Lucas and Sherry, Sex Differences in Video Game Play

G fighter shooter fantasyrole playing actionadventure

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Unformatted text preview: n, which included fantasy/ role playing, action/adventure, strategy, and simulation. We compared the average liking of traditional factor games (e.g., puzzle, quiz/trivia, card/dice), which typically do not require mental rotation, against the average liking of games in the physical enactment and imagination factors (e.g., fighter, shooter, fantasy/role playing, action/adventure) that often require mental rotation to play effectively. 515 Downloaded from http://crx.sagepub.com at CORNELL UNIV LIBRARY on January 2, 2009 COMMUNICATION RESEARCH October 2004 Table 4 Factor Analysis for Game Genres Genre Traditional Card/dice Classic board games Quiz/trivia Puzzle Arcade Physical enactment Fighter Shooter Sports Racing/speed Imagination Fantasy/role playing Action/adventure Strategy Simulation Total variance explained Factor 1 .70 .68 .67 .58 .53 .11 .15 .05 .28 .08 .09 .05 .20 Factor 2 .03 .07 .07 .18 .10 .67 .66 .48 .44 .06 .41 .04 .10 Factor 3 .05 .01 .07 .14 .07 11.9% .19 .27 .02 .07 9.8% .65 .56 .53 .33 38.6% Variance Exp...
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This note was uploaded on 02/01/2009 for the course COMM 1126 taught by Professor Casad during the Spring '09 term at Cornell University (Engineering School).

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