assignment_Unit1 - play sound move to move toward move away...

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Kaplan University IT111
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1. The objects that are in the object tree are; RedLight, GreenLight, BlueLight, and Sphere_HighPoly. 2. The properties for the Red Light are; Color: Red Opacity:100% Vehicle: World Skin Texture: RedLight.TextureMap Filling Style: Solid PointOfView: Position: -1.02, 1.35, 0.53; orientation 0 Is Showing: true Green Light Color: Green Opacity: 100% Vehicle: World Skin Texture: GreenLight,TextureMap Filling Style: Solid PointOfView: Position: .5, 1.9, .86; orientation 0 Is Showing: true Blue Light Color: Blue Opacity: 100% Vehicle: World Skin Texture: BlueLight.TextureMap Filling Style: Solid PointOfView: Position: -.27, 2.19, .82; orientation 0 Is Showing: True 3. The methods available for the Red light is: move, turn, roll, resize, say, think, play sound, move to, move toward, move away from, orient to, turn to face, point at, set point of view to, set pose, stand up, move at speed, turn at speed, roll at speed, constrain to face, constrain to point at The methods available for the green light are: move, turn, roll, resize, say, think,
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Unformatted text preview: play sound, move to, move toward, move away from, orient to, turn to face, point at, set point of view to, set pose, stand up, move at speed, turn at speed, roll at speed, constrain to face, constrain to point at The methods available for the blue light are as follows: move, turn, roll, resize, say, think, play sound, move to, move toward, move away from, orient to, turn to face, point at, set point of view to, set pose, stand up, move at speed, turn at speed, roll at speed, constrain to face, constrain to point at. 4. A function is a type of procedure or routine. Five functions that are listed under the green light are distance to, distance to the left of, distance above, distance behind. 5. After I changed the speed of the red light to one the red light was spinning around much faster than before. Only the red light sped up, the other lights stayed at the same speed as before....
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