Lucas and Sherry, Sex Differences in Video Game Play

Green c s bavelier d 2003 action video game modifies

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: iolent nonsexual offenders, and status offenders. Journal of Interpersonal Violence, 10(1), 56-70. Funk, J. B. (1993). Reevaluating the impact of video games. Clinical Pediatrics, 32, 86-90. Funk, J. B., & Buchman, D. D. (1996a). Children's perceptions of gender differences in social approval for playing electronic games. Sex Roles, 35, 219232. Funk, J. B., & Buchman, D. D. (1996b). Playing violent video and computer games and adolescent self-concept. Journal of Communication, 46(2), 1932. Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534-537. Greenberg, B. S. (1974). Gratifications of television viewing and their correlates for British children. In J. G. Blumler & E. Katz (Eds.), The uses of mass communications: Current perspectives on gratifications (pp. 71-92). Beverly Hills, CA: Sage. Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12. Greenf...
View Full Document

Ask a homework question - tutors are online