Chapter16 - The Theater Experience Chapter 16 Scenic Design...

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Chapter 16 Scenery The Theater Experience Chapter 16 – Scenic Design The Nature of Design The visual and aural elements of design provide an audience with an understanding of time, place, mood, etc. Scene Designer Scene Designer – responsible for the stage set Costume Designer Costume Designer – responsible for the outfits and accessories worn by the performers Lighting Designer Lighting Designer – responsible for the light / illumination of the stage space Sound Designer Sound Designer – responsible for the aural world of the play and the sound system Designers make connections between symbols and ideas, creating the world of the play in which the performers interact. They deal with the practical and aesthetic concerns of the stage production.
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Chapter 16 Scenery The Theater Experience History of Stage Design Originally created simply by physical space for performance – no ‘ sets sets Some special devices to create effects Some special devices to create effects Greeks – ‘ deus ex machina deus ex machina’ / ‘ periaktoi periaktoi’ / ‘ ekkyklema ekkyklema’ Romans – ‘ naumachia naumachia’ Medieval – ‘ mansions mansions’ / position of ‘ secrets master secrets master’ The Beginnings of Scenic Design The Beginnings of Scenic Design The evolution of the proscenium stage The growth of realism as the predominant stage style
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Chapter 16 Scenery The Theater Experience Questions of Design Everything we encounter in real-life can be Everything we encounter in real-life can be considered a scenic design… considered a scenic design… The architecture of the room, the furniture, the color, the fabrics, the details - all work to create a unified whole that provides a sense of place, time, and mood. How does this translate to the stage environment? How does this translate to the stage environment? The designer must ask…
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This note was uploaded on 04/27/2008 for the course THE 26.209 taught by Professor Krupp during the Spring '05 term at Bloomsburg.

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Chapter16 - The Theater Experience Chapter 16 Scenic Design...

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