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Video Game Research Paper - Golman 1 It is the year 2020...

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Golman 1 It is the year 2020 and Zack, Robert, Michael, and John are young experts in their respectable fields. Zack is a project manager at Microsoft, where he plans and organizes new software development. Robert is an engineer at the Pentagon, in charge of developing strategies in cases of foreign nuclear warfare. A graduate of Harvard Law, Michael went on to become one of the youngest lawyers to defend a murderer in a federal trial. After John finished medical school, his steady hand was immediately put to work as an ER surgeon. What do these four successful people have in common? Believe it or not, they all played video games as kids. Video games helped them learn essential skills at a young age, to be used later in life in the work force. Playing the multiplayer game World of Warcraft, where players often running large guilds have to coordinate group strategy and settle disputes, gave Zack skills to oversee software and push developers to a common goal. Robert’s playing of Starcraft, a military science fiction real-time strategy video game, gave him practice through trial and error of what strategies will work and what will fail. Michael was an overall video game fanatic, spending hours blogging about why certain video games are better than others, which bettered his literacy. Growing up, John played Halo, a first person shooter, which allowed him to develop manual dexterity. Video games provide the benefits of learning efficiency, literacy, and preparation in the job market. These benefits should be considered in developments of future games to technologically advance the next generation. All video games are computer programs. Early off they were very simple programs that did not involve much. The invention of more powerful processors allowed more complicated graphics and game play. Once CDs came out, a lot more information
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Golman 2 was able to be stored compared to just a game cartridge. Finally, at the largest slope of the exponential growth of video games, we experience all sorts of gaming devices that early users would have never dreamed off. Ask anyone who grew up in the 1970’s about Pong or Space Invaders and an enormous smile will spread across their face. Pong was the first retailed video game, designed by Al Alcorn, an engineer from the University of California at Berkley. He gave the design to Atari where it sold over 8,000 machines in its release in 1974. Many companies over the years attempted to infringe upon Alcorn’s patent protected software (Kent). This competition gave birth to video game race. After seeing the success of Pong, many new companies came out with top-of-the line technology. The next major game to come out was Space Invaders, putting the Japanese company Taito in business. The game was so popular, “the Japanese mint had to increase the production of 100-yen coins to keep pace with the number being spent in arcades,” (Kent). Atari’s major competition, Midway, bought Space Invaders from Taito and brought it to America selling over 60,000 units at a time where selling 10,000 units was almost unheard off.
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