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Unformatted text preview: Shigeru Miyamoto Shigeru Miyamoto is a very prominent videogame designer who created very memorable characters such as Mario, Donkey Kong, and Zelda. He originally did not focus on videogames, however. His dream was to create toys that everyone could immediately pick up and enjoy, such as the famous Rubiks cube (OConnell). The place he decided to nurture his dreams of astonishing the world with his products was Nintendo. He studied industrial design and loved to draw (Rao). After graduation he asked his father to contact a friend that owned a toy store; Miyamoto was first hired as a staff artist for Nintendo (Rao). The venture into videogames started when the president of Nintendo at that time asked Miyamoto to create a videogame (Rao). Miyamoto jumped at the idea and soon, under the direction of a mentor, fanned into flame a game that became an overnight sensation (Rao). The game features a large barrel-throwing ape, named Donkey Kong, a mustached man, later to become Mario, and a damsel-in-distress, later to be formed into Princess Peach. Miyamoto is someone who takes gaming design to new levels. With his character Mario, he helped introduce the idea of a side-scrolling adventure where players can walk and interact...
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This note was uploaded on 03/18/2008 for the course FS 301 taught by Professor Wood during the Fall '07 term at University of Texas at Austin.
- Fall '07