Objectives
Introduce Mapping Methods
Texture Mapping
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
- Texture Mapping - Environment Mapping - Bump Mapping
Consider basic strat
Texture Mapping
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Objectives
Introduce Mapping Methods
Texture Mapping Environmental Mapping Bump Mapping
Consider basic strat
Objectives
Fundamental imaging notions Physical basis for image formation
- Light - Color - Perception
Image Formation
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Angel: Inte
CSE 3
Chapter 11 Comics Updates Shortcuts/Tips of the Day Light, Sound, Magic:
Representing Multimedia Digitally
Copyright 2006 Pearson Addison-Wesley. All rights reserved.
11-1
Digitizing Color
RGB Colors: Binary Representation
Giving the i
CSE 3
Comics Updates Shortcuts/Tips of the Day
Copyright 2006 Pearson Addison-Wesley. All rights reserved.
11-1
Chapter 11 Light, Sound, Magic:
Representing Multimedia Digitally
Digitizing Color
RGB Colors: Binary Representation
Giving the
Texture Mapping
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Objectives
Introduce Mapping Methods
- Texture Mapping - Environment Mapping - Bump Mapping
Consider basic strate
Texture Mapping
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Objectives
Introduce Mapping Methods
Texture Mapping Environment Mapping Bump Mapping
Consider basic strategie
Implementation I
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Angel: Interactive Computer Graphics 4E Addison-Wesley 2005
1
Objectives
Introduce basic implementation strategie
Scientific Visualization
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts Director, Arts Technology Center University of New Mexico
Outline
Introduction to Scientific Visualization Scalar Field Visualizat
Classical Viewing
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Angel: Interactive Computer Graphics 5E Addison-Wesley 2009
1
Objectives
Introduce the classical views Compare
Classical Viewing
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Angel: Interactive Computer Graphics 4E Addison-Wesley 2005
1
Objectives
Introduce the classical views Compare
Programmable Pipelines
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts Director, Arts Technology Center University of New Mexico
Objectives
Introduce programmable pipelines
- Vertex shaders - Fragment sha
Chapter 11 Light, Sound, Magic:
Representing Multimedia Digitally
Digitizing Color
RGB Colors: Binary Representation
Giving the intensities for the three constituent colors-red, green, blue-specifies color on monitor
Color intensity is represente