Section 36

How to Design Programs: An Introduction to Programming and Computing

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Unformatted text preview: How to Design Programs: An Introduction to Computing and Programming [Go to first , previous , next page; contents ; index ] Section 36 Designing Functions with Memory Section 34 motivated the idea of functions with memory; section 35 explained how variable definitions and set! together can achieve the effect of memory. It is now time to discuss the design of programs with memory. Designing functions with memory requires three important steps: 1. We must determine that a program requires memory. 2. We must identify the data that goes into the memory. 3. We must understand which of the services are supposed to modify the memory and which are to use the memory. The need for the first step is obvious. Once we know that a program requires memory, we must conduct a data analysis for the program's memory. That is, we must figure out what kind of data the program puts into memory and retrieves from there. Finally, we must carefully design those functions for the program that change the memory. The others are those that use the variables (without modification); they are typically designed with one of the recipes we have already discussed. 36.1 The Need for Memory Programs need memory because we want them to work with users who know little or nothing about programming. Even if we wanted users to employ DrScheme's Interactions window, we would organize our programs so that each service corresponds to a function and the functions collaborate through memory. With graphical user interfaces, we are almost forced to think of programs as a collection of collaborating functions attached to various widgets in a window. Finally, even programs that work in physical devices such as elevators or VCRs are forced to interact with the device in some fixed way, and that often includes keeping around information about the history of device-program interactions. In short, the interface between the program and the rest of the world dictates whether a program needs memory and what kind of memory it needs. Fortunately it is relatively easy to recognize when programs need memory. As discussed already, there are two situations. The first involves programs that provide more than one service to users. Each service corresponds to a function. A user may apply these functions in DrScheme's Interactions window, or they may be applied in response to some user action in a graphical user interface. The second involves a program that provides a single service and is implemented with a single user-level function. But the program may have to produce different answers when it is applied to the same arguments. Let us take a look at some concrete examples for each situation. Software for managing an address book is a classical example of the first kind. In sections 34 and 35 , we saw how one function adds entries to the address book and another looks them up. Clearly, the use of the ``addition service'' affects future uses of the ``lookup service'' and therefore requires memory. Indeed, the memory in this case corresponds to a natural physical object: the address book that people used to memory....
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Section 36 - How to Design Programs: An Introduction to...

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