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Unformatted text preview: from classes and in common gathering areas, such as residence hall cafeterias and popular on-campus hangouts where a broad cross-section of students are found. We were particularly interested in studying young adults, as their age cohort (ages 18 to 24 years) was the first generation to grow up during the era of mass-marketed, multigame home-console video game systems (e.g., Nintendo/Super Nintendo, Sega Genesis, Sony Playstation, etc.). Of the 593 surveys administered, 21 were excluded because the respondents were older than 24 years. Of the remaining surveys that met the age criterion, 544 were complete and usable (95.1%). The mean age of the respondents was 19.71 years, with a range from 18 to 24. The gender distribution of the respondents was 57.5% young women (n = 313) and 42.5% young men (n = 231). The survey consisted of three instruments which measured (a) respondents' preference for various video game genres, (b) uses and gratifications of video game play, and (b) amount of ho...
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- Spring '09