100%(1)1 out of 1 people found this document helpful
This preview shows page 1 - 3 out of 5 pages.
Surname1Name:Tutor:Course:Date:Effects of violent video games on children behaviorThesis Statement: Children and adolescents in the current society can access a variety of electronic media including iPads, computers, and cell phones in addition to violent video games. Playing violent video affects children behaviors because they imitate the character actions, especially those whom they identify with. Additionally, violent video requires active participation rather than passive observation and are characterized by a great deal of repetition. Therefore, if the video game is violent, the child practices how to become violent. Video games are also founded on a reward system and people are often rewarded for violent behaviors. However, playing video games is neither bad nor good. Despite the fact that they increase aggressiveness among children, it also boosts computer literacy among children and permit children to be helpful and empathetic in their lives. Annotated Bibliography Polman, Hanneke, Bram Orobio de Castro, and Marcel A.G. van Aken. "Experimental Study Of The Differential Effects Of Playing Versus Watching Violent Video Games On Children's Aggressive Behavior." Aggressive Behavior34.3 (2008): 256-264The presence of video games and television is apparent in the lives of adolescents and children. A majority of children channel much of their time playing video games or watching television.
Surname2According to the above authors, children on average spend 25hours in a week glued to the television whereas 9 hours is spent on playing video games. This is ten times the amount of time