Lucas and Sherry, Sex Differences in Video Game Play

Journal of communication 342 148 156 522 downloaded

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Unformatted text preview: nce Erlbaum. Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass Communication and Society, 3, 3-37. Schramm, W., Lyle, J., & Parker, E. (1961). Television in the lives of our children. Palo Alto, CA: Stanford University Press. Schutz, W. C. (1958). FIRO: A three-dimensional theory of interpersonal behavior. New York: Rinehart and Company. Schutz, W. C. (1976). The FIRO administrator: Theory, criteria, and measurement of effectiveness. Group and Organization Studies, 1(2), 154-176. Selnow, G. W. (1984). Playing videogames: The electronic friend. Journal of Communication, 34(2), 148-156. 522 Downloaded from at CORNELL UNIV LIBRARY on January 2, 2009 Lucas, Sherry Sex Differences in Video Game Play Sherry, J. L. (2001). The effects of violent video games on aggression: A metaanalysis. Human Communication Research, 27, 409-431. Sherry, J. L., & Lucas, K. (2003, May). Video game uses and gratifications as predictors of use and gam...
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This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell.

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