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Short Story-Questions ACT-SAT 10.docx - ANNOTATE GUIDE...

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ANNOTATE GUIDEACT/SAT- Passage 10(HUMANITIES)Annotate Directions:1.Highlight inGreen- Important words or phrases.2.Highlight inPurple- A connection in the text.3.Highlight inYellow-Unknown vocabulary.4.Highlight inBlue-A question you have about the text.5.Underline the “First” and “Last” sentenceof each paragraph6.Number your paragraphsGuiding Question-Highlight the key ideasand details from theText.AnnotationsDIRECTIONS:Each passage is followed by several questions. Afterreading a passage, choose the best answer to each question and fill inthe corresponding oval on your answer document. You may refer to thepassages as often as necessary.HUMANITIES:This passage is adapted from the essay "Why TV Lost"by Paul Graham (© 2009 Paul Graham).Examples:In this section,In this part,In between these lines,Line 1,Lines 1-5,Moore's Law is a principle of computer hardware engineering stating thatthe number of transistors on an integrated circuit will double every twoyears.About twenty years ago people noticed computers and TV were on acollision course and started to speculate about what they'd produce whenthey converged. We now know the answer: computers. It's5 clear now that even by using the word "convergence" we were givingTV too much credit. This won't be convergence so much as replacement.People may still watch things they call "TV shows," but they'll watch themmostly on computers.10 What decided the contest for computers Four forces, three of whichone could have predicted, and one that would have been harder to. Onepredictable cause of victory is that the Internet is an open platform.Anyone can build whatever they want on it, and the15 market picks the winners. So innovation happens at hacker speedsinstead of big-company speeds. The second is Moore's Law, which hasworked its usual magic on Internet bandwidth. The third reasoncomputers won is piracy. Users prefer it not just because it's free,
ANNOTATE GUIDE20 but because it's more convenient. BitTorrent and YouTube havealready trained a new generation of viewers that the place to watchshows is on a computer screen.The somewhat more surprising force was one specific25 type of innovation: social applications. The average teenage kid has apretty much infinite capacity for talking to their friends. But they can'tphysically be with them all the time. When I was in high school thesolution was the telephone. Now it's social networks,30 multiplayer games, and various messaging applications. The way youreach them all is through a computer, which means every teenage kidwants a computer with an Internet connection, has an incentive to figureout how to use it, and spends countless hours35 in front of it.

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History of the Internet

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