CAT LECTURE NOTES - 20/05/2008 13:24:00 writing rules...

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CAT LECTURE NOTES May 20, 2008 Travis Williams, SONY computers  No significant different between paper and video gamers Gamers are social events Gameplay can be defined as action=intent People play games to be empowered  Richard Bartle classified gamers as explorers, socializers, achievers and  killers incremental power increases are essential outstanding gameplay allows user to progress in skill: basic moves,  advanced/special moves, combinations, technique/style, subconscious  reaction video game industry lack standardization and shared language comedy, chaos, creativity, competition, community Games and Controversy
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Lecture Tuesday May 27, 2008
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Unformatted text preview: 20/05/2008 13:24:00 writing rules introduction/back story/ prologue contents (material) object game play (game turn) examples other rules and clarification game end (victory conditions) Game presentation Introduce your game Talk about your concept Your challenges, obstacles, problems game technology Lecture May 29, 2008 The remote control generation Experience is mediated by controller Analog Infinite gradations, states, decisions, fuzzy or no boundaries Digital Yes/no/on/off/that/this/either/or, hard boundaries discrete segments, and arbitrary relationships....
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This note was uploaded on 02/23/2009 for the course CAT Cat taught by Professor Marks during the Spring '08 term at UCSD.

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CAT LECTURE NOTES - 20/05/2008 13:24:00 writing rules...

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