9781111969752_TB_ch01 - Chapter 1 An Overview of Computers...

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Chapter 1: An Overview of Computers and Programming TRUE/FALSE 1. Software can be classified into two broad types: application software and programming software. ANS: F PTS: 1 REF: 2 2. Every programming language has rules governing its word usage and punctuation. ANS: T PTS: 1 REF: 3 3. Besides the popular, comprehensive programming languages such as Java and C++, many programmers use scripting languages such as Python, Lua, Perl, and PHP. ANS: T PTS: 1 REF: 4 4. Professional computer programmers write programs to satisfy their own needs. ANS: F PTS: 1 REF: 8 5. The heart of the programming process lies in planning the program’s logic. ANS: T PTS: 1 REF: 9 6. Once a program is completely coded, it is ready for a company or organization to use. ANS: F PTS: 1 REF: 13 7. A flowchart is an English-like representation of the logical steps necessary to solve a problem. ANS: F PTS: 1 REF: 14 8. An infinite loop is a flow of program logic that repeats and never ends. ANS: T PTS: 1 REF: 18 9. Alan Turing is often regarded as the first programmer. ANS: F PTS: 1 REF: 26 10. Programmers can use either procedural programming or object-oriented programming to develop programs. ANS: T PTS: 1 REF: 26 MULTIPLE CHOICE 1. ____ data items may involve organizing or sorting them, checking them for accuracy, or performing calculations with them. a. Processing c. Outputting
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b. Inputting d. Converting ANS: A PTS: 1 REF: 2 2. ____ errors are relatively easy to locate and correct because the compiler or interpreter you use highlights every error. 3. If you use an otherwise correct word that does not make sense in the current context, programmers say you have committed a ____ error. 4. A(n) ___ is a named memory location whose value can vary. 5. Computer programmers often refer to memory addresses using ____ notation. a. binary c. mathematical b. indirect d. hexadecimal ANS: D PTS: 1 REF: 7 6. Before a programmer plans the logic of the program, he or she must ____. 7. After a programmer plans the logic of a program, the next step is ____.
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