DesigningInteractions_foreword

DesigningInteractions_foreword - Foreword What Is...

Info iconThis preview shows pages 1–6. Sign up to view the full content.

View Full Document Right Arrow Icon
Foreword What Is Interaction Design? by Gillian Crampton Smith
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full Document Right Arrow Icon
Gillian Crampton Smith Photo Ivan Gasparini viii | Foreword
Background image of page 2
Gillian Crampton Smith, the director of Interaction Design Institute Ivrea, is the foremost academic in the emerging discipline of interaction design. She studied philosophy and art history at Cambridge University, graduating in 1968. She spent the next decade as a designer, first in book publishing, and then on the Sunday Times and Times Literary Supplement . In 1981, at the leading edge of desktop publishing, she designed and implemented a page layout program to help her with magazine design. This experience convinced her that designers have an important role to play in creating information technologies. In 1983 she joined the faculty of London’s St Martin’s School of Art and established a graduate program in graphic design and computers for practicing designers. In 1989 she moved to the Royal College of Art, Britain’s only purely graduate school of art and design, and set up the Computer Related Design Department with advice from Bill Moggridge, the external assessor for the program. Now called the Interaction Design Department, this was the first program in the world where graduate designers could learn to apply their skills to interactive products and systems. Under her guidance, the CRD Research Studio achieved an international reputation as a leading center for interaction design. In 2001 she moved to Ivrea—the Italian town in the foothills of the Alps famous as the home of Olivetti—to establish Interaction Design Institute Ivrea, 1 which offers the world’s first post- experience interaction design program. What Is Interaction Design? | ix
Background image of page 3

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full Document Right Arrow Icon
Background image of page 4
“Collabolla,” a video game with Spacehopper balls as input devices. Interaction Design Institute Ivrea, Triennale di Milano, 2004. Photo Ivan Gasparini In the same way that industrial designers have shaped our everyday life through objects that they design for our offices and for our homes, interaction design is shaping our life with interactive technologies—computers, telecommunications, mobile phones, and so on. If I were to sum up interaction design in a sentence, I would say that it’s about shaping our everyday life through digital artifacts—for work, for play, and for entertainment. Gillian Crampton Smith, interview of January 30, 2002 2 Designing for Everyday Life Twenty years ago , when personal computers were first becoming popular, they were mostly used as professional tools, or games machines for teenagers.The situation has changed radically. Now everybody—kids, parents, grandparents—uses them every day, at work, at school, and at home. So today we need to design computer technology differently, to make it a graceful part of everyday life, like the other things we own: our clothes, the plates we eat off, the furniture we buy for our houses.We’ve come to a stage when computer technology needs to be designed as part of everyday culture, so that it’s beautiful and intriguing, so that it has
Background image of page 5

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full Document Right Arrow Icon
Image of page 6
This is the end of the preview. Sign up to access the rest of the document.

{[ snackBarMessage ]}

Page1 / 14

DesigningInteractions_foreword - Foreword What Is...

This preview shows document pages 1 - 6. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online