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Unformatted text preview: 20/05/2008 13:24:00 writing rules introduction/back story/ prologue contents (material) object game play (game turn) examples other rules and clarification game end (victory conditions) Game presentation Introduce your game Talk about your concept Your challenges, obstacles, problems game technology Lecture May 29, 2008 The remote control generation Experience is mediated by controller Analog Infinite gradations, states, decisions, fuzzy or no boundaries Digital Yes/no/on/off/that/this/either/or, hard boundaries discrete segments, and arbitrary relationships....
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This note was uploaded on 02/23/2009 for the course CAT Cat taught by Professor Marks during the Spring '08 term at UCSD.
- Spring '08