Welcome to Dungeons & Dragons........2What's in This Set...................................2Getting Started.........................................2Rhythm of Play.........................................2Game Dice.................................................3Terms to Remember................................3Chapter 1: Playing the Game.................4Six Abilities...............................................4The d20 Roll..............................................4Proficiencies..............................................5Advantage&Disadvantage....................5Ability Checks...........................................5Skills........................................................6Working Together.................................7Saving Throws.........................................7Social Interaction....................................7Alignment..................................................7The Environment.........................................8Travel.......................................................8Falling......................................................8Vision.......................................................8Hiding......................................................8Interacting with Objects......................9Finding Hidden Things.......................9Suffocating.............................................9TM & ©2022 Wizards.Combat.......................................................9The Order of Combat...........................9Movement&Position.........................11Actions in Combat...............................12Making an Attack................................13Cover......................................................14Ranged Attacks...................................14Melee Attacks.......................................14Damage&Healing.............................15Mounted Combat.................................17Underwater Combat...........................17Resting.....................................................17Chapter 2: Equipment............................18Coins.........................................................18Buying&Selling....................................18Equipment Proficiencies......................18Armor........................................................19Weapons...................................................19Weapon Properties.............................19Improvised Weapons.........................21Adventuring Gear..................................21Chapter 3: Spells......................................22Gaining Spells........................................22Casting a Spell........................................22Spell Level............................................22School of Magic...................................23Casting Time........................................23Range.....................................................23Components.........................................24Duration................................................24Areas of Effect.....................................25Targets...................................................26Saving Throws....................................26Attack Rolls..........................................26Combining Spells..................................26Spell Descriptions.................................26Appendix: Conditions.............Back coverCREDITSLead Designer:Jeremy CrawfordArt Director:Kate IrwinCover Illustrator:Ilse GortInterior lllustrators:Olivier Bernard, LindaLithen, Alex Stone, Richard Whitters,Shawn WoodGraphic Designer:Bob JordanProofreaders:Judy Bauer, Makenzie DeArmas, Christopher Perkins, James WyattProduct Manager:Natalie EganProducer:Rob HawkeyBased on thePlayer's Handbook® (2014)
WELCOME TO DUNGEONS & DRAGONSDRIVEN BY IMAGINATION, DUNGEONS & DRAGONSis a cooperative game in which the characters youroleplay embark on adventures together in fantasyworlds filled with monsters and magic. This setgives you and up to five of your friends everythingyou need-besides your imagination and a pencil-to journey in one of those worlds.WHAT' S IN TH IS SETThis set includes the following components:Rulebook.This rulebook contains all the rules youneed to start playingD&D.Adventure Booklet.The other booklet in this setcontains an adventure for you to play. Only theperson who's going to run the adventure shouldread that booklet.Character Sheets.Five different characters-acleric, a fighter, a paladin, a rogue, and a wizard-are provided for up to five players to choose from.The characters that your group choose will go onthe adventure in the adventure booklet.Dice.All the dice you need to play are included.GETTING STARTEDIf this is your first time playingD&D,start by read-ing the rest of this introduction and chapter 1. Theytell you the most important rules for play. Visitdnd.wizards.com/starter for additional guidance.The next step is to decide who isgoing to run the adventure-thatperson is called theDungeon Mas-teror DM-and who's going to playthe adventurers.
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