final 01 – HOLCOMB, DAVID – Due: Dec 17 2007, 2:00 pm
1
Mechanics  Basic Physical Concepts
Math:
Circle: 2
π r
,
π r
2
; Sphere: 4
π r
2
, (4
/
3)
π r
3
Quadratic Eq.:
a x
2
+
b x
+
c
= 0,
x
=
−
b
±
√
b
2
−
4
ac
2
a
Cartesian and polar coordinates:
x
=
r
cos
θ, y
=
r
sin
θ
,
r
2
=
x
2
+
y
2
,
tan
θ
=
y
x
Trigonometry:
cos
α
cos
β
+ sin
α
sin
β
= cos(
α
−
β
)
sin
α
+ sin
β
= 2 sin
α
+
β
2
cos
α
−
β
2
cos
α
+ cos
β
= 2 cos
α
+
β
2
cos
α
−
β
2
sin2
θ
= 2 sin
θ
cos
θ,
cos2
θ
= cos
2
θ
−
sin
2
θ
1
−
cos
θ
= 2 sin
2
θ
2
,
1 + cos
θ
= 2 cos
2
θ
2
Vector algebra:
vector
A
= (
A
x
, A
y
) =
A
x
ˆ
ı
+
A
y
ˆ
Resultant:
vector
R
=
vector
A
+
vector
B
= (
A
x
+
B
x
, A
y
+
B
y
)
Dot:
vector
A
·
vector
B
=
A B
cos
θ
=
A
x
B
x
+
A
y
B
y
+
A
z
B
z
Cross product:
ˆ
ı
×
ˆ
=
ˆ
k
,
ˆ
×
ˆ
k
= ˆ
ı
,
ˆ
k
×
ˆ
ı
= ˆ
vector
C
=
vector
A
×
vector
B
=
vextendsingle
vextendsingle
vextendsingle
vextendsingle
vextendsingle
vextendsingle
ˆ
ı
ˆ
ˆ
k
A
x
A
y
A
z
B
x
B
y
B
z
vextendsingle
vextendsingle
vextendsingle
vextendsingle
vextendsingle
vextendsingle
C
=
A B
sin
θ
=
A
⊥
B
=
A B
⊥
,
use right hand rule
Calculus:
d
dx
x
n
=
n x
n
−
1
,
d
dx
ln
x
=
1
x
,
d
dθ
sin
θ
= cos
θ
,
d
dθ
cos
θ
=
−
sin
θ
,
d
dx
const = 0
Measurements
Dimensional analysis:
e.g.
,
F
=
m a
→
[
M
][
L
][
T
]
−
2
,
or
F
=
m
v
2
r
→
[
M
][
L
][
T
]
−
2
Summation:
∑
N
i
=1
(
a x
i
+
b
) =
a
∑
N
i
=1
x
i
+
b N
Motion
One dimensional motion:
v
=
ds
dt
,
a
=
dv
dt
Average values:
¯
v
=
s
f
−
s
i
t
f
−
t
i
,
¯
a
=
v
f
−
v
i
t
f
−
t
i
One dimensional motion (constant acceleration):
v
(
t
) :
v
=
v
0
+
a t
s
(
t
) :
s
= ¯
v t
=
v
0
t
+
1
2
a t
2
,
¯
v
=
v
0
+
v
2
v
(
s
) :
v
2
=
v
2
0
+ 2
a s
Nonuniform acceleration:
x
=
x
0
+
v
0
t
+
1
2
a t
2
+
1
6
j t
3
+
1
24
s t
4
+
1
120
k t
5
+
1
720
p t
6
+
. . .
, (jerk, snap,
. . .
)
Projectile motion:
t
rise
=
t
fall
=
t
trip
2
=
v
0
y
g
h
=
1
2
g t
2
fall
, R
=
v
ox
t
trip
Circular:
a
c
=
v
2
r
,
v
=
2
π r
T
,
f
=
1
T
(Hertz=s
−
1
)
Curvilinear motion:
a
=
radicalBig
a
2
t
+
a
2
r
Relative velocity:
vectorv
=
vectorv
′
+
vectoru
Law of Motion and applications
Force:
vector
F
=
mvectora, F
g
=
m g,
vector
F
12
=
−
vector
F
21
Circular motion:
a
c
=
v
2
r
, v
=
2
π r
T
= 2
π r f
Friction:
F
static
≤
μ
s
N
F
kinetic
=
μ
k
N
Equilibrium (concurrent forces):
∑
i
vector
F
i
= 0
Energy
Work (for all F):
Δ
W
=
W
AB
=
W
B
−
W
A
F
bardbl
s
=
Fs
cos
θ
=
vector
F
·
vectors
→
integraltext
B
A
vector
F
·
dvectors
(in Joules)
Effects due to work done:
vector
F
ext
=
mvectora
−
vector
F
c
−
vector
f
nc
W
ext

A
→
B
=
K
B
−
K
A
+
U
B
−
U
A
+
W
diss

A
→
B
Kinetic energy:
K
B
−
K
A
=
integraltext
B
A
mvectora
·
dvectors
,
K
=
1
2
m v
2
K (conservative
vector
F
):
U
B
−
U
A
=
−
integraltext
B
A
vector
F
·
dvectors
U
gravity
=
m g y
,
U
spring
=
1
2
k x
2
From
U
to
vector
F
:
F
x
=
−
∂ U
∂x
,
F
y
=
−
∂ U
∂y
,
F
z
=
−
∂ U
∂z
F
gravity
=
−
∂ U
∂y
=
−
m g
,
F
spring
=
−
∂ U
∂x
=
−
k x
Equilibrium:
∂ U
∂x
= 0,
∂
2
U
∂x
2
>
0 stable,
<
0 unstable
Power:
P
=
dW
dt
=
F v
bardbl
=
F v
cos
θ
=
vector
F
·
vectorv
(Watts)
Collision
Impulse:
vector
I
= Δ
vector
p
=
vector
p
f
−
vector
p
i
→
integraltext
t
f
t
i
vector
F dt
Momentum:
vector
p
=
mvectorv
Twobody:
x
cm
=
m
1
x
1
+
m
2
x
2
m
1
+
m
2
p
cm
≡
M v
cm
=
p
1
+
p
2
=
m
1
v
1
+
m
2
v
2
F
cm
≡
F