Magician Programmer's Guide For Java Alligator Descartes descarte@arcana.co.uk c 1997-1999 Arcane Technologies Ltd. September 7, 1999 "The Magician Programmer's Guide" was written, illustrated and prepared A by Alligator Descartes for Arcane Technol

  • 1 Page Bump
    Bump

    School: Georgia Tech

    Bump Mapping Explained by Group 8 - http:/www.imperiex.net/bump/ Summary Bump mapping is a texturing technique developed by Blinn in 1978. Essentially, bump mapping allows for wrinkling eects to be applied to surfaces in a cost-ecient manner. The nec

  • 6 Pages opengl
    Opengl

    School: Georgia Tech

    Handouts: Raster Graphics Hardware %XLOGLQJ,QWHUD.WLYH$SSOL.DWLRQV XVLQJ2SHQ*/LQ-DYDXVLQJ0DJL.LDQ 7RGD\0DJL.LDQ )ULGD\2SHQ*/ &RQ.HSWXDO$SSOL.DWLRQ0RGHO I/O hardware Application Model Application Program Graphics System ie. OpenGL + Magician on X,

  • 8 Pages mathpolyrendering
    Mathpolyrendering

    School: Georgia Tech

    3-D Mathematical Rendering Polygonal Objects Rotation About An Arbitrary Axis 1. Translate one end of the axis to the origin Z U = [P2-P1] = [ u1, u2, u3] U Some useful values: a = (u12 + u32 ) b = (u12 + u22) c = (u22 + u32) cos = u3/a sin =

  • 11 Pages hardware
    Hardware

    School: Georgia Tech

    Handouts: Raster Graphics Hardware 5DVWHU*UDSKL.V+DUGZDUH %DVL.'HILQLWLRQV 5DVWHU$UH.WDQJXODUDUUD\RISRLQWVRUGRWV 3L[HO3HO2QHGRWRUSL.WXUHHOHPHQWRIWKHUDVWHU 6.DQ/LQH$URZRISL[HOV Page 1 Handouts: Raster Graphics Hardware ([DPSOH5DVWHU*UDSKL.V $U.K

  • 29 Pages shadows
    Shadows

    School: Georgia Tech

    Shadows Shadows Acknowledgement: Images and many slides from presentations by Mark J. Kilgard and other Nvidia folks, from slides on developer.nvidia.com Practical & Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering, Cass Everitt &

  • 4 Pages bezier
    Bezier

    School: Georgia Tech

    Bezier Curves Curves are trajectories of moving points. We'll specify them as functions assigning a location of that moving point (in 2D or 3D) to a parameter t (think of it as time). In general, all curves we are going to talk about will be defined

  • 9 Pages raytracing
    Raytracing

    School: Georgia Tech

    Ray Tracing Recall basic idea Light Source Shadow Center of Projection Reflection Ray Projection Plane Page # The Adventures of 7 Rays Illumination of a point T Start with our illumination equation: I = IakaOd + Change Ri V to N Hi See p 17

  • 3 Pages OpenGL_Vanderhyde
    OpenGL_Vanderhyde

    School: Georgia Tech

    OpenGL: Introduction Reorganized from Dr. Rossignacs slides 3D Modeling, Graphics, and Animation James Vanderhyde College of Computing Georgia Institute of Technology 08/30/2004 James Vanderhyde, CoC, GT, 2003 1 Outline API, library, and hardwa

  • 10 Pages localreflection
    Localreflection

    School: Georgia Tech

    Local Reflection Models 9/19/02 Local Reflection Models Illumination Thus Far T Simple Illumination Models S Ambient + Diffuse + Attenuation + Specular T Additions S Texture, Shadows, T Used in global algs! (Ray tracing) T Problem: Different m

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