The Effect of video games

The Effect of video games - Thesis: Despite popular belief,...

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I. Thesis: Despite popular belief, video games have many educational benefits that should be considered when making future games to help the advancement of tomorrow. II. Introduction of where video games are today A. Current statistics 1. How many video games there are a) Today half of all Americans 8-18 have a video-game player in their bedrooms ( CQ) b) With video-game consoles in 83 percent of the homes of the under-18 crowd ( CQ) 2. How many kids play B. What kinds of games are there? 1. Arcade 2. Came to homes a) Hand held, Computer, hook up to monitor 3. Player against computer 4. Multiplayer C. Possible concerns to video games 1. Social, physical, psychological D. Insert Thesis III. Background and Evolution of Video Games A. The first one 1. Where that evolved to and on and on B. Continued timeline C. ¿How they work? IV. Future Benefits A. Teach kids social skills( social networking) 1. Examples of Games that do so 2. Multiplayer games
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B. Cons Social negatives V. Teach kids negotiating and marketing skills
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The Effect of video games - Thesis: Despite popular belief,...

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