Final CheatSheet - 3 Levels of Rules Constituative The...

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3 Levels of Rules : Constituative The abstract, core mathematical rules of a game Contain the essential game logic They do not explicitly indicate how players should enact these rules Operational: The “rules of play” that players follow when they are playing a game Direct the players’ behavior Usually the kinds of rules printed out in instructions and rulebooks Built on the constitutive rules, though can be expressed in many different operational forms Implicit: The “unwritten rules” of etiquette and behavior E.g., if you are losing, you won’t take forever to move Similar implicit rules apply to many different games 3 Types of Players: Standard Player: follows rules & respects authority Dedicated Player: studies formal systems of game 2 master & perfect their play// may exploit strats in order to win. Ex: Pro athletes & hardcore gamers Unsportsmanlike Player: follows rules in a way that violates the spirit of lusory attitude/ do not follow implicit rules// Ex: Older sibling never lets younger sibling win A nthropologist R oger C allois classifies play as competitive chess/Go/football/etc – chance based poker/blackjack/races – make believe cops & robbers, RPG’s – Vertigo/physically based – attempts to destroy perception and/or instill brief panic EX: spin untill we fall/ free fall/ cliff diving/ sky diving Breakdown of Uncertainty : Computer programs do not generate true randomness be skeptical of the algorithms Players can take a random component and turn it into a strategic activity E.g., Black Jack and card counting; it is possible to change the odds in player’s favor There are many held fallacies about chance Conflict : intrinsic element of every game/ EX: PvP/Teams/1v2 (tag)/FFA/P vs. Comp/Co-op/Team vs Comp || Games R competitive-Struggle with game or with PvP/ w/out competition meaningful play would B hard Cheat : violates the formal rules to win. Ex: hide and seek player that peeks while others hide. || Spoil sport: Refuses to acknowledge the “magic circle” of game/ does not care about winning/ does not care about following the rules/ Ex: Frustrated checkers player, knocks checker board off table, destroys current game || degenerate strats: take advantage of weakness in game design, so play strategy guarantees success/ often in complex games/ Ex: AI gets stuck in irregular shaped pockets of terrain – you, by making minor corrections, can adjust and take advantage of this. Dedicated players and unsportsmanlike players take advantage of degenerate strategies Catagories of play behavior : game play- occurs when players follow the rules of a game// ludic activities- behavior in which participants are playing – game play is a subset of ludic activities// being playful: being in a playful state of mind – when the spirit of play is interjected into some other action – includes both ludic activities & game play Characteristics of game rules : The general characteristics that all game rules share: limit player action, explicit and unambiguous, shared by all players, Fixed,
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