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MH7 Fall 2013

MH7 Fall 2013 - MH7 Fall 2013 MIDTERM STUDY GUIDE ALBERT...

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MH7 Fall 2013 MIDTERM STUDY GUIDE ALBERT ROX Terms and Concepts Diegetic: Music or sound that can be heard by the characters in the movie i.e. music in a nightclub Non-diegetic: Music that cannot be heard by the characters onscreen (film music) Onscreen sound: Sound that’s happening onscreen in the frame i.e. closing a door Offscreen sound: Sound that is happening offscreen i.e. rain falling out the window ADR: automated or additional dialogue replacement Dubbing/looping: re-recording, a post-production process. Image track: everything you see Sound track (3 parts): enhancing emotional content, it transforms the image. Speech, sound effects, and music all combined into an audio track. Encourages to look at things a certain way Speech: Vocalized form of human communication. Giving information, telling us how to feel. sound effects: They are artificially created or enhanced sounds, temporary sound Music: art form whose medium is sound and silence. WarGames:(1983) dir. John Badham, music by Arthur B. Rubinsten Spotting : screening the rough cut of the film and deciding where the music will go Choosing style or genre : choosing a specific style or genre of music or sounds that goes with the film Die Hard: (1988) Directed by John McTiernan, music by Michael Kamen (and Beethoven) Beethoven 9th : the Villain gets Beethoven 9th Symphony, Hero gets the Christmas music Writing the drama : mechanisms for dramatic story-telling The Women : (1939) dir. George Cukor, music by David Snell and Edward Ward Stinger: a dramatic moment in the score found in The Women Writing for subtext : The music clues in on what the character think and what is to come in the film E.g. foreshadowing Star Wars (1977) Directed by George Lucas, music by John Williams (“Twin Suns” cue) example of writing for subtext. The music tells you that Luke Skywalker wants more out of life and it foreshadows his linkage to “the force.” Hitting the action : the score follows the action on the film. Same as Mickey-Mousing Mickey-mousing: music or sounds that connect simultaneously to what is happening on-screen. Usually found in cartoons, but not limited to it. Same as Hitting the action “Skeleton Dance” : Example of mickey-mousing. Disney cartoon (1929) Directed by Walt Disney, music by Carl Stalling score against picture - the music does not match up the scene, ex. Resevoir Dogs, ex. Star Trek battle scene but quiet music because of scene w/baby Star Trek (2009) - example of cross-cutting; Captain running the starship and the scene of the baby being born, example of scoring against the picture.
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Cross-cutting - two different events/scenes being shown back and forth at the same time,; goes against the grain orchestration - how the music is arranged, what instrument plays what, what is emphasized Tonality -the key of the music, the range of tones the piece is played in, Consonance - harmony among musical notes, “sounds good”, agreeable and compatible notes Dissonance - lack of harmony among musical notes (Vertigo for example) sforzando - sudden emphasis, suddenly loud Richard Wagner-Leitmotif
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