Grammar #3

Grammar #3 - 1. Internal Sound: Sound represented as coming...

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1. Internal Sound: Sound represented as coming from the mind of a character within the story space. Although we can and characters can hear it, we assume that the other characters cannot. External Sound: Sound represented as coming from a physical source within the story space that we assume characters in the scene also hear. 2. Onscreen Sound: A shot shows a character talking, and we hear the sound of his or her voice. Another shot shows a door closing, and we hear a slam. A person plays a fiddle, and we hear its notes. In each case the source of the sound is in the story and visible within the frame. Offscreen Sound: Simultaneous sound from a source assumed to be in the space of the scene but outside what is visible onscreen. 3. Synchronous Sound: Sound that is matched temporally with the movements occurring in the images, as when dialogue corresponds to lip movements. Asynchronous Sound: Sound that is not matched temporally with the movements occurring in the image, as when dialogue is out of synchronization with lip movements. 4. Three major categories of sound are Loudness, Pitch, and Timbre. 5.
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This note was uploaded on 03/11/2008 for the course PHIL 127 taught by Professor Yo during the Spring '08 term at UCLA.

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Grammar #3 - 1. Internal Sound: Sound represented as coming...

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