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1RHET 110Rozendal October 18, 2013Call of Duty: Is a Hero’s Video Game Causing Youth Violence?Call of Duty, a popular video game that children across America are consistently playing, could be the cause of an increase in aggression in children. This video game focuses on missions of the United States Army to save the world from terrorists. The players in the game fight for their country and become “heroes”. One would think that playing this game would make a child strive to become a hero in reality, not just in a game, but in actuality, these games use violent tactics and cause an increase in aggressivebehavior. Violent video games create outbursts from children that could include forms of verbal aggression, or even to the extent of acts of physical violence. Children are becoming so used to violent ways of responding in video games that these ways of thinking are transferred over from the fantasy world to real life. From research that social scientists are providing, one can determine that video games, that include killing and criminal activity, are paving the way for children and teenagers to become aggressive andviolent if they are playing for long periods of time. Children are starting to play at young ages, which means that they are still learning and this makes them more susceptible to lashing out at others. In these video games children are rewarded with points for being violent, the youth is being desensitized to violence, and the repetition of these skills or ways of thinking becomes automatic for the teenagers. Video games that include murder and criminal acts, like Grand Theft Auto, give points to players for creating as much violence as possible, rewarding children for being
2violent. Games like these tell children that it’s perfectly acceptable to violently murder another person or cause as much damage as possible because they are getting points for it. In, “Violent Video Games and Other Media Violence”, Craig A. Anderson states, “Youth learn new forms of aggressive behaviors by observing them, and will reenact them almost immediately afterwards if the situational context is sufficiently similar,” (Anderson 446). Children learn by watching, and will do what they see right after if it a similar situation, even if this means aggressive behavior just because there is an argument. Studies have shown that the way children learn is through observing and if a child is being rewarded for killing or hurting another person, then that is what they will eventually believe is right. This is extremely important if children are consistently observing killings in these games, because they could start doing what they are doing in the fantasy world in real life. These violent video games are bringing aggression from children into reality, due to observing violent behavior in the fantasy world.