EDCI526 enhancing subitizing (original) - Running Head ENHANCING SUBITIZING Enhancing Subitizing Shenika Kilpatrick Concordia University-Portland EDCI

# EDCI526 enhancing subitizing (original) - Running Head...

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Running Head: ENHANCING SUBITIZING Enhancing Subitizing Shenika Kilpatrick Concordia University-Portland EDCI 526 Dr. Luanne Schnase
2 Enhancing Subitizing Teaching students to compute fluently can be a task at times for any student but more often for struggling student due to the fact that the student hasn’t committed his/her basic math facts to his/her long-term memory. “Recognizing meaning is a key criterion for long-term storage, teachers should purposefully plan for meaning in their lesson” (Sousa, 2015, p.100). To help that struggling student to become fluent in computation, programs such as Touchmath, Dreambox, and the game of dominoes can help the student to become fluent in computation. “Touchmath is a multisensory math program that makes critical math critical math concepts appealing and accessible for students who struggle to understand grade-level content” (YouTube, 2009, para. 1). Using applications as Touchmath is a beneficial program for the struggling student because they get to not lonely see the number(s) but the student gets to touch the point(s) that are included on each numeral. The points that the student is touching are called TouchPoints which makes Touchmath simple for the student because Each numeral from 1 through 9 has TouchPoints corresponding to the digit’s value. Numerals 1through 5 have single TouchPoints, numerals 6 through 9 have double TouchPoints. As students count the TouchPoints, they (the student) associate numerals with real values. They learn that a numeral (3 for instance) is not just a squiggle on a page. It represents a quantity such as three apples, three ladybugs, three buttons, or three TouchPoints (TouchMath, n.d., para. 1). By using this program, the student(s) get an understanding of number sense. For example, I have a student that still struggles with number sense and the understanding of it. After, learning
3 about TouchMath, I implemented it into my one-on-one time with her to help her get a better understanding of adding and subtracting fluently with confidence. Once I implemented the program with her, she was able to compute her basic math facts with ease and confidence and therefore was able to catch up with her peers and she has now by passed a few of her peers in our classroom SMAD program using this method. She has gained so