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Unformatted text preview: of the games. Games could focus on landmark memory, object displacement, and perceptual speed. A game designed in this way may look more like a mystery to be solved, rather than a land to be conquered. As female players return to landmarks for clues, identify items that have mysteriously disappeared, or decipher rapidly flashing messages, they will gain a sense of control and mastery of the video game environment. At the same time, they also will be reaping the benefits of increasing their mental rotation skills, their navigational ability, and their confidence in managing a complex and competitive virtual world--one not so entirely different from the one they will be entering to embark on their careers. 519 Downloaded from http://crx.sagepub.com at CORNELL UNIV LIBRARY on January 2, 2009 COMMUNICATION RESEARCH October 2004 References
Adams, K., & Galanes, G. J. (2003). Communicating in groups: Applications and skills (5th ed.). Boston: McGraw-Hill Higher Education. Allen, K., Cal...
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