2RhetoricalIntro - Branch 1 Ross Branch CIHS Centers and Margins Grosskopf 2 Rhetorical Analysis Violent Video Games The video game industry is full of

2RhetoricalIntro - Branch 1 Ross Branch CIHS Centers and...

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Branch 1Ross Branch1/27/16CIHS Centers and MarginsGrosskopf2 Rhetorical Analysis: Violent Video GamesThe video game industry is full of controversies and blamed for things day in and day out. Most commonly, video games are blamed for violence outside of the computer world. Many scientists and ordinary people think that violent video games can change how a person reacts to certain scenarios or events, in turn, creating a more violent or aggressive person. There are many credible sources with data from studies that have been done on this topic. There are also many sites that use gaming industry terms and sources that can be seen as ‘inaccurate’ or that ‘have no validity’. These sources, at times, will defend video games and their credibility. This can lead to different sources making diverse conclusions about video game violence and their effect on the players.ComputerWorldis a very common place for tech enthusiasts and gamers to meet and talk or read about the world from a technologically savvy perspective. Through the article, “Not Again: Stop Blaming Violent Video Games for Mass Shootings” writer Darlene Storm writes in an unprofessional tone. She writes in a way that is similar to how people rant. She does not back up her writing with facts but still gets her point across. Unlike this, CBS News is well known for making factual and accurate articles that illustrate the idea in a clear and understandable way without losing the cleverness of its text. CBSuses reliable studies and solid research to report thestory in the best and most precise way possible. The article “Do Violent Video Games Lead to
Branch 2Criminal Behavior?” shows that they are not a force to be reckoned with. Even with the title, the reader knows that this is a serious and well documented article that contains a lot of evidence andclear statements. ComputerWorld’s title sends the reader a message saying that it is from a point of view, specifically one that defends video games. On the other hand,

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