Case_14_Video_Game_Consoles - The worst positions 5 What...

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Assignment Questions 1. What are the strategy-shaping business and economic characteristics of the console segment of the video game industry? What is the industry like? 2. What is competition like in the video game system industry? Which of the five competitive forces is strongest? Which is weakest? Which competitive forces are having the greatest effect on industry attractiveness and the potential profitability of new entrants? 3. How is the video game system industry changing? What are the underlying drivers of change and how might those driving forces individually or collectively change competition in the industry? 4. What does your strategic group map of the video game industry (all segments) look like? Which strategic groups do you think are in the best positions?
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Unformatted text preview: The worst positions? 5. What key factors determine how successful the makers of video game console will be? 6. Which console makers seem best equipped to deal with the industry’s key success factors and compete successfully? What does a weighted competitive strength assessment like that shown in Table 4.5 of Chapter 4 reveal about the relative abilities of Microsoft, Sony, and Nintendo to win the battle for market supremacy in video game consoles? 7. What recommendations would you make to Microsoft to win the battle for market supremacy in the video game console industry? 8. What recommendations would you make to Sony management? 9. What recommendations would you make to Nintendo management?...
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