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Unformatted text preview: cially evaluative nature of video game playing; that is, many games are played in an environment where two players go head-to-head to beat one another at the game. This focus on competition (unlike challenge, where the competition is against the player's personal best or the game itself) places players in a position of being evaluated by at least one other peer. For those who excel at the game, competition can be a strong motivating factor for playing. However, for those who may struggle some with the game, competition can be a strong deterrent. As described earlier (assuming equal levels of prior experience or lack thereof), female players are at a disadvantage compared to male players based on the design of the games. However, female players may also be at a disadvantage in terms of gaining a sense of control, even when playing against other female players. Lenney (1977) reported that women and girls are less self-confident in situations when the task is sex inappropriate and when it is socially evaluative or comparative. Therefore, even competing against an equally skilled player can cause lower performance expectancie...
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This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell University (Engineering School).
- Spring '09