CEIS100_W6_LabReport Christiaan van Lidth de Jeude

CEIS100_W6_LabReport Christiaan van Lidth de Jeude - Lab...

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Lab Report DeVry University College of Engineering and Information Sciences Course Number: CEIS-100 Professor: Michael Roberts Lab Number: Exercise Title: Animation Programming Submittal Date: OBJECTIVES Get a basic understanding of programming animation. ASSUMPTIONS In this lab, you will access Scratch from your Raspberry Pi desktop and create an environment where a character will animate on your screen. Part A: SHORT TUTORIAL 1. Turn on your Raspberry Pi computers and log in. 2. Use startx to access the desktop. 3. To start Scratch, double click on the Scratch icon or select it from the Programs menu at the bottom left of the screen. 4. The screen is divided into four areas. Stage (top right) Sprite list (bottom right) Scripts Area (tall middle panel) Blocks Palette (left)
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5. Sprite List—these are the characters in the game. You can make these characters do things. 6. Blocks Palette—essentially, this is the programming language. These are commands that you can use to animate your sprite. 7. Scripts Area—this is where you create your program. Essentially, it is just a matter of pulling blocks from the Block Palette into this area to create your program. 8. Stage—this is where all of the action takes place. 9. Experimenting with Scratch is quite easy and a lot of fun. Try out different blocks. You can do that by simply clicking on them in the Blocks Palette. For example, if you click on the block “move 10 steps,” you will see your sprite move forward. If your sprite ends in a position on the screen that you don’t want, you can simply mouse over the sprite and move it to another area. 10. Not all blocks will work. Some have to be combined with other blocks. Also, be patient. There could be a significant lag between clicking on one command and then trying another.
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  • Spring '15
  • EdwinHill
  • Blocks Palette, Italic type, img src=

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