lecture12 - CSE472 Computer Graphics Texture Mapping, Bump...

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1 CSE472 Computer Graphics Texture Mapping, Bump Mapping, Displacement Mapping Texture Mapping Adding an image to the surface color Bump Mapping Adding an image to the surface normals Displacement Mapping Adding an image to the surface height
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2 CSE472 Computer Graphics Texture Mapping Texture Mapping We’ve done this But, how do we implement and merge with the color model and smooth shading?
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3 CSE472 Computer Graphics Simple Approach Texture Space (2D) View Space (2D) Use Bilinear Interpolation How would we set this problem up?
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4 CSE472 Computer Graphics Simple Approach Texture Space (2D) View Space (2D) Bilinear Interpolation
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5 CSE472 Computer Graphics Reality: Points to Points Texture Space (2D) Object Space (3D) Eye Space (3D) View Space (2D)
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6 CSE472 Computer Graphics Process Compute Transformations Texture to object Object to eyespace Eyespace to viewspace Compose into 2D to 2D transform This is texture-to-screen Invert for screen-to-texture Reduces to a 2D image warping operation
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This note was uploaded on 07/25/2008 for the course CSE 472 taught by Professor Owen during the Spring '08 term at Michigan State University.

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lecture12 - CSE472 Computer Graphics Texture Mapping, Bump...

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