This preview shows page 1. Sign up to view the full content.
Unformatted text preview: p. 3-33). New York: Duell, Sloan, and Pearce. Kane, M. J. (1990). Female involvement in physical recreation: Gender role as constraint. Journal of Physical Education, Recreation, and Dance, 61(1), 44-56. Kaplan, S. J. (1983). The image of amusement arcades and differences in male and female video game playing. Journal of Popular Culture, 16, 93-98. Kimura, D. (1999). Sex and cognition. Cambridge, MA: MIT Press. Kinder, M. (1996). Contextualizing video game violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with video (pp. 25-38). Norwood, NJ: Ablex. 521 Downloaded from http://crx.sagepub.com at CORNELL UNIV LIBRARY on January 2, 2009 COMMUNICATION RESEARCH October 2004
Laurel, B. (1998). An interview with Brenda Laurel. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and computer games (pp. 118-135). Cambridge, MA: MIT Press. Lawton, C. A., & Morrin, K. A. (1999). Gender differences in pointing...
View Full Document
This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell University (Engineering School).
- Spring '09