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Unformatted text preview: urs played in designated day parts during the typical week. The genres for the first component of the survey were identified by consulting previous research (e.g., Funk, 1993; Myers, 1990), video game magazines, popular gaming Web sites, and video game departments of retail stores and video game rental stores. Thirteen genres were identified: strategy, puzzle, fantasy/role playing, action/adventure, sports, simulation (sims), racing/ speed, shooter, fighter, arcade, card/dice, quiz/trivia, and classic board games (see Table 1 for a description and examples of each genre). The game categories and accompanying scale were pretested by a sample of 120 college students to ensure clarity of the instrument and the mutual exclusivity of the genres. Respondents indicated their liking of each genre by circling a Likerttype response from 1 (strongly dislike) to 6 (strongly like). An additional response choice of 0 (don't know) was included to prevent respondents from estimating their liking of a game genre with which they were unfamiliar. 511 Downloaded from http://crx.sagepub.com at CORNELL UNIV LIBRARY on January 2, 2009 COMMUNICATION RESEARCH October 2004
Table 1 Video Game Genres and Descriptions Genre Strategy Puzzle Fantasy/role playing Action/adventure Sports Simulation Racing/speed Shooter Fighter Description Games that use strategic planning skills Games that can be solved, no element of chance Games that let you assume a character role Games where you go on an adventure...
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This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell.
- Spring '09