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Unformatted text preview: ve resulted in female-biased factors. At this point, we think that the differences may be a result of more enthusiastic reporting for young men, possibly driven by low reporting by woman because of gender-role stereotypes. Further research on the instrument is necessary to determine if the general pattern of underreporting on this instrument is the case. Designing Games for Young Women
If gender differences in video game play can indeed be attributed to a cycle of video games not meeting female players' needs of inclusion, affection, and control, then it is necessary for us to identify a place where the cycle can be broken, if we are ever to bridge the gender gap. This task is made easier by the fact that although video games are enjoyed more and played more by male players, female players still are interested in the video game experience. It appears that the logical choice--the route over which academy and industry have the most control--is in redesigning games in a way which gives female players a greater sense of control over their gaming exp...
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- Spring '09