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Thomas Kamunu HCI Final.docx - Module : Human Computer...

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Module:Human Computer InteractionCourse Code:COMP 1649Banner ID:001140032Lecturer:Due Date:2ndDecember, 2021Centre:ZCASWord Count:1
1. INTRODUCTIONIn-car entertainment and navigation systems have experienced significantimprovements and advancements over the years. The advancements experienced maybe great but come with their own demerits. Complexity of these systems pose a userexperience risk to the users i.e. drivers with core important services like navigationbecoming hard to access.In this study, I will come up with a concept and prototype for a new kind of in-carentertainment and navigation system. The prototype will be modeled as a mid-fidelityprototype, showing basic interactions like accessing the music library, playing a songand enabling users to have access to navigation services.A medium fidelity prototype isa low-fidelity prototype with limited functionality but clickable regions that shows how anapplication interacts and navigates. Storyboards or user scenarios are commonly usedto create medium fidelity prototypes (D LABS GmbH, n.d., 2018).1.1User profileThe prototype is mainly targeted at eligible and licensed drivers i.e. holders of a validdriver’s license. Principles of Human computer interaction will be applied in themodeling of the final bespoke mid-fidelity in-car entertainment and navigation prototype.Axure RP will be used to develop the model and interactions.1.2ScopeThe deliverables of the study will be a mid-fidelity prototype developed to model two(2)core interactions according to the coursework , which are;Users should be able to access the music library and select a song to playUsers should also be able to access navigation services.
2.0 Background2.1 Frameworks for Interaction design2.1. Processes and Frameworks for interaction Design2.1.1. ProcessesInteraction design is a holistic approach to the processes involved in the development ofan artifact that aims to understand the relationship between the item and the designer. Italso entails creating goods that aspire for consumer delight through collaborating withemotions, physical objects, and time, to name a few (Fallman, 2008). In addition,interaction design offers a variety of frameworks that may be customized to meet theneeds of a user, which will be addressed in detail in the following paragraphs.Interaction design is a collection of procedures aimed at determining how users interactwith various gadgets and applications. The processes involved in interface design areas follows:-Understanding requirementsUnderstanding the needs is a process that involves the project designers andstakeholders identifying and discussing the requirements of the system to be developedat the start of the project. This stage also aids in the establishment of priorities and thedevelopment of a project road map. It is also at this point that the responsibilities andpowers of the stakeholders are assigned so that the development team knows who toreport to and what the company structure is.

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Term
Spring
Professor
NoProfessor
Tags
Cognitive Psychology, Usability, Jakob Nielsen

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