lecture1 - CSE472 Computer Graphics CSE 472 Computer...

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1 CSE472 Computer Graphics CSE 472 Computer Graphics Charles B. Owen (Instructor) 1138 E. B., 353-6488 Zubin Abraham (TA and grading) Classroom: 1225 Engineering Building
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2 CSE472 Computer Graphics Introduction Introduction to the class Structure, rules, etc. Introduction to graphics Modeling and rendering 3D OpenGL
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3 CSE472 Computer Graphics Course Objectives Write programs that utilize the OpenGL graphics environment Use polygonal and other modeling methods to describe scenes Create basic animations Understand the mathematics of computer graphics Understand scan-line, ray-tracing, and radiosity rendering methods
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4 CSE472 Computer Graphics Course Structure See the syllabus TT Lectures Attendance is expected
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5 CSE472 Computer Graphics Course Materials Textbooks Computer Graphics using OpenGL, Third Edition, F. S. Hill, Jr., Prentice Hall, ISBN 0-131-49670-0. OpenGL Programming Guide, Sixth Edition, Woo, Neider, Davis, and Shreiner, Addison Wesley, (Optional, Editions 4-5 are okay) WWW http://www.cse.msu.edu/~cse472/ And on angel (angel.msu.edu)
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6 CSE472 Computer Graphics Course Structure… Exams One lab exam and one written exam Step assignments (9 planned) 3 Programming assignments Toe-tippers Notice: Bring a red pen to class
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7 CSE472 Computer Graphics Grading Lab exam 15% In-class exam 15% Step assignments 15% Project 1 10% Project 2 15% Project 3 10% Toe-tippers 15% Two worst TT’s are discarded Excellence points 5%
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8 CSE472 Computer Graphics Policies Reading Read the chapters Written questions may not be from lecture Attendance Will take care of itself Other See the syllabus
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9 CSE472 Computer Graphics In case you are interested...
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