ProgrammingAssignment-KnightsTour

ProgrammingAssignment-KnightsTour - Programming Assignment...

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Programming Assignment #4 Submit file is due Tuesday, February 28, 2006 at 10:30 am Hard copy is due at the beginning of class the same day This assignment will exercise your skills in implementing a recursive algorithm. The task is to implement a solution to a classic problem known as The Knight's Tour. The goal behind the problem is to place a knight on the a chess board and have it make moves in such a way as to visit all of the squares exactly once. So, on a normal 8x8 chessboard, the knight will have to make at least 64 moves to cover the entire board. The completed tour using static (naive) searching required 27,241,113 moves. The completed tour using heuristics (smart searching) required 64 moves Details Instead of simply hard-coding the algorithm to manipulate an 8x8 board, we are going to extend the algorithm so that it can handle boards of any size (square and non-square). There are many solutions (tours) that satisfy the criteria mentioned above, and as it turns out, a recursive solution is the simplest to implement. Your solution to this exercise will involve a technique called backtracking . (Backtracking is a popular technique that computers use to solve problems by systematically evaluating all possible solutions and we've talked about backtracking in class.) The interface to the algorithm is simply a single call to a method of the class GameBoard named KnightsTour , which is describe below. bool GameBoard::KnightsTour( unsigned row, unsigned column, TourPolicy policy = tpSTATIC); Parameters and return value Description row, column The row/column that the knight will start from. policy
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ProgrammingAssignment-KnightsTour - Programming Assignment...

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