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Unformatted text preview: nds in children's perceptions for gender differences. Play and Culture, 3, 343-347. Cassell, J., & Jenkins, H. (1998). Chess for girls? Feminism and computer games. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and computer games (pp. 2-45). Cambridge, MA: MIT Press. Cooper, J., Hall, J., & Huff, C. (1990). Situational stress as a consequence of sex-stereotyped software. Personality and Social Psychology Bulletin, 16, 419-429. Cronin, H. (1992). The ant and the peacock: Altruism and sexual selection from Darwin to today. Cambridge, UK: Cambridge University Press. DeLisi, R., & Cammarano, D. M. (1996). Computer experience and gender differences in undergraduate mental rotation performance. Computers in Human Behavior, 12, 351-361. DeLisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163, 272282. Dietz, T. L. (1998). An examination of violence and gender role portrayals in video games: Implications...
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This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell.
- Spring '09