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Unformatted text preview: ield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? Journal of Applied Developmental Psychology, 15, 59-85. Greenfield, P. M., & Cocking, R. R. (1996). Interacting with video. Norwood, NJ: Ablex. Griffiths, M. D. (1991a). Are computer games bad for children? The Psychologist: Bulletin of the British Psychological Society, 6, 401-407. Griffiths, M. D. (1991b). The observational analysis of adolescent gambling in U.K. amusement arcades. Journal of Community and Applied Social Psychology, 1, 309-320. Grodal, T. (2000). Video games and the pleasure of control. In D. Zillman & P. Vorderer (Eds.), Media entertainment: The psychology of its appeal (pp. 197-213). Mahwah, NJ: Lawrence Erlbaum. Herzog, H. (1944). What do we really know about daytime serial listeners? In P. F. Lazarsfeld & F. Stanton (Eds.), Radio research 1942-1943 (p...
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This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell University (Engineering School).
- Spring '09